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Decompiled source of PlayerNametagTweaks v1.0.2
PlayerNametagTweaks.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")] [assembly: AssemblyCompany("PlayerNametagTweaks")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Player nametag tweaks")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PlayerNametagTweaks")] [assembly: AssemblyTitle("PlayerNametagTweaks")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PlayerNametagTweaks { [BepInPlugin("PlayerNametagTweaks", "PlayerNametagTweaks", "1.0.2")] public class Plugin : BaseUnityPlugin { private Harmony harmony; private ConfigEntry<float> nametagDistance; private ConfigEntry<bool> scaleDownOverDistance; private ConfigEntry<bool> showNametagsWhenSneaking; private static FieldInfo playerPositionRefPointField = typeof(EnemyHud).GetField("m_refPoint", BindingFlags.Instance | BindingFlags.NonPublic); private static FieldInfo hudsDictionaryField = typeof(EnemyHud).GetField("m_huds", BindingFlags.Instance | BindingFlags.NonPublic); private static FieldInfo hudDataMainGuiField = typeof(EnemyHud).Assembly.GetType("EnemyHud+HudData").GetField("m_gui", BindingFlags.Instance | BindingFlags.Public); public static Plugin Instance { get; private set; } private void Awake() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Expected O, but got Unknown Instance = this; harmony = new Harmony("main"); harmony.PatchAll(typeof(Plugin)); nametagDistance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Nametag Distance", 64f, (ConfigDescription)null); scaleDownOverDistance = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Scale down nametag over distance", true, (ConfigDescription)null); showNametagsWhenSneaking = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Show nametag when crouching", true, new ConfigDescription("Show player nametags when they're sneaking/crouching", (AcceptableValueBase)null, new object[0])); } [HarmonyPatch(typeof(EnemyHud), "TestShow")] [HarmonyPostfix] private static void ShowCharacterHudPostfix(ref EnemyHud __instance, ref bool __result, Character c, bool isVisible) { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)c == (Object)null || !c.IsPlayer() || (!Instance.showNametagsWhenSneaking.Value && c.IsCrouching())) { return; } float num = Vector3.Distance((Vector3)playerPositionRefPointField.GetValue(__instance), ((Component)c).transform.position); if (!(num > Instance.nametagDistance.Value)) { if (Instance.scaleDownOverDistance.Value && TryGetCharacterHudData(__instance, c, out var hudData)) { HandleHudScaling(hudData, num); } __result = true; } } private static void HandleHudScaling(object hudData, float distance) { //IL_004a: Unknown result type (might be due to invalid IL or missing references) object? value = hudDataMainGuiField.GetValue(hudData); GameObject val = (GameObject)((value is GameObject) ? value : null); if (!((Object)(object)val == (Object)null)) { float num = distance / Instance.nametagDistance.Value; float num2 = 0.25f + 0.75f * (1f - num); val.transform.localScale = new Vector3(num2, num2, num2); } } private static bool TryGetCharacterHudData(EnemyHud hudController, Character character, out object hudData) { if (hudsDictionaryField.GetValue(hudController) is IDictionary dictionary) { foreach (DictionaryEntry item in dictionary) { if (item.Key != null && item.Value != null && item.Key == character) { hudData = item.Value; return hudData != null; } } } hudData = null; return false; } } internal class PluginInfo { public const string PLUGIN_GUID = "PlayerNametagTweaks"; public const string PLUGIN_NAME = "PlayerNametagTweaks"; public const string PLUGIN_VERSION = "1.0.2"; } public static class MyPluginInfo { public const string PLUGIN_GUID = "PlayerNametagTweaks"; public const string PLUGIN_NAME = "PlayerNametagTweaks"; public const string PLUGIN_VERSION = "1.0.0"; } }