Quads Map Share
Shared map: share the map you uncover with everyone in the world, live, as you explore through the fog of war.🗺️ Quad's Map Share
Shared map: share the map you uncover with everyone in the world, live, as you explore through the fog of war.
Source code · Report a bug · Discord
✨ Features
- The cartography table only shares a map by hand: you write your map to the table, then others read it one visit at a time. This mod does it automatically instead.
- Every few seconds, the new parts of the map you uncovered are sent to the other players and appear on their maps.
- When someone joins, one of the players already there sends them the whole map, and the newcomer sends theirs back, so everyone ends up with the same explored area.
- Only the explored area is shared, not pins. Players without the mod do not take part.
📸 Screenshots
One map for everyone: what each player has explored, and their pins
🧩 Other mods
Known clashes: none known.
Found a clash with another mod? Tell us which one and what happened.
👥 Multiplayer
Who needs it: Only the players who want it.
Players without the mod simply don't take part. New areas anyone explores go to the others, and a player who joins gets the whole map from someone who has it. Pins aren't shared.
The host decides whether sharing is allowed (AllowSharing). A host without the mod leaves it on.
🌍 Languages
English, Русский (Russian), Deutsch (German), 简体中文 (Chinese), Português do Brasil (Portuguese), Español (Spanish), Français (French), Polski (Polish), Türkçe (Turkish). It follows the game's own language setting.
The translations were made with AI, so a few words may be off. To correct one, or to add your language, put a file in BepInEx/config/translations/com.quad.mapshare/ named after the game's name for the language (German.json, Italian.json, Japanese.json...) with only the lines you change, copied from English.json (it wins over the built-in one). Or tell us the better words and we'll put them in for everyone.
⚙️ Settings
In BepInEx/config/com.quad.mapshare.cfg, made the first time the game runs with the mod. r2modman and Thunderstore Mod Manager edit it under Config editor.
General
| Setting | Default | What it does |
|---|---|---|
ShareMyMap |
true |
Send the parts of the map you uncover to the other players in the world. |
ReceiveSharedMap |
true |
Show the parts of the map other players uncover on your own map. |
SendInterval |
2 |
Seconds between sending newly uncovered map cells. |
AllowSharing |
true |
Players with this mod share the map they uncover with each other. A server that wants everyone to explore for themselves turns this off. In multiplayer the server's value applies. |
🤖 Made with AI
Made with the help of Claude (Anthropic), with Claude Code: designed, written and checked together, and tried in the game.
💬 Join us on Discord
Come hang out with the people who make and play these mods. In the Quads Lab Discord you can:
- 🛠️ Get help and report bugs straight to us
- 👀 See new mods first, and help test them before they're released
- 🗳️ Suggest ideas and vote on what we make next
- 🏰 Share your builds, bases and arena runs
- 🤖 Talk AI coding and vibe coding with people building things with AI, the way these mods are made
🧪 About Quads Lab
Quads Lab is where Quad H (HardHeadHackerHead) builds software with AI, of every kind: these Valheim mods are one of its projects. Each mod is designed by a player, written with Claude Code and tested in our own world, with bobisme as our tester.
- 🌐 quadslab.io
- 🧰 All Quads Lab mods on Thunderstore
- 💻 Source code on GitHub
- 💬 Discord
- 🐞 Found a bug? Open an issue on GitHub
📜 Recent changes
- 1.1.4 Less network traffic when someone joins. Only one player sends the newcomer the whole map now; the others send just what the newcomer still lacks (usually nothing), instead of every player sending their whole map at once. Maps also go out at a gentler pace, so the newcomer's world loads without a flood of map pieces. Works with older versions on the same server, and everyone still ends up with the same explored area.
- 1.1.3 Its reload message in chat follows the game's language.
- 1.1.2 A clearer page: what it does, who needs it in multiplayer, how it gets on with other mods, and where to report a bug. The game itself is unchanged.
Every change is on the Changelog tab.

