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Changelog - Progressive Portals

What changed in Progressive Portals, newest release first. Each MySix mod has its own version number, and only a release that changed Progressive Portals is listed here.

1.0.0

  • 1.0.0: out of testing. Progressive Portals is now a full release. Nothing changes in play.

0.6.5

  • The World Tree Portal in the game's own words: its description calls eitr and the Dvergr what the game itself calls them, in 14 languages.

0.6.3

  • The portals' descriptions in every language name the metals each lets through with their ores and scrap, and the World Tree Portal's dvergr extractors by their name.

0.6.2

  • The portals' descriptions say exactly what goes through: each names the metals it lets through with their ores and scrap, the World Tree Portal's dvergr extractors are called by their name, and Same type only says it applies to the game's own portals too: with it on, a wooden portal no longer connects to the Ashlands' stone portal.

0.6.1

  • The Elder Portal's new look: core wood wound with mossy vines, a greydwarf brute's head at the top with greydwarf and shaman heads down the sides, all with purple eyes, and its ancient seeds just as they are in the game, glowing with their own light. Its runes are carved in the portal's violet.
  • Runes glow while you place a portal - any portal, the game's wooden and stone ones too - so you can place it in the dark and see which way it faces.
  • The World Tree Portal's runes are carved eitr green, readable whether it is lit or not.

0.6.0

  • A new Elder Portal for the Black Forest, first in the chain: 20 Core Wood, 2 Surtling Cores and 10 Ancient Seeds. The Elder's living bark with great glowing seeds tied on by vines, the Elder's own head watching from the top, and a purple glow. It lets through copper, tin and bronze.
  • Each portal now carries its own biome's goods, and every earlier biome's: Elder (Black Forest) copper, tin and bronze; Bone (Swamp) adds iron; Frozen (Mountains) adds silver and dragon eggs; Black (Plains) adds black metal; World Tree (Mistlands) adds the dvergr's springs and extractors. Hildir's chests (when allowed) go through their own biome's portal.
  • Portals are earned by beating the boss. You learn a biome's portal once you have taken part in defeating its boss - anyone who hit it before it died, past kills included. A recipe known without that is taken back; portals already built keep working. Server setting ProgressivePortals.UnlockBy: BossKill (default), BossHead (everyone learns it once the head hangs on its sacrificial stone) or Materials (as before).
  • Portals pair only with their own type, Elder with Elder, wooden with wooden. Server setting ProgressivePortals.SameTypeOnly (on by default); turned off, any two portals with the same tag pair.
  • The Black Portal glows ember red, no longer the wooden portal's orange.
  • The World Tree Portal's runes are carved pale and kept clear of its shoot and eitr, so they read whether it is lit or not.

0.5.6

  • The Bone Portal shows which way it faces. Skulls now sit on its front, with the circle of bones on the front only and plain bark behind, so you can tell front from back while placing it. Its carved runes are paler, so they read clearly on the dark bark.

0.5.4

  • Fixed: the teleport screen kept its colour only until you arrived. It now stays in the portal's colour while it fades away, instead of flicking back to the game's own colours at the last moment.

0.5.2

  • The teleport screen takes your portal's colour. Step through a progressive portal and the swirl you travel through is painted in that portal's colour.
  • Build-menu icons drawn like the game's own: each portal straight on and evenly lit, as the wooden portal's icon is.

0.5.1

  • Woods swapped: the Frozen Portal is now built from Fine Wood, to match its pale birch look, and the Black Portal from Core Wood.

0.5.0

  • First release, in testing. Valheim's portals won't take ore or metal; these will, a step at a time. Four new portals - the Bone, Frozen, Black and World Tree Portals - one for each biome from the Swamp to the Mistlands, each letting through the metals of the biomes before it.
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