Valheim
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Details

Latest version
1.0.9
Last Updated
First Uploaded
Downloads
1.5K
Likes
1
Size
7.6MB
Dependants
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Changelog

1.0.9

  • Stable player availability and hover hints in the preset-sharing recipient list.
  • Progressive discovery search with stable ordering while large result sets are prepared.
  • Lower-allocation discovery archive loading and multiplayer synchronization.
  • Frame-budgeted catalog and dungeon preparation with cached map-label ordering.
  • Nearby markers appear while saved discoveries are prepared.
  • Background catalog export and progressive full-map marker refresh.
  • Discovery tracking and sharing exclude transient technical effects.
  • Continuous discovery sharing without rebuilding the saved archive.
  • Loaded-area validation of shared portal discoveries.
  • Low-allocation streaming of large discovery archives.
  • Frame-budgeted preparation and saving of large discovery archives.

1.0.8

  • Share built-in and custom filter presets directly with a selected online player.
  • Accept or decline incoming preset offers. Accepted presets are added without applying them or replacing existing presets.
  • Sender and receiver progress bars with transfer percentages and save confirmation.
  • Optional blocking of incoming preset offers, disabled by default.
  • Map filter gear styled and sized to match the native map controls.

1.0.7

  • Added game artwork and model-based icons for trees, containers, plants, resources and world landmarks. Related variants share matching icons.
  • Added native trophy icons for related creature variants, including young and summoned creatures, boss aspects and special variants.
  • Added model-based portraits for creatures without suitable trophy artwork, including Fallen Warrior, Frozen King and Frysling.
  • Charred Twitchers now use the native Charred Skull icon.
  • Training dummies now use their native construction icon.
  • Moved Ashlands ruins from Dungeons to Locations and added a distinct ruined-arch icon.
  • Preserved existing native map markers for boss locations, traders and other locations already marked by the game.

1.0.6

  • Charred Fortress in the Dungeons category with a fortress map symbol and dungeon discovery notifications.
  • Shared fortress visit status when a player opens its Charred Chest, with manual completion kept separate.
  • Creature-found cards accompanied by an independent green creature-search HUD arrow for types selected with Notify.
  • Automatic nearest-target selection and switching after a target dies, disappears or is reached within five meters.
  • Creature search selections in map filter presets, alongside static discovery notifications.

1.0.5

  • Persistent portal captions at close zoom, with upper and lower label placement for crowded large-map markers.

  • Separate black silhouette outlines and thickness controls for non-creature object icons on both maps.

  • Location-aware dungeon entrance identity across remembered discoveries and multiplayer synchronization.

  • Retained visit, completion and favorite state when reconciling legacy entrance records.

1.0.4

  • Shared dungeon visit and completion progress for locally discovered entrances.
  • Synchronized manual completion marks and resets with persistent logical revisions.
  • Prioritized dungeon-progress updates within the existing sharing traffic limits.

1.0.3

  • Independent bidirectional discovery and creature-sharing channels.
  • Ordinary player-pin visibility remains separate from mod exchange and mod markers.
  • Saved dungeons and portals receive priority during initial discovery synchronization.
  • Bandwidth-aware creature observation lifetimes during crowded multiplayer synchronization.
  • Pending updates remain queued until outbound bandwidth is available.
  • Background streamed discovery saves with atomic replacement and previous-save backups.

1.0.2

  • Consistent marker retirement across object destruction, remote expiry and saved-discovery reconciliation.
  • Spatially indexed shared navigation target lookup.
  • Immediate cancellation of queued and retried shared destinations when discovery sharing is disabled.
  • Current-creature-only transmission caches and stable minimap label visibility.
  • Fresh filter, preset and discovery panels when entering a new world.

1.0.1

  • Bandwidth-limited discovery synchronization with acknowledged batches, delta updates and native-connection congestion awareness.
  • Bounded background processing of received discoveries and creature positions.
  • Independent static-discovery, live-creature transmission and reception controls, with network-silent operation when all are disabled.
  • Shared navigation and discovery exchange negotiate each player's reception settings independently.
  • Active-marker rendering, incremental discovery indexing and stable label visibility for large discovery databases.
  • Frame-budgeted startup preparation of saved markers and one-time duplicate reconciliation.

1.0.0

  • Track creatures, portals, dungeons, resources, plants, dropped items and other world objects on the minimap and large map.
  • Searchable categories with per-type display, discovery retention and notification controls.
  • Remember portal tags and dungeon entrances, with white unvisited markers, light-blue visited markers and left-click completion marks.
  • Independently customize each map's creature icons or colored dots, icon sizes, names, fonts, outlines, stars and category visibility.
  • Zoom-aware marker grouping with centered counts and exact member locations on expansion.
  • Optional centered same-species name groups, enabled by default with a 15-meter radius.
  • Configurable discovery radius, including camera-, obstacle- and mist-aware line-of-sight detection.
  • Save, load and delete built-in or custom filter presets.
  • Personal navigation to objects, public players and arbitrary map points, with HUD arrows, icons, names, distances and automatic arrival.
  • Configurable selection, sharing and cancellation keys, with right-click target cancellation.
  • Optional shared discoveries with deduplication, recipient filters, retained static locations and separate live-creature transmission, disabled by default.
  • Shared navigation alongside personal navigation, with gold, blue and combined target highlights.
  • Prominent queued discovery notifications with object icons, a gold heading and contrasting names.
  • Separate visibility controls for collected plants, depleted ore and completed dungeons.
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