Logging only, no gameplay changes: the log now contains one line with every setting that differs from its default, which makes bug reports easier to check.
1.0.18
Fixed doors opening/closing in a rapid loop when standing right at the edge of the interaction
range (reported via Discord) - the same radius was used for both "should this open" and "should
this close", so tiny position noise right at that exact distance flipped the state every tick.
Closing now only kicks in once you're meaningfully further out (15% beyond the open range) than
where the door opened, so standing in that gap just holds the door in whatever state it's
already in instead of flickering.
1.0.17
Removed RequireFacingDoor/FacingAngleThreshold entirely - caused inconsistent/confusing
behavior for a lot of people even after the default was flipped to off, so it's gone rather than
just disabled. Doors now always open purely by proximity, matching the mod's original behavior.
1.0.16
Changed the default for RequireFacingDoor from true to false - user feedback showed the
facing/direction check was confusing by default (doors not opening unless walked into head-on),
and most people expect doors to just open automatically whenever they're in range, matching the
mod's original pre-facing-check behavior. Still available to turn on if you want the stricter
hallway behavior.
1.0.15
Fixed a packaging bug: upload_to_thunderstore.py zipped the DLL from bin/Debug/ instead of
bin/Release/, so 1.0.14's actual fix (the door-range change below) never actually shipped
despite the correct manifest/changelog. No functional code changes beyond what 1.0.14 already
described - this is that fix, finally packaged correctly, republished as 1.0.15 since
Thunderstore doesn't allow overwriting an existing version.
1.0.14
Fixed doors sometimes staying closed for a moment after you're already standing right at them,
especially wide/double doors - range was measured against the door's pivot point (often off to
one edge, not the center), now measured against the door's actual collider surface instead.
1.0.13
Fixed double wood gates (and any wide double-door pair) sometimes only opening one half,
requiring walking back and forth to trigger both - pairing used to compare the pieces' center
points against a fixed distance, which failed for gates wider than a standard door. Now measures
the actual gap between the pieces instead, so pairing works correctly regardless of piece size.
1.0.12
RequireFacingDoor and PairDoubleDoors are now enabled by default (previously opt-in) - most
people want both, and this avoids every door in a hallway popping open plus makes double doors
behave correctly out of the box. Set them back to false in the config if you prefer the old
behavior.
1.0.11
Added RequireFacingDoor + FacingAngleThreshold: doors only auto-open while you're roughly facing
them (camera/crosshair direction), so walking down a hallway no longer pops open every door in it.
Added MuteAutoDoorSound: suppresses the open/close sound and particle effect when the mod
triggers a door - doors opened/closed by hand still sound normal.
Added PairDoubleDoors + MaxPairDistance: two door pieces snapped together as a double door are
now detected automatically and treated as one unit - either half wanting to open opens both, and
both only close once neither half is in range/facing anymore (including a fix for the farther
half previously closing noticeably earlier than the nearer one).
1.0.10
Added a screenshot to the README.
1.0.9
Added proper Thunderstore categories (Building, Utility) - no functional changes.
1.0.8
Fixed manually closing a door while still in range immediately being reopened by the mod.
Added CloseDelaySeconds (default 0.5s) so doors don't snap shut the instant you step out of
range - set to 0 for the original instant-close behavior.
1.0.4
Fixed the README's screenshot not actually being included in the uploaded package.
1.0.3
Fixed doors sometimes getting stuck permanently open (especially with multiple doors close
together, or walking past repeatedly) - the mod now keeps retrying the close instead of giving
up after one attempt.
1.0.2
Added a Discord link for bug reports/suggestions.
1.0.1
Added an in-game screenshot to the README and a custom icon.
1.0.0
Initial release: doors and gates open automatically as you approach and close again as you
leave, split out of Zenox as a standalone mod.
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