Mods uploaded by Rhenn
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Crafting lists grouped into collapsible sections: food by Health, Stamina, Magic and Balanced sorted highest first; gear by weapon, armour, tool and ammo kind sorted newest biome first. Client-side.
Doors you open close themselves a few seconds later: every door, gate and drawbridge, each kind with its own switch and delay. Client-side, everyone sees the door close.
Your buildings take no rain damage; optionally no hits from creatures and players or no damage at all, and damaged pieces repair themselves while you are near. Client-side.
Key hints for riding a lox, horse or asksvin: Walk, Gallop, Stop, Turn and Dismount in the game's own hint strip, with your bound keys or gamepad glyphs. Client-side.
Switch your active guardian power from the inventory screen, anywhere, instead of walking back to the boss stones. Only powers you have taken at a stone before. Client-side.
Choose what you keep when you die: equipped gear, each hotbar slot, DraggableUI's arrow, consumable and food slots, or everything. Choose which skills a death lowers, by group or one by one. Client-side.
Move and scale every HUD piece and window with the mouse, keep named layouts, plus quality stars, bigger enemy bars with numbers, two clocks and equipment, arrow, consumable and food slots with hotkeys. Client-side.
One gear button in the inventory screen that edits the settings of every installed mod in game, in the game's own style. Changes are saved and applied at once. Client-side.
1-9 of 9 results