PvP Kill Feed
Lightweight PvP-only kill feed on HUD. Player names, crossed swords & optional Guilds colors on Feed.PvP Kill Feed
A lightweight, PvP-only kill feed for Valheim.
When a player kills another player, everyone sees a short line at the top of the HUD:
Killer ⚔ Victim
No PvE. No death history. No extra world data. Built for busy dedicated servers.
Features
- Player vs player only — falls, trees, mobs, and bosses never touch the network
- Crossed-swords icon with a faded bar behind each line
- Guilds colors — if Guilds is installed, names use that guild’s color picker RGB. Otherwise names stay white
- Tiny live RPC — names + colors, then gone. Join 5 seconds late and you will not see it
- Local HUD — size, position, and font are yours. The server does not overwrite them
- Optional hide —
/disablekillfeedhides the UI on your screen only. Your kills still show for everyone else
Screenshots
Without Guilds — names render white.
With Guilds — names use each guild’s color.
Requirements
Valheim 1.0.16.
| Mod | Required |
|---|---|
| BepInExPack | Yes — 5.4.2351 |
| Jötunn | Yes — 2.30.2 |
| Guilds (Smoothbrain) | Optional — Guilds colored names when present |
Install on the dedicated server and every client. The server routes kills and does not draw the feed.
Installation
- Install with r2modman / Thunderstore / Gale, or place
PvPKillFeed.dllinBepInEx/plugins/ - Install Jötunn as well (and Guilds if you want faction colors)
- Launch once to create
BepInEx/config/com.rdmods.pvpkillfeed.cfg - Edit the HUD on your machine. Other players keep their own layout
Chat commands
Local to you. Session only. Rejoining the server turns the feed back on.
| Command | Effect |
|---|---|
/disablekillfeed |
Hide the feed on this client |
/enablekillfeed |
Show it again |
These do not stop kills from broadcasting.
Configuration
File: BepInEx/config/com.rdmods.pvpkillfeed.cfg
All HUD keys are local. The server does not push them.
| Key | Default | |
|---|---|---|
Position |
TopCenter |
TopLeft / TopCenter / TopRight / BottomLeft / BottomCenter / BottomRight |
OffsetX |
0 |
Horizontal inset (px), -400 to 400 |
OffsetY |
36 |
Vertical inset (px), 0 to 400 |
NewestOnTop |
true |
New kills stack from the top |
EntryDurationSeconds |
7 |
Time fully visible, 0.5 to 30 |
FadeOutSeconds |
2 |
Fade length, 0.05 to 10 |
MaxEntries |
3 |
Lines on screen at once, 1 to 8 |
FontSize |
15 |
Name size, 8 to 36 |
IconSize |
20 |
Sword icon size (px), 8 to 48 |
EntrySpacing |
4 |
Gap between lines (px), 0 to 24 |
BackgroundAlpha |
0.55 |
Bar opacity, 0 to 1 |
BackgroundPadX |
5 |
Bar padding X (px), 0 to 32 |
BackgroundPadY |
1 |
Bar padding Y (px), 0 to 32 |
Save the file and the feed updates without a restart.
Notes
- Killer on Feed is the player hit that dropped the victim to 0 HP.
/disablekillfeedis never saved; it is not a config flag. Its only single session command.
Known Issue:
- PvP kills resulting from status effects will not generate a kill feed broadcast. For example, if an opponent dies from a lingering poison tick rather than the direct impact of your weapon, that kill is not broadcasted on feed. Unfortunately, this cannot be fixed; Valheim's base engine treats all status effects as neutral damage sources and does not track which specific player applied them.
Support
Bugs and questions: Discord
