This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
RevivalRevived
Downed instead of dead: lethal damage leaves a revive marker teammates can revive you at before the window runs out and death becomes permanent. Configurable hold time, window and press-mode.Revival Revived
Allows you to revive your friends where they fell, within a bleed-out window, before death becomes permanent.
USAGE
- On lethal damage you are downed instead of killed, leaving a revive marker at your point of death.
- Your friends hold their "Use" key (E) on the marker to revive you (4 seconds by default; there is a single-press mode in the config).
- You stay revivable for the window (30 seconds by default); after that you die for real and your tombstone appears as usual.
- Revived players come back at 25% health.
CONFIGURATION
BepInEx/config/com.andres.revivalrevived.cfg (created on first launch):
Revive.Mode—Hold(default) orPress.Revive.HoldTimeSeconds— how long the channel takes (default 4).Revive.WindowSeconds— how long you stay revivable (default 30).
All players in a session should run the mod. Timing is authoritative on the downed player's side.
CONTACT ME
If you have any issues with the mod, open an issue on GitHub: https://github.com/andres-valdes/revival-revived/issues
