Changelog
[1.2.2] - 2026-05-04
Fixed
- EpicMMO navbar disappearing after relog, respawn, or UI reload
Improved
- Added automatic UI reprocessing when EpicMMO canvas is recreated
- Made EpicMMO detection retry-safe (no more silent failures)
- Prevented duplicate Harmony patching
Performance
- Reduced unnecessary UI scanning and improved stability
[1.2.1] - 2026-04-24
Fixed
- Inventory XP bar default position was incorrect (
750 → -750)
- XP bar could appear completely off-screen in VR
- Now correctly positioned by default inside inventory
Improved
- More reliable behavior in large modpacks (100+ mods)
- Eliminates confusion where XP bar appeared "missing"
- No longer dependent on manual repositioning after install
[1.2.0] - 2026-04-22
Added
- Inventory XP Bar system
- Moves EpicMMO XP bar from HUD → Inventory (VR-friendly)
- Fully configurable position (X/Y) and scale
- Live toggle via config (
EnableInventoryXPBar)
- HUD fallback XP bar
- When inventory mode is disabled, XP bar returns to HUD
- Separate position + scale config for HUD mode
- VR Crit Damage Text
- Replaced EpicMMO TMP-based crit text with
VRDamageTexts
- Added black outline for improved readability in VR
- Auto-recovery system for XP bar
- XP bar rebinds automatically after:
- player death
- respawn
- UI reload
- scene transitions
Changed
- Forced
oldExpBar to always ON for compatibility with VR
- XP bar is now re-parented dynamically instead of recreated
- UI processing optimized to avoid repeated canvas processing
- Logging reduced to prevent spam and micro-stutter
Fixed
- XP bar disappearing after death or respawn
- XP bar duplicating or remaining in HUD when moved to inventory
- XP bar not updating correctly when toggling config live
- Incorrect XP bar placement when switching modes
- Crit damage text not visible in VR
- Repeated log spam: EpicMMO canvas processed for VR
Performance
- Removed continuous polling loops for XP bar detection
- Replaced with event-driven updates:
- Inventory open/close
- Player spawn
- Reduced reflection usage where possible
- Eliminated unnecessary UI reprocessing
- Improved overall VR UI stability with large mod lists
[1.0.2] - 2026-04-11
Changed
- Refactored
EpicMMOVRHUD to only apply to players
- Removed all logic related to:
- Monsters
- Creatures
- Mob level detection
DataMonsters reflection usage
- Simplified level display to a consistent format:
PlayerName [Lv X]
Fixed
- Removed unintended
"moblvl" text caused by EpicMMO mob config (MobLVLChars)
- Eliminated level conflicts between player and creature systems
Performance
- Removed expensive reflection calls for monster level lookups
- Reduced string processing and cache complexity
- Lowered overhead in VR HUD updates
[1.0.1] - Previous
Added
- Initial VR UI compatibility patch for EpicMMOSystem
- VR canvas handling for EpicMMO UI
- HUD name modification with level display
Notes
- This mod now:
- Fully supports VR UI for EpicMMO
- Moves key UI elements into VR-friendly space
- Maintains compatibility with EpicMMO core systems
- Designed for high-mod-count environments (100+ mods) with minimal overhead
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