AutoDoors
Doors and gates open automatically as you approach and close again as you leave. Locked doors are left alone.AutoDoors
Doors and gates open automatically as you approach, and close again once you leave - no more manually pressing E on every door. Works on wooden doors, iron gates and wooden gates alike.
Bugs / suggestions: Discord

Behaviour
- Approach a closed door within range → it opens automatically.
- Walk away from a door you (or the mod) opened → it closes automatically again.
- Doors opened manually by a player are left alone - the mod won't slam them shut on someone standing in a doorway.
- Locked doors (requiring a key) are ignored by default - you still open those by hand.
Configuration
Settings live in BepInEx/config/zenox.autodoors.cfg, generated on first run:
| Setting | Default | Description |
|---|---|---|
Enabled |
true |
Enable/disable the whole mod. |
RangeMultiplier |
1.0 |
Multiplier on your normal interaction distance for the auto-open range. |
UpdateInterval |
0.1 |
Seconds between range checks. Lower = more responsive, higher = better performance. |
IgnoreLockedDoors |
true |
If true, doors that need a key are left alone. |
CloseDelaySeconds |
0.5 |
Seconds to wait after leaving range before auto-closing. |
RequireFacingDoor |
true |
If true, doors only auto-open when you're roughly walking/facing towards them - stops every door in a hallway opening at once. |
FacingAngleThreshold |
45 |
Half-angle in degrees from your camera/crosshair direction still counted as "facing" the door. Only used if RequireFacingDoor is true. |
MuteAutoDoorSound |
false |
If true, suppresses the open/close sound and effect when the mod triggers it. Doors opened/closed by hand still sound normal. |
PairDoubleDoors |
true |
If true, two door pieces snapped close together (a double door) act as one unit: either half opening opens both, and both only close once neither half is in range/facing anymore. |
MaxPairDistance |
2.5 |
Max distance in meters between two doors to count as a double-door pair. Only used if PairDoubleDoors is true. |
Multiplayer
Works per-player - each client with the mod installed gets doors auto-opened for them; players without it just use doors normally.


