Decompiled source of Dryzlers More Ingots v1.0.3

ValheimMoreIngots.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ValheimMoreIngots")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ValheimMoreIngots")]
[assembly: AssemblyTitle("ValheimMoreIngots")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ValheimMoreIngots
{
	[BepInPlugin("com.dryzler.valheim.moreingots", "Dryzler's More Ingots", "1.0.3")]
	public class ValheimMOd : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Smelter), "Spawn")]
		private class Smelter_Patch
		{
			private static void Prefix(string ore, ref int stack)
			{
				Debug.Log((object)("Smelter_Patch: " + ore + ", " + stack));
				if (!(ore == "Wood"))
				{
					if (fixedIngotMultiplier.Value > 0)
					{
						stack *= fixedIngotMultiplier.Value;
					}
					else
					{
						stack += ZNet.instance.GetNrOfPlayers() - 1;
					}
				}
			}
		}

		private readonly Harmony harmony = new Harmony("com.dryzler.valheim.moreingots");

		public static ConfigEntry<int> fixedIngotMultiplier { get; private set; }

		private void Awake()
		{
			fixedIngotMultiplier = ((BaseUnityPlugin)this).Config.Bind<int>("Dryzlers More Ingots", "Fixed Multiplier", 0, "If you enter a value here, this value will be used instead of number of players.");
			harmony.PatchAll();
		}
	}
}