Decompiled source of Better Stamina v2.1.1

BetterStamina.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BetterStamina;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("BetterStamina")]
[assembly: AssemblyDescription("Rebalances stamina system to make it more forgiving and improve the combat flow.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BetterStamina")]
[assembly: AssemblyCopyright("Copyright © bakaspaceman 2021-2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c78b697c-0617-40b5-b559-88d31b5ed1a8")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyVersion("2.0.0.0")]
internal static class StatusEffectPatches
{
	private static void UpdateStatusEffect(StatusEffect se, bool onPlayer = false)
	{
		string text = (onPlayer ? " on local player " : " in ObjectDB ");
		SE_Stats val = (SE_Stats)(object)((se is SE_Stats) ? se : null);
		if (val != null)
		{
			switch (se.m_name)
			{
			case "$se_cold_name":
				BepInPluginTemplate.DebugLog($"[{Localization.instance.Localize(se.m_name)}] Updating m_staminaRegenMultiplier{text}from {val.m_staminaRegenMultiplier} to {BetterStaminaPlugin.coldStaminaRegenMultiplier.Value}");
				val.m_staminaRegenMultiplier = BetterStaminaPlugin.coldStaminaRegenMultiplier.Value;
				break;
			case "$se_wet_name":
				BepInPluginTemplate.DebugLog($"[{Localization.instance.Localize(se.m_name)}] Updating m_staminaRegenMultiplier{text}from {val.m_staminaRegenMultiplier} to {BetterStaminaPlugin.wetStaminaRegenMultiplier.Value}");
				val.m_staminaRegenMultiplier = BetterStaminaPlugin.wetStaminaRegenMultiplier.Value;
				break;
			case "$se_rested_name":
			{
				BepInPluginTemplate.DebugLog($"[{Localization.instance.Localize(se.m_name)}] Updating m_staminaRegenMultiplier{text}from {val.m_staminaRegenMultiplier} to {BetterStaminaPlugin.restedStaminaRegenMultiplier.Value}");
				val.m_staminaRegenMultiplier = BetterStaminaPlugin.restedStaminaRegenMultiplier.Value;
				SE_Rested val2 = (SE_Rested)(object)((se is SE_Rested) ? se : null);
				BepInPluginTemplate.DebugLog($"[{Localization.instance.Localize(se.m_name)}] Updating m_TTLPerComfortLevel{text}from {val2.m_TTLPerComfortLevel} to {BetterStaminaPlugin.restedDurationPerComfortLvl.Value}");
				val2.m_TTLPerComfortLevel = BetterStaminaPlugin.restedDurationPerComfortLvl.Value;
				break;
			}
			}
		}
	}

	public static void UpdateEffects(ObjectDB __instance)
	{
		foreach (StatusEffect statusEffect in __instance.m_StatusEffects)
		{
			if (statusEffect is SE_Stats)
			{
				UpdateStatusEffect(statusEffect);
			}
		}
	}

	[HarmonyPatch(typeof(ObjectDB), "Awake")]
	[HarmonyPostfix]
	public static void ObjectDBAwake_PostFix(ObjectDB __instance)
	{
		UpdateEffects(__instance);
	}

	[HarmonyPatch(typeof(Player), "SetLocalPlayer")]
	[HarmonyPostfix]
	public static void SetLocalPlayerPostFix(Player __instance, SEMan ___m_seman)
	{
		if (!((Object)(object)__instance != (Object)null) || ___m_seman == null)
		{
			return;
		}
		foreach (StatusEffect item in (List<StatusEffect>)BetterStaminaPlugin.statusEffectsField.GetValue(___m_seman))
		{
			UpdateStatusEffect(item, onPlayer: true);
		}
	}
}
internal static class SkillPatches
{
	private static float defaultBlockStaminaDrain;

	private static float defaultSneakStaminaDrain;

	private static float defaultStaminaUsage;

	private static float defaultJumpStaminaUsage;

	[HarmonyPatch(typeof(Player), "OnSneaking")]
	[HarmonyPrefix]
	private static void OnSneaking_Prefix(Player __instance, Skills ___m_skills)
	{
		defaultSneakStaminaDrain = __instance.m_sneakStaminaDrain;
		if (!((Object)(object)Player.m_localPlayer == (Object)null) && !((Object)(object)Player.m_localPlayer != (Object)(object)__instance))
		{
			float num = EasingFunctions.GetEasingFunction(EasingFunctions.Ease.EaseOutSine)(1f, BetterStaminaPlugin.sneakMaxSkillStaminaCost.Value, ___m_skills.GetSkillFactor((SkillType)100));
			__instance.m_sneakStaminaDrain *= num;
			if (BetterStaminaPlugin.enableSkillStaminaLogging != null && BetterStaminaPlugin.enableSkillStaminaLogging.Value)
			{
				BepInPluginTemplate.DebugLog($"OnSneaking: Usage change: {defaultSneakStaminaDrain} - {__instance.m_sneakStaminaDrain}; Mathf.Lerp: {Mathf.Lerp(1f, BetterStaminaPlugin.sneakMaxSkillStaminaCost.Value, ___m_skills.GetSkillFactor((SkillType)100))}; Custom: {num}; skill: {___m_skills.GetSkillFactor((SkillType)100)};");
			}
		}
	}

	[HarmonyPatch(typeof(Player), "OnSneaking")]
	[HarmonyPostfix]
	private static void OnSneaking_PostFix(Player __instance)
	{
		if (defaultSneakStaminaDrain != 0f)
		{
			__instance.m_sneakStaminaDrain = defaultSneakStaminaDrain;
		}
	}

	[HarmonyPatch(typeof(Player), "OnJump")]
	[HarmonyPrefix]
	private static void OnJump_Prefix(Player __instance, Skills ___m_skills)
	{
		defaultJumpStaminaUsage = ((Character)__instance).m_jumpStaminaUsage;
		if (!((Object)(object)Player.m_localPlayer == (Object)null) && !((Object)(object)Player.m_localPlayer != (Object)(object)__instance))
		{
			float num = EasingFunctions.GetEasingFunction(EasingFunctions.Ease.EaseOutSine)(1f, BetterStaminaPlugin.jumpMaxSkillStaminaCost.Value, ___m_skills.GetSkillFactor((SkillType)100));
			((Character)__instance).m_jumpStaminaUsage = ((Character)__instance).m_jumpStaminaUsage * num;
			if (BetterStaminaPlugin.enableSkillStaminaLogging != null && BetterStaminaPlugin.enableSkillStaminaLogging.Value)
			{
				BepInPluginTemplate.DebugLog($"OnJump: Usage change: {defaultJumpStaminaUsage} - {((Character)__instance).m_jumpStaminaUsage}; Mathf.Lerp: {Mathf.Lerp(1f, BetterStaminaPlugin.jumpMaxSkillStaminaCost.Value, ___m_skills.GetSkillFactor((SkillType)100))}; Custom: {num}; skill: {___m_skills.GetSkillFactor((SkillType)100)};");
			}
		}
	}

	[HarmonyPatch(typeof(Player), "OnJump")]
	[HarmonyPostfix]
	private static void OnJump_PostFix(Player __instance)
	{
		if (defaultJumpStaminaUsage != 0f)
		{
			((Character)__instance).m_jumpStaminaUsage = defaultJumpStaminaUsage;
		}
	}

	[HarmonyPatch(typeof(Player), "UpdateDodge")]
	[HarmonyPrefix]
	private static void UpdateDodge_Prefix(Player __instance, Skills ___m_skills, float ___m_queuedDodgeTimer)
	{
		defaultStaminaUsage = __instance.m_dodgeStaminaUsage;
		if (!((Object)(object)Player.m_localPlayer == (Object)null) && !((Object)(object)Player.m_localPlayer != (Object)(object)__instance))
		{
			float num = EasingFunctions.GetEasingFunction(EasingFunctions.Ease.EaseOutSine)(1f, BetterStaminaPlugin.dodgeMaxSkillStaminaCost.Value, ___m_skills.GetSkillFactor((SkillType)100));
			__instance.m_dodgeStaminaUsage *= num;
			if (BetterStaminaPlugin.enableSkillStaminaLogging != null && BetterStaminaPlugin.enableSkillStaminaLogging.Value && (double)___m_queuedDodgeTimer > 0.0 && ((Character)__instance).IsOnGround() && !((Character)__instance).IsDead() && !((Character)__instance).InAttack() && !((Character)__instance).IsEncumbered() && !((Character)__instance).InDodge())
			{
				BepInPluginTemplate.DebugLog($"UpdateDoge: Usage change: {defaultStaminaUsage} - {__instance.m_dodgeStaminaUsage}; Mathf.Lerp: {Mathf.Lerp(1f, BetterStaminaPlugin.dodgeMaxSkillStaminaCost.Value, ___m_skills.GetSkillFactor((SkillType)100))}; Custom: {num}; skill: {___m_skills.GetSkillFactor((SkillType)100)};");
			}
		}
	}

	[HarmonyPatch(typeof(Player), "UpdateDodge")]
	[HarmonyPostfix]
	private static void UpdateDodge_PostFix(Player __instance)
	{
		if (defaultStaminaUsage != 0f)
		{
			__instance.m_dodgeStaminaUsage = defaultStaminaUsage;
		}
	}

	[HarmonyPatch(typeof(Humanoid), "BlockAttack")]
	[HarmonyPrefix]
	private static void BlockAttack_Prefix(Humanoid __instance)
	{
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Expected O, but got Unknown
		if (!((Object)(object)Player.m_localPlayer != (Object)null) || !((Object)(object)Player.m_localPlayer == (Object)(object)__instance))
		{
			return;
		}
		defaultBlockStaminaDrain = __instance.m_blockStaminaDrain;
		Skills val = (Skills)BetterStaminaPlugin.playerSkillsField.GetValue(Player.m_localPlayer);
		if (!((Object)(object)val == (Object)null))
		{
			float num = EasingFunctions.GetEasingFunction(EasingFunctions.Ease.EaseOutSine)(1f, BetterStaminaPlugin.blockMaxSkillStaminaCost.Value, val.GetSkillFactor((SkillType)6));
			__instance.m_blockStaminaDrain *= num;
			if (BetterStaminaPlugin.enableSkillStaminaLogging != null && BetterStaminaPlugin.enableSkillStaminaLogging.Value)
			{
				BepInPluginTemplate.DebugLog($"BlockAttack: Usage change: {defaultBlockStaminaDrain} - {__instance.m_blockStaminaDrain}; Mathf.Lerp: {Mathf.Lerp(1f, BetterStaminaPlugin.blockMaxSkillStaminaCost.Value, val.GetSkillFactor((SkillType)6))}; Custom: {num}; skill: {val.GetSkillFactor((SkillType)6)};");
			}
		}
	}

	[HarmonyPatch(typeof(Humanoid), "BlockAttack")]
	[HarmonyPostfix]
	private static void BlockAttack_PostFix(Player __instance)
	{
		if (defaultBlockStaminaDrain != 0f)
		{
			((Humanoid)__instance).m_blockStaminaDrain = defaultBlockStaminaDrain;
		}
	}

	[HarmonyPatch(typeof(Attack), "GetAttackStamina")]
	[HarmonyPrefix]
	private static bool GetStaminaUsage_Prefix(Attack __instance, Humanoid ___m_character, float ___m_attackStamina, ItemData ___m_weapon, ref float __result)
	{
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Player.m_localPlayer == (Object)null || (Object)(object)Player.m_localPlayer != (Object)(object)___m_character)
		{
			return true;
		}
		if ((double)___m_attackStamina <= 0.0)
		{
			__result = 0f;
			return false;
		}
		double num = ___m_attackStamina;
		float num2 = EasingFunctions.GetEasingFunction(EasingFunctions.Ease.EaseOutSine)(1f, BetterStaminaPlugin.weaponMaxSkillAttackStaminaCost.Value, ((Character)___m_character).GetSkillFactor(___m_weapon.m_shared.m_skillType));
		__result = (float)(num * (double)num2);
		if (BetterStaminaPlugin.enableSkillStaminaLogging != null && BetterStaminaPlugin.enableSkillStaminaLogging.Value && new StackFrame(2).GetMethod().Name.Contains("Update"))
		{
			float num3 = (float)(num * (double)(1f - BetterStaminaPlugin.weaponMaxSkillAttackStaminaCost.Value) * (double)((Character)___m_character).GetSkillFactor(___m_weapon.m_shared.m_skillType));
			float num4 = (float)(num - (double)num3);
			BepInPluginTemplate.DebugLog($"Attack.GetStaminaUsage(): Cost - {__result}; Original: {num4}; Custom: {__result}; skill: {((Character)___m_character).GetSkillFactor(___m_weapon.m_shared.m_skillType)}({___m_weapon.m_shared.m_skillType});");
		}
		return false;
	}

	[HarmonyPatch(typeof(ItemData), "GetDrawStaminaDrain")]
	[HarmonyPostfix]
	private static void GetDrawStaminaDrain_Postfix(SharedData ___m_shared, ref float __result)
	{
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		float drawStaminaDrain = ___m_shared.m_attack.m_drawStaminaDrain;
		float num = EasingFunctions.GetEasingFunction(EasingFunctions.Ease.EaseOutSine)(1f, BetterStaminaPlugin.bowMaxSkillHoldStaminaCost.Value, ((Character)Player.m_localPlayer).GetSkillFactor(___m_shared.m_skillType));
		float num2 = (__result = drawStaminaDrain * num);
		if (BetterStaminaPlugin.enableSkillStaminaLogging != null && BetterStaminaPlugin.enableSkillStaminaLogging.Value)
		{
			BepInPluginTemplate.DebugLog($"BowHoldStamina: Usage change: {drawStaminaDrain} - {num2}; Mathf.Lerp: {Mathf.Lerp(1f, BetterStaminaPlugin.bowMaxSkillHoldStaminaCost.Value, ((Character)Player.m_localPlayer).GetSkillFactor(___m_shared.m_skillType))}; Custom: {num}; skill: {((Character)Player.m_localPlayer).GetSkillFactor(___m_shared.m_skillType)};");
		}
	}

	public static float GetRunStaminaSkillFactor(float drainMax, float drainMin, float skillFactor, Player playerInst)
	{
		drainMin = BetterStaminaPlugin.runMaxSkillStaminaCost.Value;
		if ((Object)(object)Player.m_localPlayer != (Object)null && (Object)(object)Player.m_localPlayer == (Object)(object)playerInst)
		{
			if (((Humanoid)playerInst).GetCurrentWeapon() != null && !((object)((Humanoid)playerInst).GetCurrentWeapon()).Equals((object?)((Humanoid)playerInst).m_unarmedWeapon.m_itemData))
			{
				drainMin = BetterStaminaPlugin.runWithWeapMaxSkillStaminaCost.Value;
			}
			float num = EasingFunctions.GetEasingFunction(EasingFunctions.Ease.EaseOutSine)(drainMax, drainMin, skillFactor);
			if (BetterStaminaPlugin.enableSkillStaminaLogging != null && BetterStaminaPlugin.enableSkillStaminaLogging.Value)
			{
				BepInPluginTemplate.DebugLog($"RunStamina: Skill factor change: {Mathf.Lerp(drainMax, drainMin, skillFactor)} - {num}");
			}
			return num;
		}
		return Mathf.Lerp(drainMax, drainMin, skillFactor);
	}

	[HarmonyPatch(typeof(Player), "CheckRun")]
	[HarmonyTranspiler]
	private static IEnumerable<CodeInstruction> CheckRun_Transpiler(IEnumerable<CodeInstruction> instructions)
	{
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Expected O, but got Unknown
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0146: Expected O, but got Unknown
		BepInPluginTemplate.DebugTranspilerLog("######## CheckRun_Transpiler START ########");
		List<CodeInstruction> list = new List<CodeInstruction>(instructions);
		for (int i = 0; i < list.Count; i++)
		{
			CodeInstruction val = list[i];
			BepInPluginTemplate.DebugTranspilerLog($"{i} {val}");
			if (val.opcode == OpCodes.Call && ((object)val).ToString().Contains("Mathf::Lerp"))
			{
				int num = i;
				BepInPluginTemplate.DebugTranspilerLog($">>> Deleting instruction {num} {((object)list[num]).ToString()}:");
				list.RemoveAt(i);
				BepInPluginTemplate.DebugTranspilerLog($">>> Inserting instruction at {num}:");
				BepInPluginTemplate.DebugTranspilerLog("Old: " + ((object)list[num]).ToString());
				list.Insert(num, new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(SkillPatches), "GetRunStaminaSkillFactor", (Type[])null, (Type[])null)));
				BepInPluginTemplate.DebugTranspilerLog("New: " + ((object)list[num]).ToString());
				BepInPluginTemplate.DebugTranspilerLog($">>> Inserting instruction at {num}:");
				BepInPluginTemplate.DebugTranspilerLog("Old: " + ((object)list[num]).ToString());
				list.Insert(num, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
				BepInPluginTemplate.DebugTranspilerLog("New: " + ((object)list[num]).ToString());
				break;
			}
		}
		BepInPluginTemplate.DebugTranspilerLog("");
		BepInPluginTemplate.DebugTranspilerLog("#############################################################");
		BepInPluginTemplate.DebugTranspilerLog($"######## MODIFIED INSTRUCTIONS - {list.Count} ########");
		BepInPluginTemplate.DebugTranspilerLog("#############################################################");
		BepInPluginTemplate.DebugTranspilerLog("");
		for (int j = 0; j < list.Count; j++)
		{
			CodeInstruction arg = list[j];
			BepInPluginTemplate.DebugTranspilerLog($"{j} {arg}");
		}
		BepInPluginTemplate.DebugTranspilerLog("######## CheckRun_Transpiler END ########");
		BepInPluginTemplate.DebugTranspilerLog("");
		return list;
	}

	public static float GetSwimmingStaminaDrain(float drainMax, float drainMin, float skillFactor, Player playerInst)
	{
		if ((Object)(object)Player.m_localPlayer != (Object)null && (Object)(object)Player.m_localPlayer == (Object)(object)playerInst)
		{
			float num = EasingFunctions.GetEasingFunction(EasingFunctions.Ease.EaseOutSine)(BetterStaminaPlugin.swimMaxStaminaCost.Value, BetterStaminaPlugin.swimMinStaminaCost.Value, skillFactor);
			if (BetterStaminaPlugin.enableSkillStaminaLogging != null && BetterStaminaPlugin.enableSkillStaminaLogging.Value)
			{
				BepInPluginTemplate.DebugLog($"SwimStamina: Usage change: {Mathf.Lerp(drainMax, drainMin, skillFactor)} - {num}; skill: {((Character)playerInst).GetSkillFactor((SkillType)103)};");
			}
			return num;
		}
		return Mathf.Lerp(drainMax, drainMin, skillFactor);
	}

	[HarmonyPatch(typeof(Player), "OnSwimming")]
	[HarmonyTranspiler]
	private static IEnumerable<CodeInstruction> OnSwimming_Transpiler(IEnumerable<CodeInstruction> instructions)
	{
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Expected O, but got Unknown
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0146: Expected O, but got Unknown
		BepInPluginTemplate.DebugTranspilerLog("######## OnSwimming_Transpiler START ########");
		List<CodeInstruction> list = new List<CodeInstruction>(instructions);
		for (int i = 0; i < list.Count; i++)
		{
			CodeInstruction val = list[i];
			BepInPluginTemplate.DebugTranspilerLog($"{i} {val}");
			if (val.opcode == OpCodes.Call && ((object)val).ToString().Contains("Mathf::Lerp"))
			{
				int num = i;
				BepInPluginTemplate.DebugTranspilerLog($">>> Deleting instruction {num} {((object)list[num]).ToString()}:");
				list.RemoveAt(i);
				BepInPluginTemplate.DebugTranspilerLog($">>> Inserting instruction at {num}:");
				BepInPluginTemplate.DebugTranspilerLog("Old: " + ((object)list[num]).ToString());
				list.Insert(num, new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(SkillPatches), "GetSwimmingStaminaDrain", (Type[])null, (Type[])null)));
				BepInPluginTemplate.DebugTranspilerLog("New: " + ((object)list[num]).ToString());
				BepInPluginTemplate.DebugTranspilerLog($">>> Inserting instruction at {num}:");
				BepInPluginTemplate.DebugTranspilerLog("Old: " + ((object)list[num]).ToString());
				list.Insert(num, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
				BepInPluginTemplate.DebugTranspilerLog("New: " + ((object)list[num]).ToString());
				break;
			}
		}
		BepInPluginTemplate.DebugTranspilerLog("");
		BepInPluginTemplate.DebugTranspilerLog("#############################################################");
		BepInPluginTemplate.DebugTranspilerLog($"######## MODIFIED INSTRUCTIONS - {list.Count} ########");
		BepInPluginTemplate.DebugTranspilerLog("#############################################################");
		BepInPluginTemplate.DebugTranspilerLog("");
		for (int j = 0; j < list.Count; j++)
		{
			CodeInstruction arg = list[j];
			BepInPluginTemplate.DebugTranspilerLog($"{j} {arg}");
		}
		BepInPluginTemplate.DebugTranspilerLog("######## OnSwimming_Transpiler END ########");
		BepInPluginTemplate.DebugTranspilerLog("");
		return list;
	}
}
internal static class GeneralStaminaPatches
{
	private static float defaultEncumberedStaminaDrain;

	private static void UpdateEncumberedStaminaDrain(Player __instance)
	{
		if (BetterStaminaPlugin.removeEncumberedStaminaDrain.Value)
		{
			if (defaultEncumberedStaminaDrain == 0f)
			{
				defaultEncumberedStaminaDrain = __instance.m_encumberedStaminaDrain;
			}
			__instance.m_encumberedStaminaDrain = 0f;
		}
		else if (defaultEncumberedStaminaDrain != 0f)
		{
			__instance.m_encumberedStaminaDrain = defaultEncumberedStaminaDrain;
			defaultEncumberedStaminaDrain = 0f;
		}
	}

	private static float CalculateNewStamina(Player __instance, bool ___m_wallRunning, float ___m_staminaRegen, float ___m_stamina, SEMan ___m_seman, ref float ___m_staminaRegenTimer, float dt)
	{
		float num = 1f;
		if (((Character)__instance).IsBlocking())
		{
			num *= 0.8f;
		}
		if (((((Character)__instance).IsSwimming() && !((Character)__instance).IsOnGround()) || ((Character)__instance).InAttack() || ((Character)__instance).InDodge() || ___m_wallRunning) | ((Character)__instance).IsEncumbered())
		{
			num = 0f;
		}
		float maxStamina = ((Character)__instance).GetMaxStamina();
		float num2 = (float)(1.0 - (double)___m_stamina / (double)maxStamina);
		float num3 = (___m_staminaRegen + num2 * ___m_staminaRegen * __instance.m_staminaRegenTimeMultiplier) * num;
		float num4 = 1f;
		___m_seman.ModifyStaminaRegen(ref num4);
		float num5 = num3 * num4;
		___m_staminaRegenTimer -= dt;
		float num6 = ___m_stamina;
		if ((double)___m_stamina < (double)maxStamina && (double)___m_staminaRegenTimer <= 0.0)
		{
			num6 = Mathf.Min(maxStamina, ___m_stamina + num5 * dt);
		}
		float num7 = num6 - ___m_stamina;
		if (Mathf.Abs(num7) > 0f)
		{
			BepInPluginTemplate.DebugLog($"StaminaChangeThisFrame: {num5}(dt-{num7}), base regen - {___m_staminaRegen}; activity mult - {num}; base mult - {__instance.m_staminaRegenTimeMultiplier}; missing mult - {num2}; SE mult - {num4}");
		}
		return num6;
	}

	[HarmonyPatch(typeof(Player), "UpdateStats", new Type[] { typeof(float) })]
	[HarmonyPrefix]
	private static void UpdateStats_Prefix(Player __instance, float dt, SEMan ___m_seman, bool ___m_wallRunning, float ___m_staminaRegen, float ___m_stamina, float ___m_staminaRegenTimer)
	{
		UpdateEncumberedStaminaDrain(__instance);
		__instance.m_staminaRegenTimeMultiplier = ((((Humanoid)__instance).GetCurrentWeapon() != null && !((object)((Humanoid)__instance).GetCurrentWeapon()).Equals((object?)((Humanoid)__instance).m_unarmedWeapon.m_itemData)) ? BetterStaminaPlugin.staminaRegenRateMultiplierWithWeapons.Value : BetterStaminaPlugin.staminaRegenRateMultiplier.Value);
		__instance.m_staminaRegenDelay = BetterStaminaPlugin.staminaRegenDelay.Value;
		if (BetterStaminaPlugin.enableStaminaRegenLogging != null && BetterStaminaPlugin.enableStaminaRegenLogging.Value)
		{
			CalculateNewStamina(__instance, ___m_wallRunning, ___m_staminaRegen, ___m_stamina, ___m_seman, ref ___m_staminaRegenTimer, dt);
		}
	}
}
internal static class DebugStaminaPatches
{
	[HarmonyPatch(typeof(Player), "UseStamina")]
	[HarmonyPrefix]
	private static void UseStamina_Prefix(Player __instance, ref float __state, ref float ___m_stamina)
	{
		__state = ___m_stamina;
	}

	[HarmonyPatch(typeof(Player), "UseStamina")]
	[HarmonyPostfix]
	private static void UseStamina_Postfix(Player __instance, float __state, ref float ___m_stamina)
	{
		if (BetterStaminaPlugin.enableStaminaLogging != null && BetterStaminaPlugin.enableStaminaLogging.Value && ___m_stamina - __state != 0f)
		{
			BepInPluginTemplate.DebugLog($"UseStamina(): source - {new StackFrame(2).GetMethod().Name}; change - {___m_stamina - __state}");
		}
	}
}
internal static class ToolsPatches
{
	[HarmonyPatch(typeof(Player), "UseStamina")]
	[HarmonyPrefix]
	private static bool UseStamina_Prefix(Player __instance, ref float v)
	{
		if (((Humanoid)__instance).GetCurrentWeapon() != null)
		{
			string name = new StackFrame(2).GetMethod().Name;
			if ((name.Contains("Repair") || name.Contains("UpdatePlacement")) && BetterStaminaPlugin.removeToolStaminaCost.Value)
			{
				return false;
			}
		}
		return true;
	}
}
public class BepInPluginTemplate : BaseUnityPlugin
{
	public enum LogMessageType
	{
		LogInfo,
		LogMessage,
		LogDebug,
		LogWarning,
		LogError,
		LogFatal
	}

	public static ConfigEntry<bool> enableLogging;

	public static ConfigEntry<bool> enableTranspilerLogging;

	protected BepInPlugin BepInAttr { get; set; }

	protected static Harmony harmonyInst { get; set; }

	protected static BepInPluginTemplate modInst { get; set; }

	protected static ManualLogSource Logger { get; set; }

	public static void DebugTranspilerLog(object message, LogMessageType msgType = LogMessageType.LogInfo)
	{
		DebugLog(message, msgType, transpilerlogs: true);
	}

	public static void DebugLog(object message, LogMessageType msgType = LogMessageType.LogInfo, bool transpilerlogs = false)
	{
		if (enableLogging != null && enableLogging.Value && (!transpilerlogs || enableTranspilerLogging == null || enableTranspilerLogging.Value))
		{
			switch (msgType)
			{
			case LogMessageType.LogMessage:
				Logger.LogMessage(message);
				break;
			case LogMessageType.LogDebug:
				Logger.LogDebug(message);
				break;
			case LogMessageType.LogWarning:
				Logger.LogWarning(message);
				break;
			case LogMessageType.LogError:
				Logger.LogError(message);
				break;
			case LogMessageType.LogFatal:
				Logger.LogFatal(message);
				break;
			default:
				Logger.LogInfo(message);
				break;
			}
		}
	}

	public static void PrintOutInstructions(List<CodeInstruction> instructions)
	{
		DebugTranspilerLog("");
		DebugTranspilerLog("#############################################################");
		DebugTranspilerLog($"######## MODIFIED INSTRUCTIONS - {instructions.Count} ########");
		DebugTranspilerLog("#############################################################");
		DebugTranspilerLog("");
		for (int i = 0; i < instructions.Count; i++)
		{
			CodeInstruction arg = instructions[i];
			DebugTranspilerLog($"{i} {arg}");
		}
	}

	protected virtual void Awake()
	{
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Expected O, but got Unknown
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Expected O, but got Unknown
		modInst = this;
		BepInAttr = (BepInPlugin)Attribute.GetCustomAttribute(((object)this).GetType(), typeof(BepInPlugin));
		Logger = Logger.CreateLogSource(BepInAttr.Name);
		harmonyInst = new Harmony(BepInAttr.GUID);
		DebugLog("Loading..");
	}

	protected virtual void OnDestroy()
	{
		if (harmonyInst != null)
		{
			harmonyInst.UnpatchSelf();
		}
		DebugLog("Unloading..");
		Logger.Sources.Remove((ILogSource)(object)Logger);
	}
}
internal static class BepInExHelpers
{
	public static ObjectDB FindObjectDB()
	{
		GameObject val = GameObject.Find("_GameMain");
		if ((Object)(object)val != (Object)null)
		{
			ObjectDB component = val.GetComponent<ObjectDB>();
			if ((Object)(object)component != (Object)null)
			{
				return component;
			}
		}
		return null;
	}
}
public static class MathUtils
{
	public static string ColorRGBToHexString(int r, int g, int b)
	{
		return $"#{r:X2}{g:X2}{b:X2}";
	}

	public static float ConvertRange(float originalStart, float originalEnd, float newStart, float newEnd, float value)
	{
		double num = (double)(newEnd - newStart) / (double)(originalEnd - originalStart);
		return (float)((double)newStart + (double)(value - originalStart) * num);
	}

	public static float Clamp(float value, float min, float max)
	{
		if (!(value < min))
		{
			if (!(value > max))
			{
				return value;
			}
			return max;
		}
		return min;
	}
}
public static class EasingFunctions
{
	public enum Ease
	{
		EaseInQuad,
		EaseOutQuad,
		EaseInOutQuad,
		EaseInCubic,
		EaseOutCubic,
		EaseInOutCubic,
		EaseInQuart,
		EaseOutQuart,
		EaseInOutQuart,
		EaseInQuint,
		EaseOutQuint,
		EaseInOutQuint,
		EaseInSine,
		EaseOutSine,
		EaseInOutSine,
		EaseInExpo,
		EaseOutExpo,
		EaseInOutExpo,
		EaseInCirc,
		EaseOutCirc,
		EaseInOutCirc,
		Linear,
		Spring,
		EaseInBounce,
		EaseOutBounce,
		EaseInOutBounce,
		EaseInBack,
		EaseOutBack,
		EaseInOutBack,
		EaseInElastic,
		EaseOutElastic,
		EaseInOutElastic
	}

	public delegate float Function(float s, float e, float v);

	private const float NATURAL_LOG_OF_2 = 0.6931472f;

	public static float Linear(float start, float end, float value)
	{
		return Mathf.Lerp(start, end, value);
	}

	public static float Spring(float start, float end, float value)
	{
		value = Mathf.Clamp01(value);
		value = (Mathf.Sin(value * (float)Math.PI * (0.2f + 2.5f * value * value * value)) * Mathf.Pow(1f - value, 2.2f) + value) * (1f + 1.2f * (1f - value));
		return start + (end - start) * value;
	}

	public static float EaseInQuad(float start, float end, float value)
	{
		end -= start;
		return end * value * value + start;
	}

	public static float EaseOutQuad(float start, float end, float value)
	{
		end -= start;
		return (0f - end) * value * (value - 2f) + start;
	}

	public static float EaseInOutQuad(float start, float end, float value)
	{
		value /= 0.5f;
		end -= start;
		if (value < 1f)
		{
			return end * 0.5f * value * value + start;
		}
		value -= 1f;
		return (0f - end) * 0.5f * (value * (value - 2f) - 1f) + start;
	}

	public static float EaseInCubic(float start, float end, float value)
	{
		end -= start;
		return end * value * value * value + start;
	}

	public static float EaseOutCubic(float start, float end, float value)
	{
		value -= 1f;
		end -= start;
		return end * (value * value * value + 1f) + start;
	}

	public static float EaseInOutCubic(float start, float end, float value)
	{
		value /= 0.5f;
		end -= start;
		if (value < 1f)
		{
			return end * 0.5f * value * value * value + start;
		}
		value -= 2f;
		return end * 0.5f * (value * value * value + 2f) + start;
	}

	public static float EaseInQuart(float start, float end, float value)
	{
		end -= start;
		return end * value * value * value * value + start;
	}

	public static float EaseOutQuart(float start, float end, float value)
	{
		value -= 1f;
		end -= start;
		return (0f - end) * (value * value * value * value - 1f) + start;
	}

	public static float EaseInOutQuart(float start, float end, float value)
	{
		value /= 0.5f;
		end -= start;
		if (value < 1f)
		{
			return end * 0.5f * value * value * value * value + start;
		}
		value -= 2f;
		return (0f - end) * 0.5f * (value * value * value * value - 2f) + start;
	}

	public static float EaseInQuint(float start, float end, float value)
	{
		end -= start;
		return end * value * value * value * value * value + start;
	}

	public static float EaseOutQuint(float start, float end, float value)
	{
		value -= 1f;
		end -= start;
		return end * (value * value * value * value * value + 1f) + start;
	}

	public static float EaseInOutQuint(float start, float end, float value)
	{
		value /= 0.5f;
		end -= start;
		if (value < 1f)
		{
			return end * 0.5f * value * value * value * value * value + start;
		}
		value -= 2f;
		return end * 0.5f * (value * value * value * value * value + 2f) + start;
	}

	public static float EaseInSine(float start, float end, float value)
	{
		end -= start;
		return (0f - end) * Mathf.Cos(value * ((float)Math.PI / 2f)) + end + start;
	}

	public static float EaseOutSine(float start, float end, float value)
	{
		end -= start;
		return end * Mathf.Sin(value * ((float)Math.PI / 2f)) + start;
	}

	public static float EaseInOutSine(float start, float end, float value)
	{
		end -= start;
		return (0f - end) * 0.5f * (Mathf.Cos((float)Math.PI * value) - 1f) + start;
	}

	public static float EaseInExpo(float start, float end, float value)
	{
		end -= start;
		return end * Mathf.Pow(2f, 10f * (value - 1f)) + start;
	}

	public static float EaseOutExpo(float start, float end, float value)
	{
		end -= start;
		return end * (0f - Mathf.Pow(2f, -10f * value) + 1f) + start;
	}

	public static float EaseInOutExpo(float start, float end, float value)
	{
		value /= 0.5f;
		end -= start;
		if (value < 1f)
		{
			return end * 0.5f * Mathf.Pow(2f, 10f * (value - 1f)) + start;
		}
		value -= 1f;
		return end * 0.5f * (0f - Mathf.Pow(2f, -10f * value) + 2f) + start;
	}

	public static float EaseInCirc(float start, float end, float value)
	{
		end -= start;
		return (0f - end) * (Mathf.Sqrt(1f - value * value) - 1f) + start;
	}

	public static float EaseOutCirc(float start, float end, float value)
	{
		value -= 1f;
		end -= start;
		return end * Mathf.Sqrt(1f - value * value) + start;
	}

	public static float EaseInOutCirc(float start, float end, float value)
	{
		value /= 0.5f;
		end -= start;
		if (value < 1f)
		{
			return (0f - end) * 0.5f * (Mathf.Sqrt(1f - value * value) - 1f) + start;
		}
		value -= 2f;
		return end * 0.5f * (Mathf.Sqrt(1f - value * value) + 1f) + start;
	}

	public static float EaseInBounce(float start, float end, float value)
	{
		end -= start;
		float num = 1f;
		return end - EaseOutBounce(0f, end, num - value) + start;
	}

	public static float EaseOutBounce(float start, float end, float value)
	{
		value /= 1f;
		end -= start;
		if (value < 0.36363637f)
		{
			return end * (7.5625f * value * value) + start;
		}
		if (value < 0.72727275f)
		{
			value -= 0.54545456f;
			return end * (7.5625f * value * value + 0.75f) + start;
		}
		if ((double)value < 0.9090909090909091)
		{
			value -= 0.8181818f;
			return end * (7.5625f * value * value + 0.9375f) + start;
		}
		value -= 21f / 22f;
		return end * (7.5625f * value * value + 63f / 64f) + start;
	}

	public static float EaseInOutBounce(float start, float end, float value)
	{
		end -= start;
		float num = 1f;
		if (value < num * 0.5f)
		{
			return EaseInBounce(0f, end, value * 2f) * 0.5f + start;
		}
		return EaseOutBounce(0f, end, value * 2f - num) * 0.5f + end * 0.5f + start;
	}

	public static float EaseInBack(float start, float end, float value)
	{
		end -= start;
		value /= 1f;
		float num = 1.70158f;
		return end * value * value * ((num + 1f) * value - num) + start;
	}

	public static float EaseOutBack(float start, float end, float value)
	{
		float num = 1.70158f;
		end -= start;
		value -= 1f;
		return end * (value * value * ((num + 1f) * value + num) + 1f) + start;
	}

	public static float EaseInOutBack(float start, float end, float value)
	{
		float num = 1.70158f;
		end -= start;
		value /= 0.5f;
		if (value < 1f)
		{
			num *= 1.525f;
			return end * 0.5f * (value * value * ((num + 1f) * value - num)) + start;
		}
		value -= 2f;
		num *= 1.525f;
		return end * 0.5f * (value * value * ((num + 1f) * value + num) + 2f) + start;
	}

	public static float EaseInElastic(float start, float end, float value)
	{
		end -= start;
		float num = 1f;
		float num2 = num * 0.3f;
		float num3 = 0f;
		if (value == 0f)
		{
			return start;
		}
		if ((value /= num) == 1f)
		{
			return start + end;
		}
		float num4;
		if (num3 == 0f || num3 < Mathf.Abs(end))
		{
			num3 = end;
			num4 = num2 / 4f;
		}
		else
		{
			num4 = num2 / ((float)Math.PI * 2f) * Mathf.Asin(end / num3);
		}
		return 0f - num3 * Mathf.Pow(2f, 10f * (value -= 1f)) * Mathf.Sin((value * num - num4) * ((float)Math.PI * 2f) / num2) + start;
	}

	public static float EaseOutElastic(float start, float end, float value)
	{
		end -= start;
		float num = 1f;
		float num2 = num * 0.3f;
		float num3 = 0f;
		if (value == 0f)
		{
			return start;
		}
		if ((value /= num) == 1f)
		{
			return start + end;
		}
		float num4;
		if (num3 == 0f || num3 < Mathf.Abs(end))
		{
			num3 = end;
			num4 = num2 * 0.25f;
		}
		else
		{
			num4 = num2 / ((float)Math.PI * 2f) * Mathf.Asin(end / num3);
		}
		return num3 * Mathf.Pow(2f, -10f * value) * Mathf.Sin((value * num - num4) * ((float)Math.PI * 2f) / num2) + end + start;
	}

	public static float EaseInOutElastic(float start, float end, float value)
	{
		end -= start;
		float num = 1f;
		float num2 = num * 0.3f;
		float num3 = 0f;
		if (value == 0f)
		{
			return start;
		}
		if ((value /= num * 0.5f) == 2f)
		{
			return start + end;
		}
		float num4;
		if (num3 == 0f || num3 < Mathf.Abs(end))
		{
			num3 = end;
			num4 = num2 / 4f;
		}
		else
		{
			num4 = num2 / ((float)Math.PI * 2f) * Mathf.Asin(end / num3);
		}
		if (value < 1f)
		{
			return -0.5f * (num3 * Mathf.Pow(2f, 10f * (value -= 1f)) * Mathf.Sin((value * num - num4) * ((float)Math.PI * 2f) / num2)) + start;
		}
		return num3 * Mathf.Pow(2f, -10f * (value -= 1f)) * Mathf.Sin((value * num - num4) * ((float)Math.PI * 2f) / num2) * 0.5f + end + start;
	}

	public static Function GetEasingFunction(Ease easingFunction)
	{
		return easingFunction switch
		{
			Ease.EaseInQuad => EaseInQuad, 
			Ease.EaseOutQuad => EaseOutQuad, 
			Ease.EaseInOutQuad => EaseInOutQuad, 
			Ease.EaseInCubic => EaseInCubic, 
			Ease.EaseOutCubic => EaseOutCubic, 
			Ease.EaseInOutCubic => EaseInOutCubic, 
			Ease.EaseInQuart => EaseInQuart, 
			Ease.EaseOutQuart => EaseOutQuart, 
			Ease.EaseInOutQuart => EaseInOutQuart, 
			Ease.EaseInQuint => EaseInQuint, 
			Ease.EaseOutQuint => EaseOutQuint, 
			Ease.EaseInOutQuint => EaseInOutQuint, 
			Ease.EaseInSine => EaseInSine, 
			Ease.EaseOutSine => EaseOutSine, 
			Ease.EaseInOutSine => EaseInOutSine, 
			Ease.EaseInExpo => EaseInExpo, 
			Ease.EaseOutExpo => EaseOutExpo, 
			Ease.EaseInOutExpo => EaseInOutExpo, 
			Ease.EaseInCirc => EaseInCirc, 
			Ease.EaseOutCirc => EaseOutCirc, 
			Ease.EaseInOutCirc => EaseInOutCirc, 
			Ease.Linear => Linear, 
			Ease.Spring => Spring, 
			Ease.EaseInBounce => EaseInBounce, 
			Ease.EaseOutBounce => EaseOutBounce, 
			Ease.EaseInOutBounce => EaseInOutBounce, 
			Ease.EaseInBack => EaseInBack, 
			Ease.EaseOutBack => EaseOutBack, 
			Ease.EaseInOutBack => EaseInOutBack, 
			Ease.EaseInElastic => EaseInElastic, 
			Ease.EaseOutElastic => EaseOutElastic, 
			Ease.EaseInOutElastic => EaseInOutElastic, 
			_ => null, 
		};
	}
}
namespace BetterStamina;

[BepInPlugin("bakaSpaceman.BetterStamina", "Better Stamina - Hildirs Request Update", "2.1.0")]
public class BetterStaminaPlugin : BepInPluginTemplate
{
	public static ConfigEntry<bool> enableStaminaLogging;

	public static ConfigEntry<bool> enableStaminaRegenLogging;

	public static ConfigEntry<bool> enableSkillStaminaLogging;

	public static ConfigEntry<int> nexusID;

	public static ConfigEntry<bool> removeEncumberedStaminaDrain;

	public static ConfigEntry<float> staminaRegenRateMultiplier;

	public static ConfigEntry<float> staminaRegenRateMultiplierWithWeapons;

	public static ConfigEntry<float> staminaRegenDelay;

	public static ConfigEntry<bool> removeToolStaminaCost;

	public static ConfigEntry<float> runMaxSkillStaminaCost;

	public static ConfigEntry<float> runWithWeapMaxSkillStaminaCost;

	public static ConfigEntry<float> dodgeMaxSkillStaminaCost;

	public static ConfigEntry<float> jumpMaxSkillStaminaCost;

	public static ConfigEntry<float> blockMaxSkillStaminaCost;

	public static ConfigEntry<float> sneakMaxSkillStaminaCost;

	public static ConfigEntry<float> weaponMaxSkillAttackStaminaCost;

	public static ConfigEntry<float> bowMaxSkillHoldStaminaCost;

	public static ConfigEntry<float> swimMaxStaminaCost;

	public static ConfigEntry<float> swimMinStaminaCost;

	public static ConfigEntry<float> restedStaminaRegenMultiplier;

	public static ConfigEntry<float> restedDurationPerComfortLvl;

	public static ConfigEntry<float> wetStaminaRegenMultiplier;

	public static ConfigEntry<float> coldStaminaRegenMultiplier;

	public static FieldInfo playerSkillsField = typeof(Player).GetField("m_skills", BindingFlags.Instance | BindingFlags.NonPublic);

	public static FieldInfo statusEffectsField = typeof(SEMan).GetField("m_statusEffects", BindingFlags.Instance | BindingFlags.NonPublic);

	private void SetupConfig()
	{
		nexusID = ((BaseUnityPlugin)this).Config.Bind<int>("General", "NexusID", 153, "Nexus mod ID for updates");
		staminaRegenRateMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "StaminaRegenRateMod", 1.5f, "1 - Default rate, 1.5 - 50% faster rate, 0.5 - 50% slower, etc.");
		staminaRegenRateMultiplierWithWeapons = ((BaseUnityPlugin)this).Config.Bind<float>("General", "StaminaRegenRateModWithWeapons", 1.4f, "This will be used instead of StaminaRegenRateMod if player has weapons equipped. 1 - Default rate, 1.5 - 50% faster rate, 0.5 - 50% slower, etc.");
		staminaRegenDelay = ((BaseUnityPlugin)this).Config.Bind<float>("General", "StaminaRegenDelay", 1f, "Time in seconds before stamina starts regenerating. Default value - 1.");
		removeEncumberedStaminaDrain = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "RemoveEncumberedStaminaDrain", true, "Prevents stamina drain while encumbered.");
		removeToolStaminaCost = ((BaseUnityPlugin)this).Config.Bind<bool>("Tools", "RemoveToolStaminaCost", true, "Using tools to repair/build will not consume stamina.");
		runMaxSkillStaminaCost = ((BaseUnityPlugin)this).Config.Bind<float>("Skills", "RunCostAtMaxSkill", 0.4f, "The value is a percentage modifier of the default cost. 1 - default cost, < 1 - reduced cost, > 1 - increased");
		runWithWeapMaxSkillStaminaCost = ((BaseUnityPlugin)this).Config.Bind<float>("Skills", "RunWithWeaponsCostAtMaxSkill", 0.5f, "This will be used instead of RunCostModifierAtMaxSkill if player has weapons equipped. The value is a percentage modifier of the default cost. 1 - default cost, < 1 - reduced cost, > 1 - increased");
		dodgeMaxSkillStaminaCost = ((BaseUnityPlugin)this).Config.Bind<float>("Skills", "DodgeCostAtMaxSkill", 0.67f, "The value is a percentage modifier of the default cost. 1 - default cost, < 1 - reduced cost, > 1 - increased");
		jumpMaxSkillStaminaCost = ((BaseUnityPlugin)this).Config.Bind<float>("Skills", "JumpCostAtMaxSkill", 0.67f, "The value is a percentage modifier of the default cost. 1 - default cost, < 1 - reduced cost, > 1 - increased");
		blockMaxSkillStaminaCost = ((BaseUnityPlugin)this).Config.Bind<float>("Skills", "BlockCostAtMaxSkill", 0.67f, "The value is a percentage modifier of the default cost. 1 - default cost, < 1 - reduced cost, > 1 - increased");
		sneakMaxSkillStaminaCost = ((BaseUnityPlugin)this).Config.Bind<float>("Skills", "SneakCostAtMaxSkill", 0.67f, "The value is a percentage modifier of the default cost. 1 - default cost, < 1 - reduced cost, > 1 - increased");
		weaponMaxSkillAttackStaminaCost = ((BaseUnityPlugin)this).Config.Bind<float>("Skills", "WeaponAttackCostAtMaxSkill", 0.67f, "The value is a percentage modifier of the default cost. 1 - default cost, < 1 - reduced cost, > 1 - increased");
		bowMaxSkillHoldStaminaCost = ((BaseUnityPlugin)this).Config.Bind<float>("Skills", "HoldBowCostAtMaxSkill", 0.67f, "The value is a percentage modifier of the default cost. 1 - default cost, < 1 - reduced cost, > 1 - increased");
		swimMaxStaminaCost = ((BaseUnityPlugin)this).Config.Bind<float>("Skills", "SwimCostAtMinSkill", 6f, "Swimming stamina cost defined in units at minimum Swim skill.");
		swimMinStaminaCost = ((BaseUnityPlugin)this).Config.Bind<float>("Skills", "SwimCostAtMaxSkill", 3f, "Swimming stamina cost defined in units at maximum Swim skill.");
		coldStaminaRegenMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Status Effects", "ColdStaminaRegenModifier", 0.75f, "Vanilla value - 0.75 (25% penalty)");
		restedStaminaRegenMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Status Effects", "RestedStaminaRegenModifier", 1.5f, "Vanilla value - 2 (100% bonus)");
		restedDurationPerComfortLvl = ((BaseUnityPlugin)this).Config.Bind<float>("Status Effects", "RestedDurationIncreasePerConfortLevel", 60f, "This amount of seconds will be added to the effects duration per comfort level. Vanilla value - 60 seconds");
		wetStaminaRegenMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Status Effects", "WetStaminaRegenModifier", 0.85f, "Vanilla value - 0.85 (15% penalty)");
	}

	protected override void Awake()
	{
		base.Awake();
		SetupConfig();
		if (BepInPluginTemplate.enableLogging != null && BepInPluginTemplate.enableLogging.Value)
		{
			BepInPluginTemplate.harmonyInst.PatchAll(typeof(DebugStaminaPatches));
		}
		BepInPluginTemplate.harmonyInst.PatchAll(typeof(GeneralStaminaPatches));
		BepInPluginTemplate.harmonyInst.PatchAll(typeof(ToolsPatches));
		BepInPluginTemplate.harmonyInst.PatchAll(typeof(SkillPatches));
		BepInPluginTemplate.harmonyInst.PatchAll(typeof(StatusEffectPatches));
	}
}