using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ValheimMoreIngots")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ValheimMoreIngots")]
[assembly: AssemblyTitle("ValheimMoreIngots")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ValheimMoreIngots
{
[BepInPlugin("com.dryzler.valheim.moreingots", "Dryzler's More Ingots", "1.0.3")]
public class ValheimMOd : BaseUnityPlugin
{
[HarmonyPatch(typeof(Smelter), "Spawn")]
private class Smelter_Patch
{
private static void Prefix(string ore, ref int stack)
{
Debug.Log((object)("Smelter_Patch: " + ore + ", " + stack));
if (!(ore == "Wood"))
{
if (fixedIngotMultiplier.Value > 0)
{
stack *= fixedIngotMultiplier.Value;
}
else
{
stack += ZNet.instance.GetNrOfPlayers() - 1;
}
}
}
}
private readonly Harmony harmony = new Harmony("com.dryzler.valheim.moreingots");
public static ConfigEntry<int> fixedIngotMultiplier { get; private set; }
private void Awake()
{
fixedIngotMultiplier = ((BaseUnityPlugin)this).Config.Bind<int>("Dryzlers More Ingots", "Fixed Multiplier", 0, "If you enter a value here, this value will be used instead of number of players.");
harmony.PatchAll();
}
}
}