Valheim
Install with App

Details

Latest version
2.2.0
Last Updated
First Uploaded
Downloads
99
Likes
1
Size
146KB
Dependants
ADDatHost Valheim hosting
€1

Changelog — The Eye

2.2.0 — 2026-09-03 (pre-1.0 baseline release)

Provenance

  • New Manifest.json, written before any extractor runs: game version string with build hash, Steam buildid, md5 + size of every Managed DLL, BepInEx version and every loaded plugin, world name/seed/global keys, options used, and per-file results when the dump ends. Also bundled into the AgentML zip.

API dump rewritten

  • Full member surface per type: fields (with modifiers and constant values), properties (with accessor visibility), events, constructors, methods (full signatures with virtual / override / abstract), interfaces, attributes, nested types, enum values, Unity metadata.
  • Members are objects keyed by name so Huginn reports member-level adds and removes.
  • Only game assemblies by default ([API] ApiAssemblyFilter); compiler-generated types skipped.
  • Sequential, sorted by FullName. The old Parallel.ForEach made the file order random per run.

Huginn's Report rewritten as a structural diff

  • Every record is keyed on its identity; the report says ADDED, REMOVED and CHANGED per file, with flattened field-level deltas (old/new) for CHANGED and a Huginn_Summary.json of counts.
  • The baseline can be chosen: dump_eye baseline=<dir> or [Huginn] HuginnBaselineDir.
  • The old line-hash diff could not say "removed" and produced an 80 MB report of ADDED_OR_MODIFIED.

ZDO dump

  • Prefab hash resolved to a prefab name. Adds rotation, sector, persistence, object type, revisions, creation time, and every key/value from ZDOExtraData with hashes reverse-mapped through ZDOVars. Sorted by UID.
  • The ZNetScene active-area override is now off by default ([ZDO] ForceGlobalActiveArea). It forced the game to instantiate every ZDO in the world for the whole session and the dump never needed it on a host.

New Registry_Dump.json

  • Enums with values, ZDOVars hash table, console commands with cheat/server/admin flags, SpawnSystemList spawn tables, CreatureSpawner prefabs, environments and biome environments, random events, piece tables and every piece with requirements, skill definitions, and the full localization table.

Call graph

  • RpcRegistration index records: the RPC name string and the registering method for every ZNetView / ZRoutedRpc / ZRpc.Register call.
  • Types and the CalledBy index are sorted.

Determinism and hygiene

  • All output is UTF-8 without BOM (line splitters were dropping the first record).
  • Prefabs and ObjectDB items sorted by name; positions and floats in invariant round-trip format.
  • Localization now resolves (Localization lives in assembly_guiutils; the old reflective lookup asked assembly_valheim and 894 display names stayed as $tokens).

Console and automation

  • dump_eye options: baseline=<dir> nodiff noml nozdo noscene noloc; results print to the in-game console, not only the BepInEx log. New eye_status.
  • [Automation] AutoDumpOnWorldLoad / AutoDumpDelaySeconds / AutoDumpQuit for dedicated servers, which have no console to type into.

2.1.1

  • ValueExtractor (Values_Dump.json) and CallGraphExtractor (CallGraph_Dump.json) added.
  • Streaming JSON dump engine, AgentML zip bundle, F8/F9 IMGUI controls, line-hash Huginn's Report.

1.2.9

  • Fixed Readme file

1.2.8

  • Initial public release

Support Development

https://www.patreon.com/c/WubarrkDev

DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro