Valheim
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Latest version
1.0.15
Last Updated
First Uploaded
Downloads
6.9K
Likes
3
Size
897KB
Dependants
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€1

Changelog

1.0.15

  • Fixed a packaging bug: upload_to_thunderstore.py zipped the DLL from bin/Debug/ instead of bin/Release/, so 1.0.14's actual fix (the door-range change below) never actually shipped despite the correct manifest/changelog. No functional code changes beyond what 1.0.14 already described - this is that fix, finally packaged correctly, republished as 1.0.15 since Thunderstore doesn't allow overwriting an existing version.

1.0.14

  • Fixed doors sometimes staying closed for a moment after you're already standing right at them, especially wide/double doors - range was measured against the door's pivot point (often off to one edge, not the center), now measured against the door's actual collider surface instead.

1.0.13

  • Fixed double wood gates (and any wide double-door pair) sometimes only opening one half, requiring walking back and forth to trigger both - pairing used to compare the pieces' center points against a fixed distance, which failed for gates wider than a standard door. Now measures the actual gap between the pieces instead, so pairing works correctly regardless of piece size.

1.0.12

  • RequireFacingDoor and PairDoubleDoors are now enabled by default (previously opt-in) - most people want both, and this avoids every door in a hallway popping open plus makes double doors behave correctly out of the box. Set them back to false in the config if you prefer the old behavior.

1.0.11

  • Added RequireFacingDoor + FacingAngleThreshold: doors only auto-open while you're roughly facing them (camera/crosshair direction), so walking down a hallway no longer pops open every door in it.
  • Added MuteAutoDoorSound: suppresses the open/close sound and particle effect when the mod triggers a door - doors opened/closed by hand still sound normal.
  • Added PairDoubleDoors + MaxPairDistance: two door pieces snapped together as a double door are now detected automatically and treated as one unit - either half wanting to open opens both, and both only close once neither half is in range/facing anymore (including a fix for the farther half previously closing noticeably earlier than the nearer one).

1.0.10

  • Added a screenshot to the README.

1.0.9

  • Added proper Thunderstore categories (Building, Utility) - no functional changes.

1.0.8

  • Fixed manually closing a door while still in range immediately being reopened by the mod.
  • Added CloseDelaySeconds (default 0.5s) so doors don't snap shut the instant you step out of range - set to 0 for the original instant-close behavior.

1.0.4

  • Fixed the README's screenshot not actually being included in the uploaded package.

1.0.3

  • Fixed doors sometimes getting stuck permanently open (especially with multiple doors close together, or walking past repeatedly) - the mod now keeps retrying the close instead of giving up after one attempt.

1.0.2

  • Added a Discord link for bug reports/suggestions.

1.0.1

  • Added an in-game screenshot to the README and a custom icon.

1.0.0

  • Initial release: doors and gates open automatically as you approach and close again as you leave, split out of Zenox as a standalone mod.
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro