Valheim
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
9 hours ago
Downloads
412
Size
259KB
ADDatHost Valheim hosting
30% off

🔥 Quad's Feed From Chests

Quad's Feed From Chests

Smelters, kilns, cooking racks, fires and fermenters refuel and fill themselves from nearby chests (auto fuel and ore), and smelters and kilns can run themselves.

version: 1.8.2 multiplayer: only who wants it made with: Claude Code

Source code · Report a bug · Discord

Join us on Discord

✨ Features

  • Press E at a smelter, kiln or furnace to open its menu, whatever you are carrying. Add 1 and Fill put items in by hand; the Auto-feed panel at the top sets the station up to feed itself.

  • The menu also shows what is loaded inside: the ore waiting in the queue, the fuel, and anything ready to collect. The same line appears when you look at the smelter.

  • Auto-feed: turn it on, tick which items it may use (for a kiln, just plain wood to start with, and tick fine wood, core wood and so on if you want them used), and it keeps itself stocked from the chests nearby. Coal comes first, then the lowest-tier item you ticked.

  • Limits that fit the station: a kiln makes coal until the chests hold 100 (or what you set); a smelter always leaves some coal; a windmill always leaves 20 barley for planting; ovens, spits and fermenters stop once you have enough of each food or mead. The menu says why each item is or is not being fed.

  • Output to chests: what the station makes goes into the chests assigned to that item (the chest assign menu from QualityOfLife, K), nearest first. With none assigned it drops on the ground as usual.

  • Cooking stations (spit, iron spit, oven): food that is done comes off by itself, so it never burns: into a chest assigned to it or to Food, else it slides off the side of the spit towards you. E takes everything that is done into your inventory, or opens the menu (what is cooking, Add 1 / Fill, auto-feed with the raw food you tick). Alternate-place key + E puts food on by hand.

  • Torches, sconces and braziers keep themselves lit: when one has room for more resin or coal, it takes one from a chest near it. One setting for all of them (on); campfires and hearths can do the same with wood (off unless you turn it on). They always leave 10 of the fuel in the chests.

  • Fermenters load themselves with the mead bases you tick (from chests, only when they have their roof), tap themselves when ready, and put the mead into a chest assigned to it or to Potions, or one that already holds it. E on an empty one opens its menu.

  • Beehives empty themselves into a chest (assigned to honey or to Food, or one that already has honey), so they never stop full; their tooltip says when the next honey comes, or why none is coming (biome, too much cover).

  • Other stations: press E when you carry nothing it takes and a chest has some, and one is added for you (a menu opens if there is a choice). Turn on AlwaysOpenMenu in the config to always get the menu.

  • Nothing is created from nothing: every item comes out of a chest or your inventory, and a station that is full is left alone.

  • Shield generators keep their fuel, ballistas reload themselves, and sap extractors empty into a chest, all from nearby chests.

📸 Screenshots

A row of smelters that feed themselves from the chests round them

A row of smelters that feed themselves from the chests round them

The menu at a smelter: add by hand on the left, its auto-feed settings on the right

The menu at a smelter

🎮 How to use

Key What it does
E Open a smelter or kiln menu (auto-feed settings, Add, Fill); add items to other stations

🧩 Other mods

Known clashes

  • ValheimPlus (autoDeposit) and other mods that deliver a station's output: what they already delivered isn't delivered again.
  • Any mod that already paid for fuel or ore: it runs after them and does nothing if they did.

Works with our mods

Found a clash with another mod? Tell us which one and what happened.

👥 Multiplayer

Who needs it: Only the players who want it.

A station's auto-feed settings are saved on the station, so everyone sees the same ones. Feeding and output run on the game of the player the station belongs to at the moment (usually the nearest): if that player doesn't have the mod, nothing happens there.

The host decides: how far it reaches for feeding and output, and player range. While you play on their world their values replace yours (your file isn't changed); a host without the mod leaves everyone their own.

🌍 Languages

English, Русский (Russian), Deutsch (German), 简体中文 (Chinese), Português do Brasil (Portuguese), Español (Spanish), Français (French), Polski (Polish), Türkçe (Turkish). It follows the game's own language setting.

The translations were made with AI, so a few words may be off. To correct one, or to add your language, put a file in BepInEx/config/translations/com.quad.feedfromchests/ named after the game's name for the language (German.json, Italian.json, Japanese.json...) with only the lines you change, copied from English.json (it wins over the built-in one). Or tell us the better words and we'll put them in for everyone.

⚙️ Settings

In BepInEx/config/com.quad.feedfromchests.cfg, made the first time the game runs with the mod. r2modman and Thunderstore Mod Manager edit it under Config editor.

AutoFeed

Setting Default What it does
Enabled true Allow smelters, kilns and furnaces to be set to keep themselves stocked from nearby chests (set up in the station's menu).
FeedRadius 30 How far (in metres) from a smelter or kiln a chest can be and still be used to keep it stocked automatically. In multiplayer the server's value applies.
OutputRadius 30 How far (in metres) from a smelter or kiln a chest can be and still receive what it makes (only chests assigned to it, with the chest assign menu, K). In multiplayer the server's value applies.
Interval 1 Seconds between automatic top-ups of each station.
PlayerRange 40 Automatic feeding only runs while you are within this many metres of the station (the game only loads chests near players). In multiplayer the server's value applies.

Beehives

Setting Default What it does
CollectHoney true Beehives near you put their honey into a chest (one assigned to honey or to Food with K, else one that already has honey), so they never sit full: a full hive stops making honey. With no such chest within OutputRadius the honey stays in the hive.

Cooking

Setting Default What it does
TakeOffCooked true Food on a cooking station comes off by itself the moment it is done, so it never burns: into a chest assigned to it or to Food (the chest assign menu, K), else it slides off the side of the spit. Each station can also be switched off in its menu (E).

Defenses

Setting Default What it does
FuelShieldGenerators true Shield generators near you take their fuel (bones and the like) from chests within FeedRadius as they have room, so the shield never runs dry. All of them at once.
ReloadBallistas true Ballistas near you are reloaded from chests within FeedRadius: with the ammo they hold, or when empty the first ammo they take that the chests have.
CollectSap true Sap extractors near you empty themselves into a chest assigned to sap or Materials (K), else one that already holds sap, so they never sit full.

Fires

Setting Default What it does
RefuelTorches true Every torch, sconce and brazier keeps itself lit: when it has room for more fuel (resin, coal...), one is taken from a chest within FeedRadius of it. For all of them at once, no setup per torch. Runs while you are within PlayerRange; never uses your inventory.
RefuelCampfires false The same for fires that burn wood (campfires, hearths, bonfires): keep them topped up with wood from nearby chests.
KeepFuel 10 Torches and fires never take the last of a fuel: this many of it (resin, coal, wood...) always stay in the chests, for crafting.

General

Setting Default What it does
Enabled true Turn the mod on or off.
Radius 15 How far (in metres) from the station a chest can be and still be used. In multiplayer the server's value applies.
AutoFeedOnUse true Pressing E at a station when you carry nothing it takes, but a nearby chest has some: add it for you (or open the menu if there's a choice).
AlwaysOpenMenu false Pressing E at a station when you rely on chests: off = add one automatically if there's only one kind to add (menu only for a choice); on = always open the menu (so Fill is always at hand).
FillLimit 100 Safety limit: the most of one item the menu's Fill button will put in at once. (Fill stops sooner when the station is full or you run out.)

🤖 Made with AI

Made with the help of Claude (Anthropic), with Claude Code: designed, written and checked together, and tried in the game.

💬 Join us on Discord

Join the Quads Lab Discord

Come hang out with the people who make and play these mods. In the Quads Lab Discord you can:

  • 🛠️ Get help and report bugs straight to us
  • 👀 See new mods first, and help test them before they're released
  • 🗳️ Suggest ideas and vote on what we make next
  • 🏰 Share your builds, bases and arena runs
  • 🤖 Talk AI coding and vibe coding with people building things with AI, the way these mods are made

Join the Quads Lab Discord →

🧪 About Quads Lab

Quads Lab is where Quad H (HardHeadHackerHead) builds software with AI, of every kind: these Valheim mods are one of its projects. Each mod is designed by a player, written with Claude Code and tested in our own world, with bobisme as our tester.

📜 Recent changes

  • 1.8.2 Fix: after leaving a world for the main menu and joining one again, the chests claimed just before could no longer be looked up, and feeding from chests could stop working until a restart (the game renumbers its object ids on each join).
  • 1.8.1 Fixed: pressing E at a fire that was already full (or Fill on one) used up a fuel from your chests each time without adding it. Fixed in multiplayer: Fill on a station another player's game looks after could take more than the station had room for there, and the rest was lost; Fill now takes the station over first and starts a moment later. Taking done food off a spit another player's game looks after could hand it out twice; there E now takes it off as the game does. Two players taking from (or putting into) the same chest at the same moment could get the same items twice: a chest another player's game was looking after is now used a moment after it is taken over, and the menu counts it from then. Smoother: shield generators, ballistas and sap extractors are no longer searched for across the whole world every few seconds.
  • 1.8.0 Now in your language: English, Russian, German, Chinese (Simplified), Portuguese (Brazil), Spanish, French, Polish and Turkish, following the game's own Language setting. The game's own names are used for its things (items, creatures, lands, stations). The translations were made with AI: to correct a line, or add a language, put a file in BepInEx/config/translations/com.quad.feedfromchests/ named after the game's name for the language (German.json...) with only the lines you change, copied from translations/English.json on GitHub. Fixed: a help line read "add up to this much each thing it makes".

Every change is on the Changelog tab.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.