Decompiled source of ZorzMoreOres v0.1.2

ZorzMoreOres.dll

Decompiled a week ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using ModGeneratorNS;
using ModVarsNS;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("vmod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("vmod")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("19bcdcbc-06a2-4481-bc19-97c6812b7e41")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ModGeneratorNS
{
	public static class OreGenerator
	{
		public static void ProcessRock(Vector3 hitPoint, string weapon, Biome biome)
		{
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0215: Unknown result type (might be due to invalid IL or missing references)
			//IL_0246: Unknown result type (might be due to invalid IL or missing references)
			//IL_029e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_0329: Unknown result type (might be due to invalid IL or missing references)
			//IL_034d: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0433: Unknown result type (might be due to invalid IL or missing references)
			bool flag = !Mod.dropOneType.Value;
			Mod.logger.LogInfo((object)("Pickaxe " + weapon));
			uint num = Mod.tinChance.Value;
			uint num2 = Mod.copperChance.Value;
			uint num3 = Mod.ironChance.Value;
			uint num4 = Mod.silverChance.Value;
			uint num5 = Mod.blackmetalChance.Value;
			if (Mod.dropFromSkillLevel.Value)
			{
				num = Mod.PASkillLevel;
				num2 = Mod.PASkillLevel;
				num3 = Mod.PASkillLevel;
				num4 = Mod.PASkillLevel;
				num5 = Mod.PASkillLevel;
			}
			if (Mod.silverDropEnabled.Value && weapon == "PickaxeSilver" && IsValidBiome(biome, "SilverOre") && IsLucky(num4))
			{
				uint num6 = (uint)Random.Range(1, (int)Mod.silverMaxAmount.Value);
				Mod.logger.LogInfo((object)$"What a luck! got {num6} SilverOre Chance = {num4}");
				Drop("SilverOre", num6, hitPoint);
				if (!flag)
				{
					return;
				}
			}
			if (Mod.ironDropEnabled.Value && weapon == "PickaxeIron" && IsValidBiome(biome, "IronScrap") && IsLucky(num3))
			{
				uint num7 = (uint)Random.Range(1, (int)Mod.ironMaxAmount.Value);
				Mod.logger.LogInfo((object)$"What a luck! got {num7} IronScrap Chance = {num3}");
				Drop("IronScrap", num7, hitPoint);
				if (!flag)
				{
					return;
				}
			}
			if (Mod.copperDropEnabled.Value && weapon == "PickaxeBronze" && IsValidBiome(biome, "CopperOre") && IsLucky(num2))
			{
				uint num8 = (uint)Random.Range(1, (int)Mod.copperMaxAmount.Value);
				Mod.logger.LogInfo((object)$"What a luck! got {num8} CopperOre Chance = {num2}");
				Drop("CopperOre", num8, hitPoint);
				if (!flag)
				{
					return;
				}
			}
			if (Mod.tinDropEnabled.Value && weapon == "PickaxeAntler" && IsValidBiome(biome, "TinOre") && IsLucky(num))
			{
				uint num9 = (uint)Random.Range(1, (int)Mod.tinMaxAmount.Value);
				Mod.logger.LogInfo((object)$"What a luck! got {num9} TinOre Chance = {num}");
				Drop("TinOre", num9, hitPoint);
				if (!flag)
				{
					return;
				}
			}
			if (Mod.blackmetalDropEnabled.Value && weapon == "PickaxeBlackMetal" && IsValidBiome(biome, "BlackMetalScrap") && IsLucky(num5))
			{
				uint num10 = (uint)Random.Range(1, (int)Mod.blackmetalMaxAmount.Value);
				Mod.logger.LogInfo((object)$"What a luck! got {num10} BlackMetalScrap Chance = {num5}");
				Drop("BlackMetalScrap", num10, hitPoint);
				if (!flag)
				{
					return;
				}
			}
			if (Mod.obsidianDropEnabled.Value && IsValidBiome(biome, "Obsidian") && IsLucky(Mod.obsidianChance.Value))
			{
				uint num11 = (uint)Random.Range(1, (int)Mod.obsidianMaxAmount.Value);
				Mod.logger.LogInfo((object)$"What a luck! got {num11} Obsidian - Chance = {Mod.obsidianChance.Value}");
				Drop("Obsidian", num11, hitPoint);
				if (!flag)
				{
					return;
				}
			}
			if (Mod.coalDropEnabled.Value && IsValidBiome(biome, "Coal") && IsLucky(Mod.coalChance.Value))
			{
				uint num12 = (uint)Random.Range(1, (int)Mod.coalMaxAmount.Value);
				Mod.logger.LogInfo((object)$"What a luck! got {num12} Coal");
				Drop("Coal", num12, hitPoint);
			}
		}

		internal static bool IsValidBiome(Biome biome, string dropCode)
		{
			if (Mod.dropEverywhere.Value)
			{
				return true;
			}
			return true;
		}

		internal static void Drop(string oreName, uint amount, Vector3 hitPoint)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i < amount; i++)
			{
				Vector3 val = hitPoint + Random.insideUnitSphere * 0.3f;
				Object.Instantiate<GameObject>(ObjectDB.instance.GetItemPrefab(oreName), val, Quaternion.identity);
			}
		}

		internal static bool IsLucky(uint chance)
		{
			int num = Random.Range(0, 100);
			Mod.logger.LogInfo((object)$"Roll Results = {num} out of 100");
			return chance > num;
		}
	}
}
namespace ModItemsNS
{
	internal static class ItemNames
	{
		internal const string TinOre = "TinOre";

		internal const string CopperOre = "CopperOre";

		internal const string SilverOre = "SilverOre";

		internal const string Coal = "Coal";

		internal const string IronScrap = "IronScrap";

		internal const string Obsidian = "Obsidian";

		internal const string BlackMetal = "BlackMetalScrap";
	}
	[HarmonyPatch(typeof(MineRock5), "DamageArea")]
	public class MineRock5Patch
	{
		private static void Postfix(ref HitData hit, bool __result)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			Player closestPlayer = Player.GetClosestPlayer(hit.m_point, 10f);
			if (!((Object)(object)closestPlayer == (Object)null))
			{
				Biome currentBiome = closestPlayer.GetCurrentBiome();
				Mod.logger.LogInfo((object)$"biome : {currentBiome}");
				float skillFactor = ((Character)closestPlayer).GetSkillFactor((SkillType)12);
				Mod.PASkillLevel = (uint)Mathf.Floor(skillFactor * 100f);
				Mod.logger.LogInfo((object)$"skill level : {Mod.PASkillLevel}");
				ItemData currentWeapon = ((Humanoid)closestPlayer).GetCurrentWeapon();
				if (!((Object)(object)currentWeapon?.m_dropPrefab == (Object)null) && __result)
				{
					OreGenerator.ProcessRock(hit.m_point, ((Object)currentWeapon.m_dropPrefab).name, currentBiome);
				}
			}
		}
	}
	[HarmonyPatch(typeof(Destructible), "Destroy")]
	public class DestructiblePatch
	{
		private static void Postfix(Destructible __instance, HitData hit)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = hit?.m_point ?? Vector3.zero;
			Vector3 val2 = hit?.m_dir ?? Vector3.zero;
			Mod.logger.LogInfo((object)$"something destroyed : {__instance}");
			string text = ((object)__instance).ToString();
			if (!(text == "Rock_4(Clone) (Destructible)") && !(text == "Rock_7(Clone) (Destructible)") && !(text == "Rock_4_plains(Clone) (Destructible)"))
			{
				return;
			}
			Mod.logger.LogInfo((object)$"a rock has destroyed : {__instance}");
			Player closestPlayer = Player.GetClosestPlayer(val, 10f);
			if (!((Object)(object)closestPlayer == (Object)null))
			{
				Biome currentBiome = closestPlayer.GetCurrentBiome();
				Mod.logger.LogInfo((object)$"biome : {currentBiome}");
				float skillFactor = ((Character)closestPlayer).GetSkillFactor((SkillType)12);
				Mod.PASkillLevel = (uint)Mathf.Floor(skillFactor * 100f);
				Mod.logger.LogInfo((object)$"skill level : {Mod.PASkillLevel}");
				ItemData currentWeapon = ((Humanoid)closestPlayer).GetCurrentWeapon();
				if (!((Object)(object)currentWeapon?.m_dropPrefab == (Object)null))
				{
					OreGenerator.ProcessRock(val, ((Object)currentWeapon.m_dropPrefab).name, currentBiome);
				}
			}
		}
	}
}
namespace ModAttacksNS
{
	[HarmonyPatch(typeof(Attack))]
	public class AttackPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("SpawnOnHitTerrain")]
		private static void SpawnOnHitTerrainPostfix(Attack __instance, ref Vector3 hitPoint, ref GameObject prefab)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			if (Mod.dropFromTerrain.Value && ((Object)prefab).name == "digg")
			{
				Player closestPlayer = Player.GetClosestPlayer(hitPoint, 10f);
				ItemData currentWeapon = ((Humanoid)closestPlayer).GetCurrentWeapon();
				Biome currentBiome = closestPlayer.GetCurrentBiome();
				Mod.logger.LogInfo((object)$"biome : {currentBiome}");
				if (!((Object)(object)currentWeapon?.m_dropPrefab == (Object)null))
				{
					OreGenerator.ProcessRock(hitPoint, ((Object)currentWeapon.m_dropPrefab).name, currentBiome);
				}
			}
		}
	}
}
namespace ModVarsNS
{
	[BepInPlugin("Zorz.MoreOre", "Zorz More Ore", "1.2.0")]
	[BepInProcess("valheim.exe")]
	public class Mod : BaseUnityPlugin
	{
		internal static ConfigEntry<bool> copperDropEnabled;

		internal static ConfigEntry<uint> copperChance;

		internal static ConfigEntry<uint> copperMaxAmount;

		internal static ConfigEntry<bool> ironDropEnabled;

		internal static ConfigEntry<uint> ironMaxAmount;

		internal static ConfigEntry<uint> ironChance;

		internal static ConfigEntry<bool> tinDropEnabled;

		internal static ConfigEntry<uint> tinMaxAmount;

		internal static ConfigEntry<uint> tinChance;

		internal static ConfigEntry<bool> coalDropEnabled;

		internal static ConfigEntry<uint> coalMaxAmount;

		internal static ConfigEntry<uint> coalChance;

		internal static ConfigEntry<bool> blackmetalDropEnabled;

		internal static ConfigEntry<uint> blackmetalMaxAmount;

		internal static ConfigEntry<uint> blackmetalChance;

		internal static ConfigEntry<bool> silverDropEnabled;

		internal static ConfigEntry<uint> silverMaxAmount;

		internal static ConfigEntry<uint> silverChance;

		internal static ConfigEntry<bool> obsidianDropEnabled;

		internal static ConfigEntry<uint> obsidianMaxAmount;

		internal static ConfigEntry<uint> obsidianChance;

		internal static ConfigEntry<bool> dropOneType;

		internal static ConfigEntry<bool> dropFromTerrain;

		internal static ConfigEntry<bool> dropEverywhere;

		internal static uint PASkillLevel;

		internal static ConfigEntry<bool> dropFromSkillLevel;

		public static ManualLogSource logger = Logger.CreateLogSource("Zorz Mod");

		private readonly Harmony harmony = new Harmony("Zorz.MoreOre");

		private void Awake()
		{
			dropOneType = ((BaseUnityPlugin)this).Config.Bind<bool>("_General", "DropOneType", false, "If true, within one hit only drops one type of ore. Default is false");
			dropFromTerrain = ((BaseUnityPlugin)this).Config.Bind<bool>("_General", "DropFromTerrain", false, "If true, drop a resource from a terrain. Default is false");
			dropEverywhere = ((BaseUnityPlugin)this).Config.Bind<bool>("_General", "DropEverywhere", true, "If true, allows all ores to drop in any biome based on axe used, otherwise rocks will only drop ore in their origin biome. Default is true");
			dropFromSkillLevel = ((BaseUnityPlugin)this).Config.Bind<bool>("_General", "DropFromSkill", true, "Uses pickaxe skill to determine drop chance otherwise uses manual chance set below. Default is True");
			tinDropEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("TinDrop", "Enabled", true, "Determines whether or not the tin Drop is enabled.");
			tinChance = ((BaseUnityPlugin)this).Config.Bind<uint>("TinDrop", "Chance", 50u, "Determines a drop chance of tin in %. From 0 to 100. Default is  50%");
			tinMaxAmount = ((BaseUnityPlugin)this).Config.Bind<uint>("TinDrop", "MaxAmount", 1u, "Determines max amount of dropped tin. Default is 1");
			copperDropEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("CopperDrop", "Enabled", true, "Determines whether or not the Copper Drop is enabled.");
			copperChance = ((BaseUnityPlugin)this).Config.Bind<uint>("CopperDrop", "Chance", 45u, "Determines a drop chance of copper in %. From 0 to 100. Default is  45%");
			copperMaxAmount = ((BaseUnityPlugin)this).Config.Bind<uint>("CopperDrop", "MaxAmount", 1u, "Determines max amount of dropped copper. Default is 1");
			ironDropEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("IronDrop", "Enabled", true, "Determines whether or not the iron Drop is enabled.");
			ironChance = ((BaseUnityPlugin)this).Config.Bind<uint>("IronDrop", "Chance", 40u, "Determines a drop chance of iron in %. From 0 to 100. Default is 40%");
			ironMaxAmount = ((BaseUnityPlugin)this).Config.Bind<uint>("IronDrop", "MaxAmount", 1u, "Determines max amount of dropped iron. Default is 1");
			silverDropEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("SilverDrop", "Enabled", true, "Determines whether or not the silver Drop is enabled.");
			silverChance = ((BaseUnityPlugin)this).Config.Bind<uint>("SilverDrop", "Chance", 35u, "Determines a drop chance of silver in %. From 0 to 100. Default is 35%");
			silverMaxAmount = ((BaseUnityPlugin)this).Config.Bind<uint>("SilverDrop", "MaxAmount", 1u, "Determines max amount of dropped silver. Default is 1");
			blackmetalDropEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("BlackMetalDrop", "Enabled", true, "Determines whether or not the blackmetal Drop is enabled.");
			blackmetalChance = ((BaseUnityPlugin)this).Config.Bind<uint>("BlackMetalDrop", "Chance", 30u, "Determines a drop chance of blackmetal in %. From 0 to 100. Default is 30");
			blackmetalMaxAmount = ((BaseUnityPlugin)this).Config.Bind<uint>("BlackMetalDrop", "MaxAmount", 1u, "Determines max amount of dropped blackmetal. Default is 1");
			coalDropEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("xtra items - CoalDrop", "Enabled", false, "Determines whether or not the coal Drop is enabled.");
			coalChance = ((BaseUnityPlugin)this).Config.Bind<uint>("xtra items - CoalDrop", "Chance", 20u, "Determines a drop chance of coal in %. From 0 to 100. Default is  20%");
			coalMaxAmount = ((BaseUnityPlugin)this).Config.Bind<uint>("xtra items - CoalDrop", "MaxAmount", 2u, "Determines max amount of dropped coal. Default is 2");
			obsidianDropEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("xtra items - ObsidianDrop", "Enabled", false, "Determines whether or not the Obsidian Drop is enabled.");
			obsidianChance = ((BaseUnityPlugin)this).Config.Bind<uint>("xtra items - ObsidianDrop", "Chance", 20u, "Determines a drop chance of Obsidian in %. From 0 to 100. Default is 20%");
			obsidianMaxAmount = ((BaseUnityPlugin)this).Config.Bind<uint>("xtra items - ObsidianDrop", "MaxAmount", 2u, "Determines max amount of dropped Obsidian. Default is 2");
			harmony.PatchAll();
			logger.LogInfo((object)"loaded.");
			PrefabManager.OnVanillaPrefabsAvailable += AddClonedItems;
			PrefabManager.OnPrefabsRegistered += delegate
			{
				GameObject prefab = PrefabManager.Instance.GetPrefab("PickaxeSilver");
				if ((Object)(object)prefab != (Object)null)
				{
					prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_damages.m_pickaxe = 40f;
					prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_damages.m_pierce = 40f;
					prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_attack.m_attackStamina = 12f;
					prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxDurability = 175f;
					prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality = 4;
					prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_deflectionForce = 20f;
					prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_damagesPerLevel.m_pickaxe = 5f;
					prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_damagesPerLevel.m_pierce = 5f;
					prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_deflectionForcePerLevel = 5f;
				}
			};
		}

		private void AddClonedItems()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			ItemConfig val = new ItemConfig();
			val.Name = "Silver pickaxe";
			val.Description = "Has a chance mine Silver from Rocks";
			val.CraftingStation = "forge";
			val.AddRequirement(new RequirementConfig("Silver", 20, 10, false));
			val.AddRequirement(new RequirementConfig("FineWood", 5, 2, false));
			CustomItem val2 = new CustomItem("PickaxeSilver", "PickaxeStone", val);
			ItemManager.Instance.AddItem(val2);
			PrefabManager.OnVanillaPrefabsAvailable -= AddClonedItems;
		}
	}
}