Valheim

Updates:

Version 0.3.4 -

Localized all text via LocalizationManager, made each Neck attack (bites, fireball, frostball, tarball, Neck bite, stomp) configurable for damage, fixed sound volume to follow the Sound Effects slider,and cleaned up missing scripts/shaders in the Unity assets.

Version 0.3.3 -

Updated piecemanager

Version 0.3.2 -

Updated audio mixer settings

Version 0.3.1 -

Updated for valheim 1.0

Version 0.3.0 -

Updated internal references.

Version 0.2.29 -

Fixed error on startup related to localization string.

Version 0.2.28 -

Fixed factions of the Necks. Please delete the config file if they were auto set to Player Faction with the previous update.

Version 0.2.27 -

Updated internal reference files

Version 0.2.26 -

Updated internal reference files

Version 0.2.25 -

Updated internal reference files

Version 0.2.24 -

Updated internal reference files

Version 0.2.23 -

Updated internal reference files

Version 0.2.22 -

Updated internal reference files

Version 0.2.21 -

Updated internal reference files, changed shaders on materials after the previous Valheim update borked standard shaders set to fade.

Version 0.2.20 -

Updated internal reference files

Version 0.2.19 -

Changed out standard shader on some creatures that might appear as a white box when running with other mods.

Version 0.2.18 -

Removed Neck Weapons from having crafting recipes with cheat sword.

Version 0.2.17 -

Corrected particle effects of dropped items and neck trophies.

Version 0.2.16 -

Fixed spawning of some necks - please delete the old config and let the mod regenerate a new one if you had spawning issues.

Version 0.2.15 -

Fixed double znet error

Version 0.2.14 -

Hotfix ItemManager internal DLL

Version 0.2.13 -

Updated ItemManager internal DLL

Version 0.2.12 -

NEW NECK EGGS!!! Necks will now breed with eggs, toss them in a roofed area with a fire and they will hatch into Baby Necks! Updated internal DLLs

Version 0.2.11 -

Updated PieceManager and ServerSync to the latest for playfab and non-playfab support.

Version 0.2.10 -

Updated ItemManager and ServerSync to the latest for playfab support.

Version 0.2.9 -

Added Warlock Hat, added buildable dancing neck furniture.

Version 0.2.8 -

Added a few more craftable neck hats.

Version 0.2.7 -

Added Neck Spawner Mushrooms for the mod OdinsHollow - if using OdinsHollow they will appear under the OdinsHollowWand BuildTool, however there is also the option to spawn them or use other mods like HammerTime.

Version 0.2.6 -

Fixed missing hit effect, fixed Tar Neck fed timer

Version 0.2.4 -

Removed Spawn/Despawn messages on bottled neck summons - this was sending a global message and had no way to remove that.

Version 0.2.3 -

Fixed another missing material, fixed missing backstab NRE ~sorry guys, my project recently had to be rebuilt so thank you for letting me know of missing materials/fx/items~

Version 0.2.2 -

Fixed another missing material, corrected missing SFX on hit

Version 0.2.1 -

Fixed footstep VFX from missing material

Version 0.2.0 -

Fixed tons of stuff, updated CreatureManager for more config options on the drops.

Version 0.1.8 -

Fixed registering the prefab of the petneck when summoned from the bottle in MP servers. Added Admin Craft ForeverNeckBottle (ForeverNeck tames instantly with 1 feed). Added TastyNeckTail

Version 0.1.7 -

Fixed star (leveleffect) of babies - reduced "GrowUp" time to 25 minutes. Fixed missing prefab in BabyFlameNeck GrowUp.

Version 0.1.6 -

Added WildColossalNeck - a tamable neck that spawns in DeepNorth, or anywhere you configure it to spawn. Tames with WildNeckTrophies. No breeding for it just yet. Added new items for players: NeckKingCrown, NeckGuardHelmet, NeckWarriorHelmet, NeckSword, NeckToy/saddle.

Version 0.1.5 -

Added Trophies for the WildNecks - trophies are now used for crafting the bottles, making them more rare! May need to reset config for changes!

Version 0.1.4 -

Recolored Wild Necks, making them more Wild! Corrected Flame Neck items.

Version 0.1.3 -

Corrected issue with ZNet where Wild Necks and Babies would vanish on logout. Fixed issues with Wild Flame Neck movement. Removed SFX on Flame Neck.

Version 0.1.2 -

Fixed procreation of WildFlameNecks, removed audio effect of fire on WildFlameNecks to help performance. All-new WildTarNecks that will spawn in Plains! Added PetNeckForever that can be spawned with AdminCommand, this is the bottled neck without a timed destruction.

Version 0.1.1 -

Necks in bottles will now have dance animations.

Version 0.1.0 -

Corrected particle size on Baby Frost Necks, adjusted damage settings and health lowering them a bit on Frost and Flame Necks.

Version 0.0.9 -

WildFrostNecks arrive to Mountains! All Wild Necks are now tamable and can have babies!

Version 0.0.8 -

WildFlameNecks have been spotted in the Swamp

Version 0.0.7 -

Babies!! WildSpiritNecks can now breed for BabySpiritNecks - these friendly lil guys grow into WildSpiritNecks!

Version 0.0.6 -

Summoned Necks will spawn with 5 different hats and weapons; different abilities to come with these variations soon. WildSpiritNecks now drop BottledNeck Bottles.

Version 0.0.5 -

WildSpiritNecks are now spawning in BlackForest when it rains during the day. These can be tamed with "QueensJam or Eyescream" and some of them will now wield the TeddyBear. SummonedNeck now wears a magic hat that will add additional abilities to him in later updates. He carries a Magic Staff that will also give him additional abilities in future updates.

Version 0.0.4 -

Summoned Neck is now even more powerful, with more health and better attacks. Summon now lasts 5 min!

Version 0.0.3 -

Fixed time on creature destruction.

Version 0.0.2 -

Release the Kraken!

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