Valheim
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Latest version
1.4.8
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Changelog

1.4.8

  • Verified compatibility with StarLevelSystem 1.18.2.
  • Future StarLevelSystem versions with a compatible public API can continue working with a single startup warning instead of being rejected only because the version number is newer.
  • Real API incompatibilities still disable the StarLevelSystem integration safely and report the problem.
  • The validated public StarLevelSystem API is now bound through delegates, avoiding direct calls to functions that may be absent in future versions.
  • Added local seasonal icons next to creature hover names for winter, spring, summer and autumn.
  • Added Titles.ShowSeasonTitle so Vetrbarn, Várbarn, Sumarbarn and Haustbarn can be hidden while keeping the seasonal icon visible.
  • Added Titles.ShowSeasonIcon, Titles.SeasonIconSize and Titles.SeasonIconSpacing for local seasonal-icon UI control.
  • Seasonal icons use 128×128 RGBA PNG assets and remain purely local/cosmetic: they do not modify ZDO data, StarLevelSystem state or network authority.

1.4.7

  • Documentation-only update.
  • No gameplay, seasonal, ecological or visual-system behavior changed in this release.

1.4.6

  • Verified compatibility with StarLevelSystem 1.18.1 using a local assembly reference and contract tests.
  • Added visual inheritance for BalrondHumanoidRandomizer Skeleton and Draugr variants: supported randomized variants reuse the texture set of their catalogued base creature without duplicating texture files or pulling excluded base prefabs back into the visual catalog.
  • Fixed visual-property filtering so unrelated material/property blocks no longer prevent supported texture maps from being applied.
  • Added a retry path when the first visual application attempt fails, with clearer warnings that include the affected prefab name.
  • Big visuals are now available year-round where supported.
  • Supported autumn visual variants can now act as an out-of-season fallback where appropriate.
  • Visual priority remains unchanged: elemental modifiers → SoulEater → Brutal → Big.

1.4.2

  • Added compatibility with StarLevelSystem 1.18.0.0.
  • No gameplay, seasonal, ecological or visual-content changes in this release.

1.4.1

  • Added compatibility with StarLevelSystem 1.17.0.0.
  • Added new custom visual textures for the Greydwarf family.
  • Added new custom visual textures for Skeletons.
  • Improved and corrected several existing Troll textures for better visual consistency and UV alignment.
  • Updated the public visual pack to reflect the newly completed creature families.
  • Updated documentation and dependency information for the 1.4.1 release.

1.4.0

  • Added the new optional creature visual system, allowing supported StarLevelSystem modifiers to have matching local appearances.
  • Current public texture pack: only the Troll has fully finished custom textures for now; additional creature families will be added gradually.
  • Added a visual framework/catalog prepared for 23 creature families / 38 prefabs.
  • Added support for seasonal visual combinations such as FireNova, PoisonNova and winter Big.
  • Added generic SoulEater and Brutal visual variants that can work in any season.
  • Elemental modifiers applied directly by StarLevelSystem can now use their matching visual even when the creature has no recorded birth season.
  • Added deterministic visual priority: elemental modifiers first, then SoulEater, Brutal and Big.
  • Added support for body textures, eye textures, emission masks and HDR material colors while leaving unsupported or unedited properties to Seasonality.
  • Added Point texture filtering by default to preserve Valheim's pixel detail, with optional Bilinear and Trilinear filtering for HD texture packs.
  • Personal texture edits are preserved by the texture preparation workflow.
  • Added explicit compatibility with StarLevelSystem 1.16.0, while keeping support for 1.14.0 and 1.15.0.
  • The visual system is cosmetic only and does not change modifier probabilities, seasonal titles, creature stats, authority rules, spawn rates, loot or network gameplay state.
  • Existing creatures are not rerolled when updating.
  • Added the community Discord for mod support, feedback and contributions: https://discord.gg/kN3cqHqWYA

1.3.1

  • Added support for StarLevelSystem 1.15.0 while keeping compatibility with 1.14.0.
  • Improved seasonal identity persistence. Creatures now keep their birth-season identity even when they do not receive a seasonal modifier.
  • Seasonal titles are now independent from modifier application, making seasonal creatures more consistent across different configurations and situations.
  • Added a new optional seasonal fallback system. When a seasonal roll would otherwise result in no modifier, the creature can receive a Minor trait associated with its season:
    • Winter: Big
    • Spring: Fast
    • Summer: ResistFire
    • Autumn: Alert
  • The seasonal fallback system is enabled by default and can be disabled with EnsureSeasonalModifier.
  • Creatures that already have the selected modifier will keep it without receiving a duplicate.
  • Improved compatibility handling with StarLevelSystem to prevent unwanted additional modifier attempts when an application fails.
  • Existing ecological profiles, biome and creature affinities, seasonal probabilities, filters and multiplayer behavior remain unchanged.
  • Existing creatures are not retroactively rerolled or given a new birth-season identity.
  • Improved overall stability, diagnostics and testing.

1.3.0

  • Added a new ecological affinity system: seasonal modifiers can now vary depending on the creature's biome and natural affinity.
  • Added 36 biome profiles and six natural affinities.
  • Added optional per-creature affinity overrides through the configuration file.
  • Reduced Poison and PoisonNova in early-game environments, while naturally poisonous creatures can still receive them normally.
  • Creatures now keep the seasonal identity of the place and season in which they spawned.
  • Seasonal titles are now displayed after the creature's name.
  • Added support for StarLevelSystem 1.15.0 while keeping compatibility with 1.14.0.
  • Improved StarLevelSystem compatibility checks and overall stability.
  • Expanded testing and diagnostics for seasonal probabilities and ecological profiles.

1.2.0

  • Updated integration to use the official StarLevelSystem 1.14.0 API for safer and more reliable modifier application.
  • Improved multiplayer handling so seasonal modifiers are applied only by the appropriate server authority.
  • Reworked seasonal probabilities: primary modifiers now use their actual configured percentages, while secondary modifiers are selected from the remaining chance.
  • Added persistent seasonal identities. Creatures that successfully receive a seasonal modifier now keep their seasonal title after saving, loading, or changing seasons.
  • Added new Norse-inspired seasonal titles:
    • Winter: Vetrbarn
    • Spring: Várbarn
    • Summer: Sumarbarn
    • Autumn: Haustbarn
  • Improved spawn detection so newly spawned creatures are distinguished from creatures being loaded from an existing world.
  • Existing creatures are not retroactively rerolled or modified when updating to 1.2.0.
  • Improved internal stability, build validation, and automated testing.

1.1.1

  • Added the project's GitHub repository link to the Thunderstore manifest.
  • Documentation and source repository information updated.

1.1.0

  • Added seasonal visual creature titles:
    • Invernal
    • Primaveral
    • Estival
    • Otoñal
  • Titles are applied without changing StarLevelSystem modifier names.
  • Added cleanup when creatures are destroyed.
  • Kept the stable seasonal modifier bridge architecture.

1.0.0

  • Initial release.
  • Seasonal weighted StarLevelSystem modifiers.
  • Seasonality integration.
  • Configurable roll chance, delay, tamed-creature handling and logging.
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro