Valheim
Install with App

Details

Latest version
0.5.7
Last Updated
First Uploaded
Downloads
524
Likes
2
Size
424KB
Dependants
ADDatHost Valheim hosting
€1

Changelog

0.5.7

  • Hosted the visual-example screenshots in the public Bellorite-oss/ValheimVisualEnhanced-Media repository and replaced local Markdown paths with direct HTTPS image URLs, so previews render on Thunderstore.
  • Removed documentation screenshots from the installable archives; the package README now loads them from the public media repository instead.

0.5.6

  • Rewrote the public description to present the mod as a vanilla-style visual enhancement and to make clear that it is not ReShade.
  • Added four numbered visual examples for caustics, Meadows fireflies, Enhanced Environment, and cloud shadows to the packaged documentation and Nexus page source.

0.5.5

  • Renamed the user-facing Fantasy Environment feature to Enhanced Environment. Existing palette settings and ToggleFantasyEnvironment hotkeys migrate once to the renamed configuration section and ToggleEnhancedEnvironment key.
  • Added two deliberately stronger all-day palettes: amber/crimson Emberfall and teal/violet AuroraVeil.

0.5.4

  • Added Automation.AutoDisableMeadowsFirefliesUnderRoof, enabled by default, to smoothly fade Meadows fireflies while the player is under a roof or in an interior.
  • Expanded Water Caustic Lighting.Intensity from 0..1 to 0..3; values above 1 now reach the shader without being clamped.

0.5.3

  • Stopped replacing live fireflies shortly before their natural fade-out.
  • Reduced the brightness variation and lengthened the final fade, eliminating sharp distant blinking while retaining a subtle living quality.

0.5.2

  • Added smooth per-particle fade-in and fade-out for Meadows fireflies.
  • Added a gentle, desynchronized brightness pulse to avoid abrupt distant firefly flicker without introducing C# per-frame particle work.

0.5.1

  • Fixed Meadows fireflies on Valheim clients that do not expose built-in particle shaders through Shader.Find.
  • The firefly renderer now clones the already-loaded material from Valheim's native Thistle particles, while keeping the effect's own 1x1 texture and yellow particle tint.

0.5.0

  • Added enabled-by-default Meadows fireflies for outdoor nighttime Meadows.
  • Kept the effect to one particle renderer with a yellow 1x1 source texture, no lights, shadows, colliders, extra cameras, or per-firefly GameObjects.
  • Added firefly count, radius, brightness, and enable settings plus diagnostic state output.

0.4.0

  • Added selectable Fantasy Environment palettes that visibly grade dawn, day, dusk, and night: warm GoldenSaga, lush VerdantWilds, and cool Frostbound.
  • Added Custom palette mode with configurable daylight sun and fog RGB channels alongside the existing morning, evening, and night controls.

0.3.1

  • Disabled Fantasy Environment by default.
  • Added the unassigned Hotkeys.ToggleFantasyEnvironment toggle and its in-game status message.
  • Split the sun-path adjustment into the disabled-by-default Fantasy Environment.OverrideSunAngle setting, preserving Valheim's normal sun position whenever only the palette is enabled.

0.3.0

  • Added an enabled-by-default Fantasy Environment palette with configurable morning, evening, and night sunlight/fog RGB colors, blend strength, and sun elevation.
  • Applied the palette through a narrow EnvMan.SetEnv Harmony hook without modifying Valheim's stored biome or weather environment definitions.
  • Added palette patch state to the diagnostic dump.

0.2.1

  • Changed newly generated configuration defaults to CloudSizeMeters=85 and WindSpeedMultiplier=0.8, matching the recommended defaults.
  • Fixed the flowing-caustics wind response so sustained strong wind reaches its configured carrier speed with reduced calm-weather drift and no gust steps.
  • Made FlowingMotion=false a genuine classic-motion A/B path.

0.2.0

  • Updated the marketplace icon with the current Valheim Visual Enhanced artwork.
  • Added enabled-by-default flowing caustics motion with a classic-motion fallback setting, without new textures or texture samples.
  • Rebuilt the AssetBundle with Unity 6000.0.75f1 for Valheim 1.0 / Deep North.
  • Updated the required Valheim BepInExPack dependency to 5.4.2350.
  • Renamed the mod to Valheim Visual Enhanced.
  • Breaking change: the plugin GUID, configuration file, DLL, AssetBundle, and installation folder now use ValheimVisualEnhanced.
  • Changed the default cloud-mask quality for newly generated configurations to Low512.
  • Improved caustic contrast in shallow clear water without adding texture samples or full-screen passes.
  • Replaced broad caustic brightening with a soft contrast response that keeps dark water-bottom areas dark while retaining midtone filaments and crossings.
  • Raised wet-weather caustic attenuation from 25% to 50% of configured strength.

0.1.0

  • Added soft, world-anchored cloud shadows driven by Valheim's wind.
  • Integrated cloud attenuation into the directional screen-space shadow mask so fog and native shadows retain their normal rendering order.
  • Added optional two-layer underwater caustic lighting with sunlight, weather, depth, distance, deformation, and wind response.
  • Ensured water refraction moves opaque surfaces and their caustics together.
  • Added automatic cloud-shadow fading at night, in wet weather, and under roofs or inside caves.
  • Added independent caustics fading at night, under cover, and during wet weather.
  • Added configurable hotkeys and a detailed diagnostic dump.
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro