BiomeLords
Adds a boss-tier Lord to every biome, summoned with the Lord's Horn after you've proven yourself a hunter. Defeat them for Forsaken Powers, and keep their trophies for permanent blessings.Changelog
0.6.3
Greydwarf Shaman Lord rework — blessing and Forsaken Power.
- Blessing renamed to Forest's Embrace. The Quick Sprout blessing (faster crop growth) now also carries the old Forest's Embrace tree-rest effect: sit beside a mature tree with no monsters nearby to heal over time and earn an extended Rested buff, scaled by the tree's age. Both effects are active together as long as the blessing is held.
- New Forsaken Power: Rootward. Replaces the old Forest's Embrace power. On activation it heals you for 100 HP and erupts a protective TentaRoot on each of your closest enemies — up to 5. The roots fight on your side and can never harm you, retracting once their work is done. Existing players with the old Forsaken Power are upgraded automatically.
0.6.2
Compatibility fix.
- Fixed a stretched/broken inventory panel with Shudnal ExtraSlots or AzuExtendedPlayerInventory installed. Both of those mods grow the player inventory and manage the extra rows themselves. BiomeLords now detects either one and stops adding its own Featherweight rows (and stops resizing the inventory window), which previously left a large empty area below your slots. The Featherweight blessing's raised carry-weight cap still works normally — only the extra-row part is disabled when one of these mods is present. ComfyQuickSlots is unaffected and remains fully compatible.
0.6.1
Compatibility fix.
- Fixed a crash and item-loss bug with ComfyQuickSlots. The Fallen Valkyrie Lord's Featherweight blessing (extra inventory rows) now correctly accounts for ComfyQuickSlots' 5-row player inventory layout: no more inventory-open crash, equipped armor is no longer swept into a crate when switching blessings, and Featherweight's extra-row items now survive logout/login while ComfyQuickSlots is installed.
0.6.0
Initial public release.
- Seven Biome Lords, one per biome from Meadows through Ashlands, each with its own look, attacks, and personality.
- Lord's Horn — a craftable relic that summons the Lord matching your current biome, once you've hunted enough of that biome's creatures and night has fallen.
- Lord's Pedestal — mount a Lord's trophy to receive its Blessing, a permanent passive perk that lasts as long as the trophy is on display. Place several pedestals together to build your own Hall of the Lords.
- Seven Blessings — better fishing luck, faster crop growth, extra ore from mining, a loyal and faster-breeding wolf pack, longer-lasting food buffs, bonus crafting output, and a much higher carry limit.
- Seven Forsaken Powers — earned automatically by landing the killing blow on a Lord. Each one offers a different way to turn a fight, from restoring your party in an instant to revealing every nearby threat on your map.
- Difficulty that follows you — Lords scale up in toughness as you defeat more of the game's bosses, so they stay a real challenge for veteran players without overwhelming newer ones.
- No new art assets — every Lord, item, and effect is built entirely from Valheim's own creatures and visuals, so it fits right in.
