Valheim
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Latest version
1.3.3
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1.3.3

  • On a server without Recycler, the Recycler and the Recycler Press are gone from the hammer, and a message says why: the server would delete them if built there. Server owners can change what they cost ("Building", RecyclerCost and PressCost; defaults as before: 10 fine wood, 8 bronze and 10 stone; 15 iron, 10 bronze and 10 stone); in multiplayer the server's cost applies, and a cost with a mistake in it keeps the last good one. Settings: edits to the config file now apply while the game runs (a server owner no longer has to restart), and a server's admins can change the server's settings from their own game with Configuration Manager, where other players see them greyed out. Your config file always keeps your own values while you play on a server (saving it there could write the server's in). Players on an older version still get the server's settings. They're no longer counted as storage in the game's own building records (they were copied from a chest). The Recycler and the Press snap by the corners of their base now (to floor corners, wall ends and each other); hold the alt-place key (Shift) to place them freely. The build menu says what share the Recycler gives back, and with one or two Presses, from the settings (the server's in multiplayer).

1.3.2

  • Its windows no longer fill the log with "The LiberationSans SDF Font Asset was not found": each text is given the game's font before it starts (it looked for TextMeshPro's default font, which the game doesn't have, every time a text was made). Nothing changes on screen.

1.3.1

  • Its build piece now also clears destroyed pieces left in the hammer's list by other mods when it registers: after a mod is reloaded at the main menu, a leftover one made every change to your bag throw an error half-way (crafting gave the item without taking the cost) until the game was restarted.

1.3.0

  • Now in your language: English, Russian, German, Chinese (Simplified), Portuguese (Brazil), Spanish, French, Polish and Turkish, following the game's own Language setting. The game's own names are used for its things (items, creatures, lands, stations). The translations were made with AI: to correct a line, or add a language, put a file in BepInEx/config/translations/com.quad.recycler/ named after the game's name for the language (German.json...) with only the lines you change, copied from translations/English.json on GitHub. The Recycler and the Press have translated names and hover texts too.

1.2.1

  • Tab no longer opens your inventory under the Recycler's window (it closes the window, as it closes a chest), and the chat and map keys stay quiet while it's open.

1.2.0

  • The Recycler's window is now part of the game's look: the crafting screen's wood panel and title, your gear in the inventory's own cells (icons, durability, quality, what you wear, the game's tooltips), the materials you get back in cells with their amounts, and the game's own button. E closes it again, as it does a chest.

1.1.2

  • A clearer page: what it does, who needs it in multiplayer, how it gets on with other mods, and where to report a bug. The game itself is unchanged.

1.1.1

  • A new id, com.quad.recycler (it was com.dhack.recycler): your settings move over by themselves the first time it starts, and the old settings file is kept as a backup. Restart the game after this update. If an old copy is still installed beside it, this one stands down and says which file to delete, so the two never both run. The DLL now says it was made with AI, as Thunderstore asks.

Earlier

  • Fix: the Recycler handed out battle idols and gave materials back for levels gained at the upgrader station; it no longer does. Fix: an item another mod refused to let go of (a backpack with things in it) was still paid for, so recycling made copies; now nothing comes back unless the item really left your inventory. Gear carrying other mods' data (enchantments, a bag's contents) asks for a second click. The window uses the game's fonts and scales with the screen. In multiplayer the server decides the share returned and the rules.

  • Fix: after a fresh game start the Recycler and Press were not registered until the mods were reloaded, so the game deleted any it found standing in the world. It is now registered as the world loads. Ones already lost can't be brought back; build them again.

  • The build menu now shows the Recycler and the Press themselves instead of a chest.

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