PortalMapMarkers
Adds an Open World Map button to portals: a custom map (only via the portal) with all your portals, click one to teleport there. Optional markers for ships and your bases. Vanilla + XPortal.PortalMapMarkers
Never lose a portal again. This mod adds an Open World Map button to the portal window (press E on any portal). It opens a special custom world map, available only through the portal, with a marker on every portal you have built. Clicking a marker teleports your character straight to that portal. Teleporting works only from this custom map. Optionally the markers can also be shown on the normal map (M).
Features
- Open World Map button in the vanilla portal window and in the XPortal window.
- Every portal on the map, with its name. The markers update by themselves when you build, destroy or rename a portal.
- Click to teleport. Hover a marker (the cursor turns into a dagger) and click it to step out of that portal. Normal portal rules apply: items that portals do not allow still block the teleport.
- Ships on the map (optional). Shows where every ship is, moored or sailing, including ships from other mods. On the normal map and the custom map.
- Your bases on the map (optional). One marker per base you built, with its piece count, so you can find houses that have no portal. Off by default.
- Configurable look. Marker picture and colours can be changed in the config.
Configuration
Edit BepInEx/config/saymonn.PortalMapMarkers.cfg or use a configuration manager in game. Changes to colours apply live.
| Section | Setting | Default | Description |
|---|---|---|---|
| General | Enabled | true | Master switch. When off, the markers and the Open World Map button disappear. |
| Markers | ShowOnNormalMap | true | Also show the markers on the normal world map (M). You cannot teleport from it. When off, markers exist only on the custom map. |
| Markers | IconStyle | CustomRing | CustomRing (the wooden portal ring), PortalBuildIcon (the portal's own build-menu icon) or StandardPin. |
| Markers | MarkerColor | white | Tint of the marker picture (hex RGB). Hidden while IconStyle is CustomRing. |
| Markers | LabelColor | maplewood brown | Colour of the portal name on the map (hex RGB). |
| Markers | PinIcon | Icon3 | Standard pin icon, used by StandardPin. It also decides which map filter hides the markers. |
| Markers | ShowUnnamedPortals | true | Also mark portals that have no name. |
| Markers | UnnamedLabel | Portal | Label shown for portals without a name. |
| Ships | ShowShips | true | Show every ship in the world on the map (normal and custom map). |
| Structures | ShowStructures | false | Show one marker per base you built (normal and custom map). |
| Structures | MinPiecesPerBase | 10 | A group of buildings needs at least this many pieces to get a marker. |
| Structures | BaseRadius | 40 | Buildings closer than about this many metres count as one base. |
Compatibility and notes
- Requires BepInExPack for Valheim. Made for Valheim 1.0 (Deep North).
- Made for single player: the game must know every portal in your world.
- Compatible with XPortal (optional). Works alongside teleport-related mods such as TeleportEverything and QuickTeleport, which only change how the trip itself behaves.
- Client-side only. Not needed on a server.
Credits
Made by Saymonn. Portal marker ring and dagger cursor artwork were created for this mod.
