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Mods uploaded by RavenIronStudios
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1-9 of 9 results
Stack stones on a headland and they burn. A trail of cairns you build yourself, lit and remembered, on a world with no map. No HUD, no markers, no new pieces.
Client companion mod for TheRavensCall. Witnesses and reports combat events, kills, deaths, damage, blocks, parries, fishing, crafting, building, foraging, rituals, and player stats to servers running TheRavensCall.
A Valkyrie air-drops Ingvar the Far-Travelled, a red-bearded dwarven merchant, beside your hearth when rested. Buy & sell wares at dynamic supply-and-demand prices before he vanishes like Odin. Server-synced.
The sea gets its own motion. Currents run in a learnable shape - basin drift, coastal set, fast water between islands, slack behind a headland - and carry what floats on them. Tides, storm surge, flotsam. No HUD. One DLL, server and clients.
Server admin & analytics mod. Pairs with client mod WhereTheCrowFlies to track player kills, deaths, bosses, skills, playtime and a world census. Narrates to Discord and Chronicle logs, with a web dashboard and BarrkBOT JSON export.
Water at any height: real lakes above sea level, built from a per-world lake list, swimmable, on the map, synced from the server. Also keeps vegetation off a map maker's roads and lake beds.
For server owners. Restores the vanilla map, to listed admins only, on no-map worlds - with every player pinned, sharing or not. Inert for non-admins joining a server; a host or solo player gets the map on their own world.
The world reacts and remembers. Seasons, devastating storms, spreading plague with visible miasma, fire scars, tiring soil, earned titles. Server-authoritative world simulation. One DLL, server and clients.
1-9 of 9 results