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RtDMonsters
Fae Spirits, Elfs, Bosses, Locations & Tameables. Drops loot required for gear unlocks in AshLands & DeepNorth via RtDItems/RtDMagic.
CHANGELOG
1.3.3
- Recoded all configs.
1.3.4
- Add localization to Fader
- Test Fader for possible error
- Adjusted spawn rates
- Fixed locatization on the RtD Forge
- Added vegvisir for The Spirit
- Updated Elven treasure chests
- Fixed Fae Wolf Procreation
- Updated Spirit Shrine model
- Fixed Location placement
- Updated FaeTree model
- Deletes music on locations
- Add LODS to monsters
- Removed particles from flying creatures
- Fixed broken Vegvisirs
- Fixed dissapearing locations
- Added individual config options per creature
- A bunch of other small fixes that I'm being vague about. Huh?
- DELETE CONFIG ON UPDATE
1.3.5
- Split ocean monsters into new mod
1.3.6
- Reduced DeepNorth fairy health from 250 to 150
- Removed ArtisanForge_RtD
- RtDItems now uses the blackfoge as workstation for easy upgrades
1.3.7
- Removed double znet view from DragonKingAltar support pillars.
1.3.8
- Compressed more textures
- Point no filter applied to match vanilla textures
1.3.9
- Updated all fairy spell FX to something less flashy
- Added ragdolls to humanoid deaths.
- Added new Elf with bow ElfHunterM_RtD
- Shrunk Elf Priest lightening blast
- Changed color of elf Lightening to red
1.4.0
- Increased particle size of new spells
- Fine tuned all monster attacks
- Registered all monster attacks to code
1.4.1
- Adjusted attack angle on all monsters & bosses.
- Balanced damage & health to match RtDItems & RtDSouls progression.
- Made tamed dragon boars commandable.
- Made tamed fae wolfs commandable.
- Made tamed elfs commandable.
- Fixed tameable creatures that had missing consumables.
- Adjusted AshLands wizard flight path.
- Registered all sfx, vfx, & fx to znet scene.
- New spell vfx / sfx.
- Replaced necromancer model.
- Seperated dragonking altar & necromancer alter into two seperate locations.
- Fixed missing flight take off error with dragonking.
- Adjusted Necromancer attacks to more realistic speeds.
- Added AOE damage to Necromancer, the DragonKing, and The Spirit.
- DeepNorth Spirit Boss is extremely difficult and will require a group with at least 1 healer with a t4 healing staff from RtDItems.
1.4.2
- Quick Fix on hard encoded localization for new necromancer vegvisir
- Fix on DragonKing Altar seperation from Necromancer.
1.4.3
- Renamed provided JSONs for translations so they automatically load when changed to your langauge.
- Either delete the JSONS with _RtDMonster JSONS in the title, or rename without that specific part to your language.
- Easiest fix is to make a new mod profile or delete the _RtDMonster JSONS.
1.4.4
- Adjusted shader on Fairy Shield bubbles to transparent render.
- Adjusted the shader color on Fairy Shield to a nice magical color.
1.4.5
- Further compressed textures with point no filter.
1.4.6
- Fixed Faction on DeepNorth Elf Archer
- Fixed Loot dropped from DeepNorth Golem
- Fixed Localization on 2 Monsters.
- Fixed Boar Stone placement issue.
- Added Thors Hammer as drop from Thor.
- Added 1 new boss
- Added 1 new Altar & Vegvisir
1.4.7
- Updated config options
1.4.8
- Fixed SFX on baby wolf.
- Fixed SFX on baby pigs.
- Adjusted attack timings on all monsters to less insane speeds to something more realistic.
- Reduced Thors attack intervals to less insane speeds.
- Reduced The necromancer attack intervals to less insane speeds.
- Reduced the Spirits attack invervals to less insane speeds.
- Removed ValheimPLUS incompat.
1.4.9
- Fixed mock issue with wolf idle sfx preventing Fae wolfs from loading.
1.5.0
- Changed all shaders to JVLmock shaders for better vanilla look.
1.5.1
- Added static spawners for EW data compatibility Spawner_Prefabname_RtD.
- Fixed all existing local spawners.
1.5.2
- Fixed bug where pickable charred egg would not hide when picked.
1.5.3
- Fixed Odins Shrine bug. (Regenerating this location is required)
- Increased Odins size
1.5.4
- Removed valRAFT incompat, if you choose to break your game do not expect help.
1.5.5
- Updated file path.
1.5.6
- Minor performance increase.
1.5.7
- Updated defeated boss keys.
1.5.8
- Fixed bug with DragonBoar consume.
1.5.9
- Balanced boss attacks.
1.6.0
- Fix for charred egg location respawn, set 60 min interval for re-picks that should fix this.
1.6.1
- Changed znet to persistent znet on charred egg which officially does fix pickable issue which has been tested on a test server.
- Changed repick to every 120 minutes on charred egg.
1.6.2
- Fixed multiple item bugs.
- Updated Assemblies.
1.6.3
- Major shader improvement on Elfs.
1.6.4
- Minor balances.
1.6.5
- Fixed Necromancer collider
- Adjusted colliders on some Elfs
- Gave the elfs more armor to wear.
1.6.6
- Fixed some errors on Thor boss.
- Moved custom objects that had custom loot from RtDBiomes to this mod for autodetection hooks with Items/Magic/Additions.
1.6.7
- Pulled saplings from RtDGardening and moved them to RtDMonsters
- This was done to add saplings correctly to znet scene
- This makes the saplings more compatible with Seasons & Expand world for proper growth script links.
1.6.8
- Adjusted frowood drops on Blue trees.
- Fixed localization on Demon Horn.
1.6.9
- Tuned up Necromancer Boss.
- Tuned up Thor Boss.
1.7.0
- Set spawn points for all bosses.
- Disabled durability wear on Thor hammer so its now indestructible.
- Increase the Spirit Size.
1.7.1
- Adjusted shader on Fairy1_RtD, will no longer be transparent and now has wings.
1.7.2
- Adjusted attack timings on Elfs.
1.7.3
- Hard encoded localizations.
- Fixed localization on ElfHunterM_RtD
1.7.4
- Tuned the Necromancer up.
- Disabled flee on all bosses.
- Minor balances to Elfs.
1.7.5
- Uploaded correct dll (The updated version oops.)
1.7.6
- Set 30 min respawn timer on Elf locations.
- Reduced location amounts.
1.7.7
- Group size spawner adjustments.
1.7.8
- Added new monster; CursedKnight_RtD. Wach out for his heavy hitting cleave.
- Changed Fairy's into Fae Spirit with the upcoming release of new Fairy mod. (Prefab names will remain the same).
- Disabled Fairy3_RtD.
- Minor vegetation adjustments for better mapping.
- Added Russian Localization.
- Added Ukrainian Localization.
- Added German Localization.
- Added French Localization.
- Added Chinese Localization.
- Added Japenese Localization.
- Added Dutch Localizaton.
- Added Swedish Localizations.
- Added Spanish Localizations.
- Added Hindi Localizations.
- Added Portuguese localizations.
1.7.9
- Added Magic Leafs to AshLands Red / Orange Magic Trees.
1.8.0
- Adjusted Hit event on Necromancer animations for smoother scythe swings.
1.8.1
- Reduced particle size and brightness on Fae Spirits.
1.8.2
- Fixed multiple localization hooks.
1.8.3
- Reduced spawn chance from 20% to 10% for monsters.
1.8.4
- Adjusted LODS size and distance on Rocks for better FPS.
- Adjusted LODS size and distance on Crystals for better FPS.
1.8.5
- Added ruins & arches to necromancer vegvisir similar to other rtd vegvisir.
1.8.6
- Reduced max ground tilt on all crystals from 60f to 22f for better FPS.
1.8.7
- Reduced max ground tilt on DeepNorth Tree from 80f to 30f.
1.8.8
- Reduced Necromancer Armor so he is less tanky.
- Necromancer is weak to all Melee now.
- Necromancer is very weak to Frost.
- Necromancer is very weak to Spirit