using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ArmorBeGone")]
[assembly: AssemblyDescription("https://valheim.thunderstore.io/package/blacks7ar/ArmorBeGone/")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("blacks7ar")]
[assembly: AssemblyProduct("ArmorBeGone")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("57719271-F186-4AE6-ADF5-7AB65B20268F")]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
namespace ArmorBeGone;
[BepInPlugin("blacks7ar.ArmorBeGone", "ArmorBeGone", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(VisEquipment), "SetChestEquipped")]
public static class Patches
{
public static bool Prefix(ref VisEquipment __instance, int hash)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
if (hash == 0)
{
return true;
}
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name != "main" || (Object)(object)Player.m_localPlayer == (Object)null)
{
return false;
}
if (Input.GetKeyDown(_Hotkey.Value) && !_armorOn && ((Character)Player.m_localPlayer).TakeInput())
{
GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(hash);
if ((Object)(object)itemPrefab == (Object)null)
{
ZLog.Log((object)("Missing chest item " + hash));
return true;
}
ItemDrop component = itemPrefab.GetComponent<ItemDrop>();
if (Object.op_Implicit((Object)(object)component.m_itemData.m_shared.m_armorMaterial))
{
((Renderer)__instance.m_bodyModel).material.SetTexture("_ChestTex", component.m_itemData.m_shared.m_armorMaterial.GetTexture("_ChestTex"));
((Renderer)__instance.m_bodyModel).material.SetTexture("_ChestBumpMap", component.m_itemData.m_shared.m_armorMaterial.GetTexture("_ChestBumpMap"));
((Renderer)__instance.m_bodyModel).material.SetTexture("_ChestMetal", component.m_itemData.m_shared.m_armorMaterial.GetTexture("_ChestMetal"));
}
__instance.m_chestItemInstances = __instance.AttachArmor(hash, -1);
_armorOn = true;
return true;
}
if (Input.GetKeyDown(_Hotkey.Value) && _armorOn && ((Character)Player.m_localPlayer).TakeInput())
{
if (__instance.m_chestItemInstances == null)
{
return false;
}
foreach (GameObject chestItemInstance in __instance.m_chestItemInstances)
{
if (Object.op_Implicit((Object)(object)__instance.m_lodGroup))
{
Utils.RemoveFromLodgroup(__instance.m_lodGroup, chestItemInstance);
}
Object.Destroy((Object)(object)chestItemInstance);
}
((Renderer)__instance.m_bodyModel).material.SetTexture("_ChestTex", __instance.m_emptyBodyTexture);
((Renderer)__instance.m_bodyModel).material.SetTexture("_ChestBumpMap", (Texture)null);
((Renderer)__instance.m_bodyModel).material.SetTexture("_ChestMetal", (Texture)null);
_armorOn = false;
return false;
}
return true;
}
}
private const string modGUID = "blacks7ar.ArmorBeGone";
public const string modName = "ArmorBeGone";
public const string modAuthor = "blacks7ar";
public const string modVersion = "1.0.1";
public const string modLink = "https://valheim.thunderstore.io/package/blacks7ar/ArmorBeGone/";
private static readonly Harmony _harmony = new Harmony("blacks7ar.ArmorBeGone");
private static ConfigEntry<KeyCode> _Hotkey;
private static bool _armorOn = true;
public void Awake()
{
((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
_Hotkey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "Hotkey", (KeyCode)104, "Hotkey to press to hide the chest armor.");
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
}
}