Ride your boar: trot, run, gore, charge and leap, once it has grown big enough. Every tame boar grows to level 10, rare Boarborn grow huge and sleep instead of dying; saddle, barding, bags and war harness in seven qualities.
First release: boar saddle, light and heavy boar barding, boar saddlebags and the light and heavy boar war harness.
Growing up: every tame boar gains experience beside you, rises to level 10 and grows to 1.5 times its size; tame boars follow and stay on command.
The Boarborn: one wild boar in 20, with golden, ash-grey or night-black bristles; born bigger, grows to twice a boar's size, far more health and tusk, sleeps instead of dying, passes its blood to piglets.
Riding once a boar is big enough: trot, run, gore, charge and leap on the boar's own stamina; the riding skill and the mount HUD of the lox.
Seven qualities, one per biome from the Meadows to the Ashlands, each made at the station of its biome with that biome's materials, each with its own look and icon.
Barding: armour like a player's, more health, heavy plates slow the boar; quality 7 resists fire.
Saddlebags: 4 to 20 slots, opened like a chest, dropped with their contents when the boar dies.
Compatible with Better Riding (no double attacks or jumps), Wolf Riding and Starborn Breeding (boars keep growing past two stars).
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