Changelog
1.2.0
- Updated for Valheim 1.0.16, BepInExPack 5.4.2351, and Jötunn 2.30.2
- Killing blows are read from RPC_Damage, where 1.0 applies player health
- HUD settings are saved on each client and are no longer overwritten by the server
- Same HUD options and defaults, including anchor, size, font, duration, and bar opacity
- Kills wait in a queue and are drawn one line at a time so a burst does not rebuild the feed in one frame
- When more kills are waiting, lines stay up for a shorter time so the feed catches up
- Rebuilding the feed removes the previous bar instead of leaving an old one on screen
- Dedicated servers register the kill RPC and do not create the feed UI
- Guilds colors stay optional
1.1.0
- Initial Thunderstore release
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