Valheim
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Latest version
0.5.10
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v0.5.10

  • Stop Harmony type lookup spam when SeneaL UI is not installed (vanilla hotbar still works)

v0.5.9

  • Tilde only advances one row per press (no Update/OnGUI double-toggle that flickered back to row 1)
  • SeneaL hotbar is painted again in LateUpdate so SeneaL cannot overwrite the active row the same frame

v0.5.8

  • Load after SeneaL UI (soft dependency) so HotbarView exists before it is patched
  • Retry the SeneaL hook on Start if the UI assembly was not ready in Awake
  • Vanilla hotbar path is unchanged when SeneaL is not installed

v0.5.7

  • SeneaL UI hotbar now follows the active inventory row (vanilla HotkeyBar still does too)
  • Keys 1-8 remap through GetItemAt only while the hotbar is being read, so the inventory window stays on real rows
  • SeneaL extra/action/quick slots keep their own rows

v0.5.6

  • Hotkey now uses Valheim ZInput so BackQuote / ` works on 1.0
  • Old string configs that stored ` no longer leave the bind as an unreadable key
  • Extra-bar name filter no longer treats HUD parents named "equip" as extra bars

v0.5.5

  • Fixed hitch when cycling back to the first hotbar row
  • No longer scans every HotkeyBar with FindObjectsOfTypeAll and rebuilds their UI on each press
  • Extra quick-slot bars no longer share the row remap, so wrapping rows cannot recreate those UIs
  • Main hotbar keeps its existing slots instead of destroying and recreating them when a row has fewer items

v0.5.4

  • Hotkey now uses BepInEx KeyboardShortcut instead of a free-text string
  • Any Unity KeyCode works (including Keypad2), plus Ctrl/Alt/Shift combos
  • With Configuration Manager, click the hotkey field and press a key, or pick from the key dropdown
  • Existing configs that used ` keep the default BackQuote bind

v0.5.3

  • Verified against current Valheim (valheim.exe 6000.0.75f1, Steam build 26249040)
  • Removed per-frame hotbar reflection painting and the global GetItemAt patch
  • Keys 1-8 now read the active row directly; HUD uses vanilla UpdateIcons + GetBoundItems
  • Patched Inventory.GetHotbar for the 1.0 API
  • Hotkey is parsed once instead of every frame

v0.5.2

  • Updated for Valheim 1.0
  • Hotbar switch no longer moves items, so stacks cannot be overwritten
  • Keys 1-8 and the main hotbar HUD cycle inventory rows immediately
  • Extra quick-slot bars (Z / V / B) keep their own icons

v0.5.1

  • Hotbar HUD icons now follow the active row on the same frame instead of waiting for a slow inventory redraw

v0.5.0

  • Hotbar switch no longer moves items. The key only changes which inventory row keys 1-8 and the hotbar HUD use, so stacks cannot be overwritten
  • Updated for Valheim 1.0

v0.4.3

  • Updated for Valheim 1.0
  • Faster hotbar switch: items swap immediately, and the 8 hotbar icons update without rebuilding the full inventory UI

v0.4.2

  • Faster combat swap: only redraw the player item grid, not the full inventory/crafting UI

v0.4.1

  • Faster hotbar switch: refresh the inventory UI directly instead of calling Inventory.Changed, which was rebuilding recipes and build pieces

v0.4.0

  • Updated for Valheim 1.0
  • BepInEx dependency updated to denikson-BepInExPack_Valheim-5.4.2350
  • Inventory row switch now calls the 1.0 Changed(bool, bool) refresh

v0.3.0

  • Removed terminal reload
  • Added compatibility for v0.217.46
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