TwentyOneZ-PerspexModpack icon

PerspexModpack

This modpack focus on diversity of gameplay styles, choices, exploration and rewards. Balanced, slightly harder experience than vanilla. Jewecrafting, character classes, magic, mounts, hardcore exploration, ship building, potions and economy.

CHANGELOG

Changelog 1.1.64

  • Fixed issues with Duelists Challenge and Rogue's Snatch (duplicate coin item was messing everything)
  • Found out that if your Marketplace NPC doesn't work on a server, delete the kg.Marketplace.dll.mdb file from BepInEx/plugins/KGvalheim-Marketplace_And_Server_NPCs_Revamped folder. If playing solo, set Use Marketplace Locally = true in MarketplaceAndServerNPCs.cfg config file.
  • This probably will be the last update in a while, since it is pretty stable and with all classes balanced and signature skills implemented. :)

Changelog 1.1.63

  • Fixed some issues and modified Duelists Challenge:
  • Challenge to Duel: (Block + Snap Coin) challenges the target for a duel. It costs some coins, but winning the challenge will get you back double coins (plus up to 50% based on Specialization). There can be two kinds of duels (picked at random):
    • Duel to the Death: the challenge is won by defeating the challenged enemy.
    • Duel of Master: the challenge is won by overcoming the challenged enemy in skill. Either perform a successful Seismic Slash, Riposte or attack the enemy when it is staggering to win the challenge.
  • Coin cost: Square root of the mob's max health.
  • Coin prize: Coin cost + (Coin cost) * up to 50% bonus from Specialization.
  • Cooldown: 40s
  • Energy: 25
  • Fixed Ranger's Craft Arrows cooldown triggering the wrong skill.
  • Updated PlanBuild, FramesPerSecondPlus and Seasons.
  • Changelog 1.1.62

    • Reverted Jewelcrafting to prior version (glitched Marketplace and Quests).

    Changelog 1.1.61

    • Duelists now can challenge an enemy (Block + Coin Shot). It costs coins to do this, but defeating the challenged enemy will grant the challenge bet doubled, plus up to 50% of the challenge bet scaled with Specialization.
    • Duelists Quick Shot changed to Coin Shot. It costs one coin to shoot.
    • Duelists now can repair their wielded bladed single one-handed weapon.
    • Duelists crit bonuses now only apply to bladed single one-handed weapon (knives, axes, swords or spears).
    • Rogues can Pickpocket enemies. Attacking enemies unarmed will consume 1 rogue charge and snatch some coins.
    • Amount of HP provided by vigor doubled: now it is 2 per point.
    • Updated Multi-User Chest, Jewelcrafting and Serverdevcommands.
    • Added Farming requirement to Advanced Seed Totem.
    • Added Coins drop to most mobs.
    • Removed Staff of Healing recipe until fixed (not working).

    Changelog 1.1.60

    • Increased 5% crit chance for Rangers using ranged and Duelists using a bladed single one-handed weapon (knives, axes, swords or spears, no offhands).
    • Sucessful Duelists ripostes on ranged attacks now will teleport them behind the attacker (a much needed gap closer for a melee class).
    • Updated Multi-User Chest.

    Changelog 1.1.59

    • Default amount of professions reduced to 1. New Professions slots can be unlocked by sacrificing Craftman Trophies (buy those at the market, minor chance of looting on bosses and treasures).
    • Fixed damages underscaling with weapon damage.
    • Enchanter's Mistlands Buff now regen Eitr if the user has Eitr, instead of Stamina.
    • Updated Seasons.

    Changelog 1.1.58

    • Fixed Valkyrie charges bleeding out simply out of a timer.
    • Valkyrie Leap damage may scale with weapon if the original damage is too low.

    Changelog 1.1.57

    • Fixed Valkyrie meme damage (scales with weapon damage).
    • Fixed (again) Monk and Valkyrie max charges.
    • Adjusted Magic plugin tome bonuses.
    • Updated PlanBuild.

    Changelog 1.1.56

    • Fixed some quests.
    • Fixed Advanced Seed Totem recipe.
    • Fixed many magic plugin recipes.

    Changelog 1.1.55

    • Increased Magic Plugin Weapons damage.

    Changelog 1.1.54

    • Moved Necklace recipes to Gemcutter Table.
    • Nerfed Eitr regen bonuses from stuff.

    Changelog 1.1.53

    • Fixed potential totem issues.

    Changelog 1.1.52

    • Added Magic Plugin. Tons of early game Eitr-related items.
    • Mages now have the Meditate ability. Clast Block + Meteor to burn Stamina and recover Eitr. Cooldown and cost depends on amount of Eitr recovered.

    Changelog 1.1.51

    • Added the Ranger ability to craft wood arrows (Block + Power Shot, consumes 8 wood to craft 20 wood arrows).
    • Added the Ranger ability to dismiss the current wolf (Block + Summon Wolf). This will unsummon the current Shadow Wolf and reduce the current cooldown drastically.

    Changelog 1.1.50

    • Ensured the right version of Building was used.

    Changelog 1.1.49

    • Reworked ships material requirements.
    • Added coin cost to Blueprints.
    • Fixed Building skill raising when placing blueprints.
    • Added Recipe Description Expansion and Sorted Menus.
    • Rangers now heals wolves over time when feeding them (use Summon Wolf when on Cooldown and having necktail, boar meat, raw fish, sausages or lox meat in inventory).
    • Ranger's Wolf damage now scales with character level too.

    Changelog 1.1.48

    • Monk punches now scales with weapon damage.

    Changelog 1.1.47

    • Minor change to Enchanter's Ocean Buff, now gives physical resist.

    Changelog 1.1.46

    • Minor Resurection Fix.

    Changelog 1.1.45

    • Updated CrystalLights.
    • Cartography table requires now a blueprint that requires Exploration 30 to craft.
    • Cartography table access requirements removed.
    • Added Resurrection.
    • Priests, Shamans and Druids can craft the Spirit Binding Vial required to resurrect fallen allies, or you can buy them with any vendor.
      • Priests: consumes 1 Bone Fragment, cast Heal + Block.
      • Druids: consumes 1 Ancient Seed, cast Regeneration + Block.
      • Shamans: consumes 1 Thunderstone, cast Shell + Block.

    Changelog 1.1.44

    • Fixed Flesh Rippers not earning Chi.
    • Fixed Enchant Armor Cooldown.

    Changelog 1.1.43

    • Adjusted Monk Chi Power up (now uses 80% Max Stamina).
    • Adjusted Monk Surge (does not recover Stamina).

    Changelog 1.1.42

    • Adjusted Meadows Buff to recover health proportionally to health lost.
    • Adjusted Flame Armor to recover health proportionally to health percentage.

    Changelog 1.1.41

    • Forgot to clear some debug messages.
    • Added autofeed redux

    Changelog 1.1.40

    • Final messing with the Enchanter.
    • Fixed as best as possible all Charm massive bugs when multiplaying.
    • Removed Enchanter Affinity buffs.
    • Added Enchanter Elemental Weapon (Block + Charm) and Elemental Armor (Block + Weaken) buffs.
    • Enchanters use a variety of indirect abilities to shape the situation in their favor.
    • Skills: Alteration, Abjuration and Evocation
    • Suggested Stats: Intellect and Endurance, or Specialization and Dexterity and Vigour
    • Sacrifice: Ruby Gemstone (red)
    • Weaken: weakens all enemies in a target area.
      • AoE: 5m + 0.01m * Alteration
      • Debuff:
      • Movement Speed -20% + 0.1% * Alteration * (1 + Epic MMO Level / 60) (ranges from -20% to -50%)
      • Attack Power -15% + 0.015% * Alteration * (1 + Epic MMO Level / 60) (ranges from -15% to -60%)
      • Cooldown: 60s
      • Energy: 40
      • *10% of the damage dealt to a weakened enemy is returned as stamina to the attacker
    • Charm: turn enemies into allies for a short time. Have a chance to break when the charmed creature attacks or take a hit, depending on the Enchanter's skill and the creature's hitpoints.
      • Duration: 30s
      • Cooldown: 60s
      • Energy: 50
      • *Charm does not work on boss enemies
    • Zone(Biome) Buff: renders a unique, long lasting boon to all nearby allies that differs in each biome.
      • Cooldown: 10 minutes
      • Energy: 40 (initial) + 60 per second channeled
      • *Press and hold the ability button to increase the duration and power of the boon
      • ***The enchanter may 'burn' an active zone buff by pressing block + ability button while a zone buff is active; this creates a burst of electric energy from the casters hands that deals heavy damage based on the time remaining on the zone buff
    • The benefits of each biome are:
      • Meadows - Lifesteal of hit; Health regen every 5s; carry capacity increased
      • Black Forest - Chance to deal backstab damage; reflects part of the received damage; always under cover
      • Swamp - Poison damage on attack, poison resistance increased; always dry, unless when swimming
      • Mountain - Frost damage on attack, frost resistance increased; cold immunity
      • Plains - Chance to reduce skills cooldown on attack; dodge cost reduced; run speed increased
      • Ocean - Spirit damage on attack; block cost reduced; swim speed increased
      • Mistland - Lightning damage on attack; lightning resistance increased; stamina regen every 5s
      • Ashland - Fire damage on attack; fire resistance increased; emits a small amout of light around you
    • Bonus skills:
    • - Elemental Absorption - blocked elemental damage is absorbed by the enchanter as stamina
    • - Enchant Weapon - adds elemental damage to the Enchanter's attacks according to their element. Activate affinity using Block + Charm.
      • Flame Weapon - adds minor fire damage to every attacks (scales with character level and Evocation skill).
      • Ice Weapon - low chance to add heavy frost damage on attack (damage scale with character level and Evocation skill, chance scales with Evocation skill).
      • Thunder Weapon - reasonable chance to add lightning damage on attack that jumps to nearby targets (damage scale with character level and Evocation skill, chance scales with Evocation skill).
    • - Enchant Armor - adds elemental protection to the Enchanter according to their element. Activate affinity using Block + Weaken.
      • Flame Armor - Regenerate Health over time, immune to cold, magic resist increased.
      • Frost Armor - Chance to cast a frost nova when hit, slowing all nearby enemies. Physical resist increased.
      • Thunder Armor - Chance to cast a chain lightnin in all nearby enemies when hit. Movement speed increased.

    Changelog 1.1.39

    • This Goes Here was missing to correct 1.1.37 mistakes.
    • Updated ChunkLoader.
    • Removed Enchanter Weapon enchants (sorry, system limitations) and fixed Biome buffs power on other players. Affinity is still working.

    Changelog 1.1.38

    • Disabled Jewelcrafting custom socket cost until fix for Black Forest items.

    Changelog 1.1.37

    • Mistakenly uploaded two mod files.

    Changelog 1.1.36

    • Disabled Minimal Status effect per default. Enable it in Config if you want to use it (F1).

    Changelog 1.1.35

    • Enchanter Class now enchants! Cast Block + Weaken with an Affinity up and nearby allies will get the same affinity for a few attacks.
    • Upon breaking a Charm, the creature will become immune to new Charms for a time that depends on creature's hitpoints and the charmer's Illusion skill and character level.
    • Zone buffs are unique by themselves and per caster.
    • Added Exploration Profession (unique access to Cartography table disabled).

    Changelog 1.1.34

    • Revamped Enchanter Class.
      • Enchanters use a variety of indirect abilities to shape the situation in their favor.
      • Skills: Alteration, Abjuration and Evocation
      • Suggested Stats: Intellect and Endurance, or Specialization and Dexterity and Vigour
      • Sacrifice: Ruby Gemstone (red)
      • Weaken: weakens all enemies in a target area.
        • AoE: 5m + 0.01m * Alteration
        • Debuff:
        • Movement Speed -20% + 0.1% * Alteration * (1 + Epic MMO Level / 60) (ranges from -20% to -50%)
        • Attack Power -15% + 0.015% * Alteration * (1 + Epic MMO Level / 60) (ranges from -15% to -60%)
        • Cooldown: 60s
        • Energy: 40
        • *10% of the damage dealt to a weakened enemy is returned as stamina to the attacker
      • Charm: turn enemies into allies for a short time. Have a chance to break when the charmed creature attacks or take a hit, depending on the Enchanter's skill and the creature's hitpoints.
        • Duration: 30s
        • Cooldown: 60s
        • Energy: 50
        • *Charm does not work on boss enemies
      • Zone(Biome) Buff: renders a unique, long lasting boon to all nearby allies that differs in each biome.
        • Cooldown: 10 minutes
        • Energy: 40 (initial) + 60 per second channeled
        • *Press and hold the ability button to increase the duration and power of the boon
        • ***The enchanter may 'burn' an active zone buff by pressing the ability button while a zone buff is active; this creates a burst of electric energy from the casters hands that deals heavy damage based on the time remaining on the zone buff
      • The benefits of each biome are:
        • Meadows - Lifesteal of hit; Health regen every 5s; carry capacity increased
        • Black Forest - Chance to deal backstab damage; reflects part of the received damage; always under cover
        • Swamp - Poison damage on attack, poison resistance increased; always dry, unless when swimming
        • Mountain - Frost damage on attack, frost resistance increased; cold immunity
        • Plains - Chance to reduce skills cooldown on attack; dodge cost reduced; run speed increased
        • Ocean - Spirit damage on attack; block cost reduced; swim speed increased
        • Mistland - Lightning damage on attack; lightning resistance increased; stamina regen every 5s
        • Ashland - Fire damage on attack; fire resistance increased; emits a small amout of light around you
      • Bonus skills:
      • - Elemental Absorption - blocked elemental damage is absorbed by the enchanter as stamina
      • - Enchant Touch - adds elemental damage to the Enchanter's attacks according to their affinity. Activate affinity using Block + Charm.
        • Fire Affinity - adds minor fire damage to every attacks (scales with character level and Evocation skill).
        • Frost Affinity - low chance to add heavy frost damage on attack (damage scale with character level and Evocation skill, chance scales with Evocation skill).
        • Lightning Affinity - reasonable chance to add lightning damage on attack that jumps to nearby targets (damage scale with character level and Evocation skill, chance scales with Evocation skill).
    • Updated all mods.
    • Lumberyard extensions now require 50 and 80 of lumberjacking.
    • Flesh Rippers now fits monks fight style.
    • Added Building Demolish (set to radius 0 so no accidents will happen) and Minimal Stats (along with the config file so the stats won't overlap the quest list).

    Changelog 1.1.33

    • Finalized Mana Shield, now known as Reactive Armor. It has its own cooldown now.
      • Reactive Armor: (Block + Light) create an energy shield that absorbs damage and staggers attackers.
      • The shield is external to you. Be mindful of using it when blocking, since stamina will be drained before blocking occurs. Damage taken in Stamina instead of Health. The amount of stamina per damage is reduced from 2 x damage up to 1x damage, according to Abjuration. Melee attackers that hit the shield are staggered.
      • Cancelling the shield (Block + Warp) consumes the charges left to stagger enemies around (one for each charge). If any charges are left, it restores some of the cooldown according with the charges left.
      • Cooldown: 120s + 60s after breaking/cancelling.
      • Charges: 3 + square root of (2*Abjuration)
      • Energy: 40 initial + 2 * damage absorbed * (1 - Abjuration modifier / 300)
    • Abjuration now is improved by Vigour or Endurance instead of Vigour or Intellect.
    • Added PerfectPlacement and PavedRoadNoLevel.

    Changelog 1.1.32

    • Tweaked Mana Shield.
    • Mana Shield: (BLock + Light) create an energy shield that absorbs damage.
    • The shield is external to you. Be mindful of using it when blocking, since stamina will be drained before blocking occurs.
    • Damage taken in Stamina instead of Health. The amount of stamina per damage is reduced from 2 x damage up to 1x damage, according to Abjuration.
    • When the shield breaks, the attacker (if melee) is staggered and Light cooldown is activated for 60s.
    • Cancelling the shield (Block + Warp) consumes the charges left to stagger enemies around (one for each charge). If any charges are left, it restores some of the cooldown according with the charges left.
    • Cooldown: 120s + 60s after breaking/cancelling
    • Charges: 8 + square root of Abjuration
    • Energy: 40 initial + 2 * damage absorbed * (1 - Abjuration modifier / 300)
  • Updated Seasons.
  • Added OdinBanners.
  • Changelog 1.1.31

    • Fixed Mana Shield issues.

    Changelog 1.1.30

    • Upgraded again WackyDB.
    • Editted some containers mats.

    Changelog 1.1.29

    • Downgraded again WackyDB.

    Changelog 1.1.28

    • Added Metavoker skill: Mana Shield. Cast it by holding Block while casting Warp.
      • Mana Shield: create an energy shield that absorbs damage.
      • Damage taken in Stamina instead of Health. The amount of stamina per damage is reduced from 2 x damage up to 1x damage, according to Abjuration.
      • When the shield breaks, the attacker is staggered.
      • Cooldown: 60s
      • Charges: 8 + square root of Abjuration
      • Energy: 40 initial + 2 * damage absorbed * (1 - Abjuration modifier / 300)
    • Added OdinOnDemand, Server Characters, SleepSkip, MultiUserChest and updated WackyDB and Valkea.

    Changelog 1.1.27

    • Added Missing Pieces.

    Changelog 1.1.26

    • Added Build Camera, Build Expansion and Better Networking.

    Changelog 1.1.25

    • Fixed max monk's charges.
    • Nerfed shaman's chain healing.

    Changelog 1.1.24

    • Removed Bows before Hoes. Unexpectedly conflicted with Marketplace.

    Changelog 1.1.23

    • Added Bows before Hoes.

    Changelog 1.1.22

    • Added Simple Elevators.

    Changelog 1.1.21

    • Added Traders Extended, with a extensive selling list. Files are in BepInEx/plugins/TwentyOneZ-PerspexModpack folder. They will overwrite the ones in shudnal-TradersExtended folder every time the client or starts. If you want to keep the files in shudnal-TradersExtended folder, remove Valheim.ThisGoesHere.Perspex.yml file from config.
    • Updated Jewelcrafting.
    • Removed logout tweaks (I suspect this was stucking players in loading screen after dying).

    Changelog 1.1.20

    • SleepSkip version was not updated, removed mod until further fix.

    Changelog 1.1.19

    • Updated SleepSkip, hoping to fix "mouse not appearing" bug.

    Changelog 1.1.18

    • Critical update: versions 1.1.16 and 1.1.17 had a corrupt file. This fixed it.

    Changelog 1.1.17

    • Added Viking Banners.

    Changelog 1.1.16

    • Added Lumberyard for Lumberjacks. At 30 skill they can craft a blueprint that can be used to craft an automated lumberyard to get wood.
    • Added Soulcatcher.
    • Minor adjustments to config.
    • Added SkipSleep.
    • Removed FPS mods (add them at your will, they are clientside).
    • Adjusted backpack buffs.
    • Updated a bunch of mods.

    Changelog 1.1.15

    • Added Chain Healing for Shamans. Cast Spirit Bomb while blocking to heal allys, healing is decreased 30% for each extra target.
    • Adjusted Windfury animation and cooldown icon.
    • Windfury will have 3% chance (scaled up to 23% scaled with Evocation) to proc. It will trigger a cooldown that will be reset upon casting Spirit Bomb or killing a monster.
    • Minor adjustments to Riposte.
    • Added mods to optimize FPS and to save stats upon logout.

    Changelog 1.1.14

    • Shamans now have windfury: a passive chance of extra attacks.
    • Readded Berserker's Berserk low health deactivation.

    Changelog 1.1.13

    • Completely revamped Valheim Legends and EpicMMO integration.
    • Priests: cause Spirit damage on hit when using Clubs.
    • Intellect decreases cooldown of all skills up to 50%.
    • Dexterity decreases cost of all skills up to 30%.
    • Stats increase up to 50% the effective class skills (a total of 100 points in whatever stat will cap it at 50%):
      • Discipline: Strength or Dexterity
      • Abjuration: Vigour or Intellect
      • Alteration: Specialization or Intellect
      • Conjuration: Endurance or Intellect
      • Evocation: Intellect or Specialization
      • Illusion: Dexterity or Intellect

    Changelog 1.1.12

    • Gave better usefulness to Farming (craft Seed Totem), Building (craft Plan Totem) and Mining (craft Plateautem).
    • Added the scrolls they can craft to marketplace profile.

    Changelog 1.1.11

    • Updated HOOKGENPatcher to current. It was only the config that comes with it was broken.

    Changelog 1.1.10

    • Readded and fixed SeedTotem and PlanBuild (0.04 version of Hook doesn't have all files).
    • Readded SpeedyPaths.

    Changelog 1.1.9

    • Changed Hearthstone icon, recreated Marketstone.

    Changelog 1.1.8

    • Readded Crafty Carts, FirstPerson, Instantly Destroy Boats And Carts. Added CycleChests and AAACrafting.

    Changelog 1.1.7

    • Readded Odin's Campsite.

    Changelog 1.1.6

    • Added Monk Power-Up skill (block while using Chi-Strike). Spends stamina to get a chi charge (max sqrt(Discipline).
    • Doubled Critical Chance and Critical Damage from stats.

    Changelog 1.1.5

    • Configured NPCs.
    • Rearranged boat recipes.
    • Redistributed stats points to deal with the two new stats from EpicMMO.

    Changelog 1.1.4

    • Changed QOL mods for better ones.
    • Added quests NPC.

    Changelog 1.1.3

    • Removed PlanBuild and SeedTotem (not working).

    Changelog 1.1.2

    • Removed June's Bed bugging in MP.

    Changelog 1.1.1

    • Added QOL Mods (area repair, see inside chests, betterUI, chunkloader, use equip while swimming).
    • Fixed VL patch.
    • Added Trophies to XP patch.
    • Reverted Groups version, since updated is not working.

    Changelog 1.1.0

    • Removed lots of broken mods, updated to last Valheim version (Feb.03,2024).

    Changelog 1.0.5

    • Updated all mods, avoid deprecation.

    Changelog 1.0.4

    • Updated all mods, avoid deprecation. Fisticuffs is marked as deprecated, but it is still working. Don't worry about it.

    Changelog 1.0.1

    • Mods updated for last version of Valheim. Had to remove BetterUI until update.
    • Removed gems from craft-from-containers list due to bug, until it is fixed.

    Changelog 1.0.0

    • Final release for this modpack. I hope everything is as smooth as it gets!

    Changelog 0.14.0

    • Rebalanced resistances of armor sets and capes.
    • Mods updated.
    • Minor fixes in item configurations and arrangement of items in building tabs.

    Changelog 0.13.5

    • Rearranged resistances of armor sets and capes.
    • Updated Jewelcrafting config.

    Changelog 0.13.4

    • Changed shipyard workbench to a CoolerWorkbench.
    • Arranged building tabs in hammer.
    • Removed Odin Traps.
    • Removed Buildpieces.
    • Removed DarwinAwards.

    Changelog 0.13.3

    • Removed nearby Magic Crystal Table requirement to build totems.

    Changelog 0.13.2

    • Fixed potions again again.

    Changelog 0.13.1

    • Fixed potions again.
    • Fixed translocator crystals table level requirements.

    Changelog 0.13.0

    • Updated config file for backpacks, along with a balancing. Now they will give less carry bonus than its weight until level 3 upgrade.
    • Fixed unrestricted use of Potions with cooldown.
    • Doubled Potions costs.
    • Included ValheimRAFT. Better ships need a shipyard workbench to be crafted, as well as blueprints that a skilled Sailor can craft. Build a shipyard workbench with wood and Fish Oil (use an Oil Press for that).
    • Included QuestItems mod to make it less painful to build portals and totems. Totems and portals are no longer restricted to build nearby a Magic Crystal Table.

    Changelog 0.12.4

    • Upgraded diving mod to MainStreetGaming's. Remember to remove Easy_Develope's Valheim_Diving_Mod when upgrading!
    • Upgraded Vegvisir Directions (now portals are working again).

    Changelog 0.12.3

    • Reworked all market prices and items.
    • Switched Jotunn Backpacks to Adventurer's backpacks (finally a compatible version!). Remember to remove Jotunn Backpacks if you are updating.

    Changelog 0.12.2

    • Balanced bosses damage. After last patch it skyrocketed somehow.

    Changelog 0.12.1

    • Fixed altars not activating and, for the third time, activating boss powers when using trophies. Conflict was in Valheim Legends.

    Changelog 0.12.0

    • Updated CrystalLights recipes.

    Changelog 0.11.6

    • Included CrystalLights.
    • Updated other mods to their current version.

    Changelog 0.11.5

    • Updated BuildPieces to make silver stop dropping from trees.
    • Updated Hearthstone to Marketstones work on dedicated servers. If you are on a local game or is hosting, the Marketstone will take you to a market, no matter if you already found it or not. On a dedicated server it will only take you there if someone already found it before.

    Changelog 0.11.4

    • Added Rogue ability: smoke bomb! Use P. Bomb while crouching to use a Smoke Bomb and deaggro mobs. Increases Illusion skill.
    • Changed skill Fade to use Illusion skill instead of Evocation.
    • Added Ranger ability: Heal Wolf! Use Summon Wolf while on cooldown to heal your wolf. This will consume one wolf food in your inventory, following same priority as arrow use.
      • Neck Tail: heal 10% of wolf's max health.
      • Boar Meat: heal 15% of wolf's max health.
      • Deer Meat: heal 20% of wolf's max health.
      • Raw Fish: heal 20% of wolf's max health.
      • Sausages: heal 25% of wolf's max health.
      • Lox Meat: heal 25% of wolf's max health.
    • Rebalanced Elemental Touch ability from Enchanter.
    • Reduced stamina cost for Berserker dual-wielding from 70% to 50% of regular cost.
    • Reduced stamina cost for Rogues dual-wielding daggers to 70% of regular cost.
    • Fixed Berserker's berserk skill causing multiple damage. It will properly deactiavate if health goes under 25%.
    • Berserkers now actually get extra damage with lower health. Up to 2x damage on 25% health.
    • Increased Metavoker's Replicas' damage, reduced Warp damage.
    • Updated all Hugin tutorials concerning Valheim Legend classes, offering itens, abilities and added some tutorials on changes on World Maps, Hearthstones, New Skills and Professions.
    • Hopefully this will be the last update before release.

    Changelog 0.11.3

    • Increased coin cost to upgrade and repair items.
    • Fixed capes stats:
      • Deer Hide: +6% speed, 0.5 armor + 0.5 armor per upgrade.
      • Troll Hide: 1.5 armor + 1.5 armor per upgrade.
      • Linen: +3% speed, 1 armor + 1 armor per upgrade.
      • Lox Cape: -3% speed, 2 armor + 2 armor per upgrade.

    Changelog 0.11.2

    • Increased campsite resources max stack to 4.
    • Reworked backpacks. Backpacks weighs a lot, unless when equipped. You actually get backpack extra carry weight bonus depending on your Strength and Packhorse skill.
    • Reworked capes. They are not necessary to set bonuses anymore, but buffed each of them a little.
    • Added Multiuser Chest.

    Changelog 0.11.1

    • At last, fixed random activation of boss powers when using a trophy (happened whenever there was some object being hovered).

    Changelog 0.11.0

    • Very close to a final build. Just needs some more balancing testing.
    • Increased coin cost for Plan Crystal.
    • Included (finally) Balrond Container (such a nice mod!).

    Changelog 0.10.8

    • Included Beasts of Burden and Mount Up.
    • Changes Alchemy recipes (trying to balance usefulness of some items).
    • Fixed Coin drop amount from bosses.

    Changelog 0.10.7

    • Included Odins Food Barrels.
    • Removed balrond's visual containers (didn't work with dedicated servers).

    Changelog 0.10.6

    • Removed Odins Food Barrels.
    • Included balrond's visual containers.

    Changelog 0.10.5

    • Included GapFiller, adjusted recipes and descriptions and requirements accordingly.
    • Fixed Silver Sword and Blackmetal Axe item descriptions.
    • Removed SteadyRegeneration (maybe heavy on slow machines? Not sure).

    Changelog 0.10.4

    • Included Vegvisir Directions mod. Disable map restriction if you feel it's too hardcore.

    Changelog 0.10.3

    • Fixed low durability of Boss loot.
    • Fixed low durability of equipment found on chests.

    Changelog 0.10.1

    • Of course there was missing stuff... stuff fixed (precise rotation mod put in Client QOL pack).

    Changelog 0.10.0

    • Set Midsummer Crown max level to 1.
    • Fixed Barbarian set requisits description.
    • Changed Stagbreaker recipe to use Hard Antlers and no Deer Trophies.
    • Split this modpack in an optional client quality of life mods and this main modpack. Hopefully nothing was missing.

    Changelog 0.9.13

    • (Finally) Fixed game breaking bad config of BetterWards.
    • Made some sets Boss drops. They also can be rarely found on chest in each biome.
    • Added option to restrict Hearthstone only when resting. By default you can now teleport when targeted, but you have to be resting. Make a campfire, sit down, relax and remember home. Or the market.

    Changelog 0.9.12

    • Tweaked values of map discovery radius.
    • Removed WardIsLove and added BetterWards.
    • Balanced all totems and wards recipes.

    Changelog 0.9.11

    • Downgraded Jotunn Backpacks to 2.1.3. Latest version (2.1.4) broke Hearthstones.

    Changelog 0.9.10

    • Added Plateautem (a totem that flattens terrain in a brilliant way).
    • Changed some hotkeys (Arrow to restock, arrow down to store).
    • Changed other totems recipes.

    Changelog 0.9.9

    • Added Boss Crystal recipes.
    • Fixed Marketstone being consumed when failing to find vendor.
    • Fixed duplicated Hearthstone recipe.

    Changelog 0.9.8

    • Increased coins drop rate from mobs.
    • Added coin drop for bosses.
    • Fixed Reset Trophy 100% drop from bosses.

    Changelog 0.9.7

    • Advanced portals configuration files fixed.
    • Revisited all ships recipes. Good ships now require Fish Oil, extracted from Oil Press.

    Changelog 0.9.6

    • Added and rebalanced Judes Equipment. Now there are some armor sets that increase Valheim Legends skills.
    • Reset Trophy (resets Epic MMO stats for free if you don't have the required coins) now drops from bosses.

    Changelog 0.9.5

    • Readded TargetPortal because Advanced Portals now supports it.
    • Changed Hearthstone requirements (uses Thunderstones).
    • Created Marketstone: teleports you to Haldor.
    • Use Eikthyr Crystal to craft Thunderstones.
    • Use Elder Crystal to craft Ymir Flesh.
    • Portals uses Ymir Flesh.

    Changelog 0.9.4

    • Removed Smarter Tombstone mod because of a conflict that would cause tombstones never disappear.
    • Changed Boss Gems recipes.
    • Removed Target Portal because it conflicted with Advanced Portals.
    • Implemented Advanced Portals. Portals now use Boss Gems, but there are multiple tiers of portals that allow metal teleporting. They all need to be crafted nearby a Magic Crystal Table (high tier portals need the Magic Crystal Table extensions). First portal unlocks with Elder's Gem, second one unlocks with Bonemass' Gem (allows copper, tin and bronze), third one unlocks with Moder's Gem (allows iron too), fourth one unlocks with Yagluth's Gem (allows silver too) and last one unlocks with Queen's Gem (allows anything).
    • Removed recipe for Coins using Sulfur shards.
    • Added recipe for Coins using Eikthyr's Gem.

    Changelog 0.9.3

    • Changed tombstone secure mod because after last update equipped items were not recoverable. Those will be removed in 30 days if not recovered.
    • Changed Hearthstone recipe to use Humite shards.
    • Patched Hearthstone mod so you can't teleport in battle (while targeted by something), nor encumbered, nor in water.
    • Changed Rune Focus recipe to not use Resin.

    Changelog 0.9.2

    • Adjusted max upgrades on all items. It's more expensive to upgrade, but they can get more levels.
    • Easier to socket first sockets, up to 5 sockets now. But the more sockets there is, the harder it gets.
    • Changed backpack mod to resolve a conflict with the last version of Cooking mod.
    • Changed quickslots mod to resolve a conflict with the new backpack mod. WARNING: before upgrading, unequip all your equipment. After upgrading, check if "EquipmentAndQuickSlots by RandyKnapp" and "ExtendedItemDataFramework by RandyKnapp" mods were removed. If not, remove them manually!

    Changelog 0.9.1

    • Reincluded FarmGrid.
    • Adjusted Notifications location.
    • Adjusted decorative fish pulley recipes.
    • Added attribute requisites for missing items.
    • Removing gems from items may break the gems (25% chance for simple, 20% chance for advanced, 15% chance for perfect, 10% chance for merged).

    Changelog 0.9.0

    • Added requirement description in item recipes.
    • Added in trophies description a reminder you can use them to get experience.
    • Changed keybind of Snap o Backquote (was conflicting with other mods).
    • Normalized XP earned by trophies. Now you statistically get roughly double the mob's XP per kill by farming trophies.
    • Added requirements for some missing items, fixed it for others.
    • Increased pull resources from containers radius.
    • Fixed Rune Focus upgrade recipe.
    • Added 1% skill loss penalty for dying.
    • Increased shaman water walking stamina cost back to default value.
    • Added some wood to Food Barrel recipes.
    • Cut Tenacity skill gain to half.
    • Added in Monks weapons a description about it can be used with monk abilities.

    Changelog 0.8.4

    • Diving Mod added. Press Left Control while swimming to dive in water.
    • Fixed duplicated fire arrow recipe.
    • Added mod to display a image from an URL in ships (press left control aiming to the mast).

    Changelog 0.8.3

    • Removed BetterUI character level display (again).
    • Updated loading screen tips.
    • Updated some mods.

    Changelog 0.8.2

    • Removed BetterUI character level display.
    • Readded item requirements file (it was missing since 0.6.0). "-_-

    Changelog 0.8.1

    • Fixed game breaking when loading.
    • Removed VALKEA (again), along with BuildIt, Missing Pieces, and Building Pieces. Remember to remove those mod after upgrading if you don't want them.

    Changelog 0.8.0

    • Valheim Legends classes offering item changed to raw gems. The classes are mentioned in the gems description. Some gems switch along two classes with multiple offerings. Classes and corresponding gems are listed below:
      • Ruby Gemstone (red): Mage and Enchanter.
      • Humite Gemstone (orange): Shaman.
      • Sulfur Gemstone (yellow): Ranger.
      • Emerald Gemstone (green): Druid.
      • Topaz Gemstone (cyan): Priest and Monk.
      • Sapphire Gemstone (blue): Valkyrie and Duelist.
      • Spinel Gemstone (purple): Berserker.
      • Onyx Gemstone (black): Metavoker and Rogue.
    • Removed VALKEA (way too long to load the game). Remember to remove the mod after upgrading if you don't want that one.
    • Added a multiplier to XP gained by trophies.
    • XP gained consuming trophies rebalanced according to trophy rarity.
    • Increased XP gained by trophies.
    • Added many loading screen tips.
    • Added loading screen backgrounds and main screen logos.

    Changelog 0.7.1

    • Downgraded Cooking to previous version.
    • Added mod to tweak skill loss.

    Changelog 0.7.0

    • Unique boss gems drops during 30% of the time.
    • Updated some mods.
    • Ranger critical damage added: (Agility / 4) % chance to add backstab damage when attacking with a Bow or Arbalest.
    • Duelist melee critical damage added: (Agility / 4) % chance to add half of backstab damage when holding only one weapon.
    • Fixed verification of Rogue poison damage increase to accept dual daggers.
    • Fixed verification of Berserker stamina reduction to accept dual weapons.

    Changelog 0.6.6

    • Tried to fix Hearthstone recipe.
    • Fixed not showing container contents (betterUI was making it worse).

    Changelog 0.6.5

    • Actually made unique gems from bosses 100% chance drop. Turn them into yellow shards in Magic Crystal Table (and the shards to coins in gemcutter's table).
    • Removed Cookie Hammer recipe. Everything should be done with the vanilla Hammer.

    Changelog 0.6.4

    • Minor fixes.
    • Removed mods FarmGrid and CropUtils. Redundant with Farming skill.

    Changelog 0.6.3

    • Mods updated to last version.
    • Quick store hotkey changed to Backquote. EquipWheels uses Q and mouse buttons. Configure these to your taste using the configuration manager pressing F11.
    • Added Speedypaths and other mods.

    Changelog 0.6.2

    • Added Farm Grid. Because of reasons.
    • Keys changed to: Stacks KeyPad1. Restock Keypad2, Sort Keypad3.
    • Added skills: Vitality, Tenacity, Evasion, Packhorse, as well as Foraging as a new profession.

    Changelog 0.6.1

    • Fixed wrong gem colors in shard recipes.

    Changelog 0.6.0

    • Changed recipes for Fistcuffs, removed Bone Fisticuffs (didn't increase monk chi charges).
    • Rescaled level requirements for all items, more fit to boss levels.
    • Equipment requires coins to craft and to repair (using a customized personal fork of RepairRequireMats mod from Aedenthorn).
    • Added coin drops to humanoids and some undead that didn't drop coins.
    • Added many gem recipes:
      • - Yellow shards can be coined into Coins in Gemcutter's Table.
      • - Gem can be transmuted into different colors in Magic Crystal Table using different ingredients.
      • - Boss Unique gems drop chance increased to 33%.
      • - Boss Unique gems can be turned into Yellow shards (which can be turned into Coins).
    • Organized recipes inside wackysDatabase folder within config folder. If you are upgrading, you might need to delete that folder to avoid duplicate recipes.
    • Changed Hearthstone mod so the recipe works properly (craft it in Magic Crystal Table). If you are upgrading, you might need to delete Detalhe's Hearthstone Mod manually.

    Changelog 0.5.0

    • Added Valkea, Clutter and some other building pieces and item management mods.
    • Added BetterUI.
    • Added EquipWheel (use Backquote to access). Moved quick stock key to T.
    • Fixed issue with bosses status.
    • Precise Rotation enabled (Left alt to enable, right alt change axis, period resets axis).
    • Added Unremove (key U to restore a mistakenly destroyed piece).

    Changelog 0.4.3

    • Fixed patch: boss powers (hopefully) won't activate when consuming a trophy for Experience.
    • Added Simple New Set and Cape Bonuses mod. Leather Armor and Rags have set effects now. Leather Armor is now an Agility armor.
    • Increased requirements for Bone Fistcuffs.
    • Changed requirements for capes to Level instead of an attribute.

    Changelog 0.4.2

    • Bosses rebalanced.
    • Class items minor changes.

    Changelog 0.4.1

    • Increased Eikthyr damage.
    • Changed crystal colors for alchemy table recipe.
    • Removed ServerCharacters mod until it is fixed.

    Changelog 0.4.0

    • Full rebalance of all classes and EpicMMO attributes.
    • Lowered overall damage, balanced progression with levels.
    • Valheim Legends skills get bonus damage from:
      • - Discipline: 40% Intellect + 20% Strength
      • - Abjuration: 40% Intellect + 20% Endurance
      • - Alteration: 40% Intellect + 20% Agility
      • - Conjuration: 40% Intellect + 20% Agility or Endurance
      • - Evocation: 60% Intellect
      • - Illusion: 60% Intellect
    • Monk unarmed damage increases either with level or using Fistcuffs.
    • Monks get up to 60% extra spirit damage when throwing punches either unarmed or using Fistcuffs.
    • Rogues get up to 60% extra poison damage to any attacks when only using daggers.
    • Recipes added to Magic Crystal Table (Hearthstone, Rune Focus, Rune blueprints, Skuld Crystal, Plan Totem, Seed Totem, Ward).
    • Alchemy table recipe now uses Jewelcrafting Crystals.

    Changelog 0.3.5

    • Many Quality-fo-Life mods added.
    • Rebalanced Monk class to use Fistcuffs instead of increasing unarmed damage.

    Changelog 0.3.4

    • Anti-raid when AFK mod added.

    Changelog 0.3.3

    • Anti-raid when AFK mod added.
    • A modified version of UsefulTrophies by Khairex was added. Trophies can be consumed to gain EpicMMO experience. All credits goes to Khairex!

    Changelog 0.3.2

    • Shaman damage buffed, and other minor adjustments.

    Changelog 0.3.1

    • Fixed patch's gamebreaking bug.

    Changelog 0.3.0

    • Balanced Enchanter class. Charm now have a chance to break when charmed enemy takes a hit or attacks, based on Character EpicMMO Level and Intelligence vs the charmed enemy MaxHP.
    • Once more, changed class-change items from Valheim Legends. Check compendium for items (or ESC > Menu > Options> Misc> Reset tutorial and ask Hugin if it is not updated).

    Changelog 0.2.5

    • Removed Tombstone Lock (due to issues)

    Changelog 0.2.4

    • Changed some configurations from Jewelcrafting. Changing sockets now requires Gemcutter's table. Boss unique gems have 10% drop chance.
    • Added Odin's Campsite, switched inventory management mods to better ones.
    • Updated many mods.
    • Added EpicMMO attributes requirements to equip items.

    Changelog 0.2.3

    • More rebalancing.
    • Changed some class change items from Valheim Legends (check in-game description in knowledge menu).
    • Updated EpicMMO to 1.5.0.

    Changelog 0.2.2

    • More rebalancing. Considering Mistlands Elemental Staves, damage bonus from Intelligence was too high. Reduced from +300% to +100% max. Compensated damage from class skills by EpicMMO Character Level.
    • Discipline gets bonus damage from Strength. All other skills get bonus damage from Intelligence.
    • Monk unarmed attack damage increased by both Strength and Intelligence, as well as EpicMMO Character Level.
    • Damage caused by monsters increased in 25%.

    Changelog 0.2.1

    • Fixed version

    Changelog 0.2.0

    • Rebalanced damage and healing from Valheim Legends and EpicMMO (hopefully, no major rebalances from now on)
    • Blacksmithing, Jewelcrafting and SleepSkip mods updated to most recent version

    Changelog 0.1.1

    • Mods updated to most recent version
    • Swapped QuickStack mods to a non-deprecated one
    • Patched Valheim Legends damage to work with EpicMMO (intelligence increases damage of all class skills, unarmed damage nerfed for non-monks).