Decompiled source of Rune Magic v1.1.27

RuneMagic.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.UI;
using ValheimMod.External;
using ValheimMod.External.MiniJSON;
using ValheimMod.Monobehaviours;
using ValheimMod.Monobehaviours.Runes;
using ValheimMod.Patches;
using ValheimMod.Profiling;
using ValheimMod.ScriptableObjects;
using ValheimMod.Setup;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ValheimMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ValheimMod")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a1efb0fd-0465-47c9-8041-8ba880e78354")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public class DeferredDecalSystem
{
	private static DeferredDecalSystem m_Instance;

	internal HashSet<Decal> m_DecalsDiffuse = new HashSet<Decal>();

	internal HashSet<Decal> m_DecalsNormals = new HashSet<Decal>();

	internal HashSet<Decal> m_DecalsBoth = new HashSet<Decal>();

	public static DeferredDecalSystem instance
	{
		get
		{
			if (m_Instance == null)
			{
				m_Instance = new DeferredDecalSystem();
			}
			return m_Instance;
		}
	}

	public void AddDecal(Decal d)
	{
		RemoveDecal(d);
	}

	public void RemoveDecal(Decal d)
	{
		m_DecalsDiffuse.Remove(d);
		m_DecalsNormals.Remove(d);
		m_DecalsBoth.Remove(d);
	}
}
[ExecuteInEditMode]
public class DeferredDecalRenderer : MonoBehaviour
{
	public Mesh m_CubeMesh;

	private Dictionary<Camera, CommandBuffer> m_Cameras = new Dictionary<Camera, CommandBuffer>();

	public void OnDisable()
	{
		foreach (KeyValuePair<Camera, CommandBuffer> camera in m_Cameras)
		{
			if (Object.op_Implicit((Object)(object)camera.Key))
			{
				camera.Key.RemoveCommandBuffer((CameraEvent)6, camera.Value);
			}
		}
	}

	public void OnWillRenderObject()
	{
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Expected O, but got Unknown
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0180: Unknown result type (might be due to invalid IL or missing references)
		//IL_0189: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0199: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
		if (!((Component)this).gameObject.activeInHierarchy || !((Behaviour)this).enabled)
		{
			OnDisable();
			return;
		}
		Camera current = Camera.current;
		if (!Object.op_Implicit((Object)(object)current))
		{
			return;
		}
		CommandBuffer val = null;
		if (m_Cameras.ContainsKey(current))
		{
			val = m_Cameras[current];
			val.Clear();
		}
		else
		{
			val = new CommandBuffer();
			val.name = "Deferred decals";
			m_Cameras[current] = val;
			current.AddCommandBuffer((CameraEvent)6, val);
		}
		DeferredDecalSystem instance = DeferredDecalSystem.instance;
		int num = Shader.PropertyToID("_NormalsCopy");
		val.GetTemporaryRT(num, -1, -1);
		val.Blit(RenderTargetIdentifier.op_Implicit((BuiltinRenderTextureType)12), RenderTargetIdentifier.op_Implicit(num));
		val.SetRenderTarget(RenderTargetIdentifier.op_Implicit((BuiltinRenderTextureType)10), RenderTargetIdentifier.op_Implicit((BuiltinRenderTextureType)2));
		foreach (Decal item in instance.m_DecalsDiffuse)
		{
			val.DrawMesh(m_CubeMesh, ((Component)item).transform.localToWorldMatrix, item.m_Material);
		}
		val.SetRenderTarget(RenderTargetIdentifier.op_Implicit((BuiltinRenderTextureType)12), RenderTargetIdentifier.op_Implicit((BuiltinRenderTextureType)2));
		foreach (Decal decalsNormal in instance.m_DecalsNormals)
		{
			val.DrawMesh(m_CubeMesh, ((Component)decalsNormal).transform.localToWorldMatrix, decalsNormal.m_Material);
		}
		RenderTargetIdentifier[] array = (RenderTargetIdentifier[])(object)new RenderTargetIdentifier[2]
		{
			RenderTargetIdentifier.op_Implicit((BuiltinRenderTextureType)10),
			RenderTargetIdentifier.op_Implicit((BuiltinRenderTextureType)12)
		};
		val.SetRenderTarget(array, RenderTargetIdentifier.op_Implicit((BuiltinRenderTextureType)2));
		foreach (Decal item2 in instance.m_DecalsBoth)
		{
			val.DrawMesh(m_CubeMesh, ((Component)item2).transform.localToWorldMatrix, item2.m_Material);
		}
		val.ReleaseTemporaryRT(num);
	}
}
namespace ValheimMod
{
	public class Analytics
	{
		private class AnalyticsData
		{
			private Dictionary<string, string> data = new Dictionary<string, string>();

			public string this[string key]
			{
				get
				{
					return data[key];
				}
				set
				{
					data[key] = value;
				}
			}

			public void Add(string name, string value)
			{
				if (data.ContainsKey(name))
				{
					throw new Exception("Attempting to send duplicate key: " + name);
				}
				if (name.Contains(",") || value.Contains(","))
				{
					throw new Exception("Entry " + name + ":" + value + " contains commas");
				}
				data.Add(name, value);
			}

			public bool ContainsKey(string name)
			{
				return data.ContainsKey(name);
			}

			public Dictionary<string, string> getDataForPost()
			{
				HashSet<string> hashSet = new HashSet<string>();
				string text = "";
				string text2 = "";
				List<string> list = data.Keys.OrderBy((string k) => k).ToList();
				foreach (string item in list)
				{
					text = text + item + ",";
					text2 = text2 + data[item] + ",";
					ValheimMod.DevModeLog(item + ":" + data[item]);
				}
				if (text.EndsWith(","))
				{
					text = text.Substring(0, text.Length - 1);
					text2 = text2.Substring(0, text2.Length - 1);
				}
				ValheimMod.DevModeLog("Body size (bytes): " + Encoding.UTF8.GetByteCount(text2));
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				dictionary.Add("header", text);
				dictionary.Add("body", text2);
				return dictionary;
			}
		}

		private const string PLAYER_PREFS_UUID_KEY = "runemagic-uuid";

		private readonly List<string> CONFIG_ENTRIES_TO_SEND = new List<string> { "RepairRune_HealRate", "RepairRune_EffectRadius", "runestoneMaxStoredEnergy", "runestoneSecondsToFullCharge", "runestoneUnlockNewRuneChance" };

		private Dictionary<string, int> placedRunes = new Dictionary<string, int>();

		private Dictionary<string, int> removedRunes = new Dictionary<string, int>();

		private Dictionary<string, List<string>> terminalCommandsRun = new Dictionary<string, List<string>>();

		private Dictionary<string, float> passiveRuneActiveTime = new Dictionary<string, float>();

		public bool otherPlayersConnected;

		public bool wasPvpDamageTaken;

		public HashSet<string> exceptions = new HashSet<string>();

		private Dictionary<string, string> uniqueEngravedRunesLoaded = new Dictionary<string, string>();

		public Analytics()
		{
			foreach (string analyticsPieceName in ValheimMod.getAnalyticsPieceNames())
			{
				if (!placedRunes.ContainsKey(analyticsPieceName))
				{
					placedRunes.Add(analyticsPieceName, 0);
				}
			}
			foreach (string engravedRunePrefabName in ValheimMod.getEngravedRunePrefabNames())
			{
				removedRunes.Add(engravedRunePrefabName, 0);
			}
			terminalCommandsRun.Add("discoverRune", new List<string>());
			terminalCommandsRun.Add("forgetRune", new List<string>());
			foreach (StatusEffect registeredStatusEffect in CustomContentSetupHandler.RegisteredStatusEffects)
			{
				passiveRuneActiveTime.Add(((Object)registeredStatusEffect).name, 0f);
			}
		}

		public void piecePlaced(string name)
		{
			if (placedRunes.ContainsKey(name))
			{
				placedRunes[name]++;
			}
		}

		public void engravedRuneRemoved(string name)
		{
			if (removedRunes.ContainsKey(name))
			{
				removedRunes[name]++;
			}
		}

		public void registerUniqueRune(string name, ZDO zdo)
		{
			uniqueEngravedRunesLoaded[((object)(ZDOID)(ref zdo.m_uid)).ToString()] = name;
		}

		public void terminalCommandRun(string command, string args)
		{
			if (terminalCommandsRun.ContainsKey(command))
			{
				terminalCommandsRun[command].Add(args);
			}
		}

		public void updatePassiveRuneTime(StatusEffect se, float dt)
		{
			if (passiveRuneActiveTime.ContainsKey(((Object)se).name))
			{
				passiveRuneActiveTime[((Object)se).name] += dt;
			}
		}

		public void sendAnalytics()
		{
			try
			{
				AnalyticsData analyticsData = getAnalyticsData();
				postDataAsync(ConfigLoader.getString("analytics_address"), analyticsData.getDataForPost());
			}
			catch (Exception ex)
			{
				sendErrorAnalytics(ex);
			}
			ValheimMod.analytics = new Analytics();
		}

		private void sendErrorAnalytics(Exception ex)
		{
			try
			{
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				dictionary.Add("analyticsFailure", getVersion() + " : " + getValheimVersion() + " : " + ex.ToString().Replace(',', '_'));
				postDataAsync(ConfigLoader.getString("analytics_error_address"), dictionary);
			}
			catch (Exception ex2)
			{
				ValheimMod.DevModeLog(ex2);
			}
		}

		private void postDataAsync(string address, Dictionary<string, string> data)
		{
			HttpWebRequest request = (HttpWebRequest)WebRequest.Create(address);
			request.ContentType = "application/x-www-form-urlencoded";
			request.Method = "POST";
			byte[] bytes = FormUrlEncoder.GetContentByteArray(data);
			request.BeginGetRequestStream(delegate(IAsyncResult ar)
			{
				try
				{
					Stream stream = request.EndGetRequestStream(ar);
					stream.Write(bytes, 0, bytes.Length);
					stream.Close();
					using ((HttpWebResponse)request.GetResponse())
					{
					}
				}
				catch (Exception)
				{
				}
			}, null);
		}

		private AnalyticsData getAnalyticsData()
		{
			AnalyticsData analyticsData = new AnalyticsData();
			appendPlacedAndRemovedRunes(analyticsData);
			appendUniqueEngravedRunes(analyticsData);
			appendConfigEntries(analyticsData);
			appendPassiveRuneTimes(analyticsData);
			analyticsData.Add("version", getVersion());
			analyticsData.Add("valheimVersion", getValheimVersion());
			analyticsData.Add("worldUid", getWorldUid());
			bool flag = ZNet.instance.IsServer();
			analyticsData.Add("isMultiplayerServer", toString(flag && otherPlayersConnected));
			analyticsData.Add("isMultiplayerClient", toString(!flag));
			string value = (((Object)(object)Player.m_localPlayer != (Object)null) ? toString(((Character)Player.m_localPlayer).IsPVPEnabled()) : "N/A");
			analyticsData.Add("pvp", value);
			analyticsData.Add("numRuneFocus", getRuneFocusCount().ToString());
			analyticsData.Add("uniqueId", getUniqueId());
			analyticsData.Add("pvpDmg", toString(wasPvpDamageTaken));
			analyticsData.Add("allUnlocked", toString(ConfigLoader.getBool("allRunesStartUnlocked")));
			analyticsData.Add("canopyHidden", toString(ConfigLoader.getInt("canopyRune_visualQuality") == 0));
			analyticsData.Add("canopyQuality", ConfigLoader.getInt("canopyRune_visualQuality").ToString());
			analyticsData.Add("rangeExtensionOff", toString(ConfigLoader.getBool("disableRangeExtensionForLargePieces")));
			appendEngravedRunes(analyticsData);
			analyticsData.Add("exceptions", string.Join(" +++ ", exceptions).Replace("\n", "\\n").Replace("\r", "\\r")
				.Replace(',', '_'));
			return analyticsData;
		}

		private void appendEngravedRunes(AnalyticsData holder)
		{
			foreach (string engravedRunePrefabName in ValheimMod.getEngravedRunePrefabNames())
			{
				List<ZDO> list = new List<ZDO>();
				int num = 0;
				while (!ZDOMan.instance.GetAllZDOsWithPrefabIterative(engravedRunePrefabName, list, ref num))
				{
				}
				holder.Add("worldCount-" + engravedRunePrefabName, list.Count().ToString());
			}
		}

		private void appendPlacedAndRemovedRunes(AnalyticsData holder)
		{
			foreach (string key in placedRunes.Keys)
			{
				holder.Add("placed-" + key, placedRunes[key].ToString());
			}
			foreach (string key2 in removedRunes.Keys)
			{
				holder.Add("removed-" + key2, removedRunes[key2].ToString());
			}
		}

		private void appendUniqueEngravedRunes(AnalyticsData holder)
		{
			foreach (string engravedRunePrefabName in ValheimMod.getEngravedRunePrefabNames())
			{
				holder.Add("uniqueLoaded-" + engravedRunePrefabName, "0");
			}
			foreach (string key in uniqueEngravedRunesLoaded.Keys)
			{
				string text = uniqueEngravedRunesLoaded[key];
				string text2 = "uniqueLoaded-" + text;
				if (holder.ContainsKey(text2))
				{
					holder[text2] = (int.Parse(holder[text2]) + 1).ToString();
				}
			}
		}

		private void appendConfigEntries(AnalyticsData holder)
		{
			foreach (string key in terminalCommandsRun.Keys)
			{
				holder.Add("cmd-" + key, string.Join(":", terminalCommandsRun[key]));
			}
			foreach (RunemagicPieceConfig runemagicPieceConfig in ValheimMod.runemagicPieceConfigs)
			{
				bool value = runemagicPieceConfig.isEnabled();
				holder.Add("enabled-" + runemagicPieceConfig.pieceName, toString(value));
				if (ConfigLoader.containsKey("energyCost_" + runemagicPieceConfig.pieceName))
				{
					holder.Add("energyCost-" + runemagicPieceConfig.pieceName, ConfigLoader.getString("energyCost_" + runemagicPieceConfig.pieceName));
				}
			}
			foreach (string item in CONFIG_ENTRIES_TO_SEND)
			{
				holder.Add("cfg-" + item, ConfigLoader.getString(item));
			}
		}

		private void appendPassiveRuneTimes(AnalyticsData holder)
		{
			foreach (string key in passiveRuneActiveTime.Keys)
			{
				holder.Add("passiveInUse-" + key, Mathf.RoundToInt(passiveRuneActiveTime[key]).ToString());
			}
		}

		private static string getVersion()
		{
			string text = "1.1.27";
			if (ValheimMod.PLATFORM == ValheimMod.Platform.NEXUS_MODS)
			{
				text += "-NM";
			}
			else if (ValheimMod.PLATFORM == ValheimMod.Platform.THUNDERSTORE)
			{
				text += "-TS";
			}
			if (ValheimMod.DEV_MODE)
			{
				text += "-devmode";
			}
			return text;
		}

		private string getUniqueId()
		{
			if (!PlayerPrefs.HasKey("runemagic-uuid"))
			{
				PlayerPrefs.SetString("runemagic-uuid", Guid.NewGuid().ToString());
			}
			return PlayerPrefs.GetString("runemagic-uuid");
		}

		private string toString(bool value)
		{
			if (!value)
			{
				return "f";
			}
			return "t";
		}

		private int getRuneFocusCount()
		{
			if ((Object)(object)Player.m_localPlayer == (Object)null || ((Humanoid)Player.m_localPlayer).GetInventory() == null)
			{
				return 0;
			}
			Inventory inventory = ((Humanoid)Player.m_localPlayer).GetInventory();
			return inventory.CountItems("$item_runemagic_runefocus", -1, true);
		}

		private string getValheimVersion()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				GameVersion currentVersion = Version.CurrentVersion;
				return ((object)(GameVersion)(ref currentVersion)).ToString();
			}
			catch (Exception ex)
			{
				ValheimMod.DevModeLog(ex);
			}
			return "unknown";
		}

		private string getWorldUid()
		{
			if (ZNetPatch.CurrentWorldUID != 0L)
			{
				byte[] bytes = BitConverter.GetBytes(ZNetPatch.CurrentWorldUID);
				return Convert.ToBase64String(bytes);
			}
			return "";
		}
	}
	internal class BoundingCircle
	{
		public Vector2 center;

		public float radius;

		public BoundingCircle(Vector2 center, float radius)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			this.center = center;
			this.radius = radius;
		}

		public BoundingCircle(float x, float y, float radius)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			center = new Vector2(x, y);
			this.radius = radius;
		}

		public static BoundingCircle minimumCircle(IEnumerable<Vector2> points)
		{
			HashSet<Vector2> points2 = new HashSet<Vector2>(points);
			return welzlInner(points2, new HashSet<Vector2>());
		}

		private static BoundingCircle welzlInner(HashSet<Vector2> points, HashSet<Vector2> boundary)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			if (points.Count() == 0 || boundary.Count() == 3)
			{
				return trivial(boundary);
			}
			Vector2 val = points.First();
			points.Remove(val);
			BoundingCircle boundingCircle = welzlInner(points, boundary);
			if (boundingCircle.contains(val))
			{
				points.Add(val);
				return boundingCircle;
			}
			boundary.Add(val);
			BoundingCircle result = welzlInner(points, boundary);
			points.Add(val);
			boundary.Remove(val);
			return result;
		}

		public bool contains(Vector2 p)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			float num = p.x - center.x;
			float num2 = p.y - center.y;
			return num * num + num2 * num2 < radius * radius;
		}

		public static BoundingCircle trivial(IEnumerable<Vector2> points)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			List<Vector2> list = new List<Vector2>(points);
			if (points.Count() == 3)
			{
				return trivial3(list[0], list[1], list[2]);
			}
			if (points.Count() == 2)
			{
				return trivial2(list[0], list[1]);
			}
			if (points.Count() == 1)
			{
				return new BoundingCircle(list[0], 0f);
			}
			if (points.Count() == 0)
			{
				return new BoundingCircle(0f, 0f, 0f);
			}
			throw new Exception("Can't have a trivial circle with more than 3 points: " + points.Count());
		}

		public static BoundingCircle trivial2(Vector2 a, Vector2 b)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			Vector2 val = default(Vector2);
			((Vector2)(ref val))..ctor((a.x + b.x) / 2f, (a.y + b.y) / 2f);
			float num = a.x - val.x;
			float num2 = a.y - val.y;
			float num3 = (float)Math.Sqrt(num * num + num2 * num2);
			return new BoundingCircle(val, num3);
		}

		public static BoundingCircle trivial3(Vector2 a, Vector2 b, Vector2 c)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			float num = b.x - a.x;
			float num2 = b.y - a.y;
			float num3 = c.x - a.x;
			float num4 = c.y - a.y;
			float num5 = num * (a.x + b.x) + num2 * (a.y + b.y);
			float num6 = num3 * (a.x + c.x) + num4 * (a.y + c.y);
			float num7 = 2f * (num * (c.y - b.y) - num2 * (c.x - b.x));
			float num10;
			float num11;
			if ((double)Math.Abs(num7) < 1E-06)
			{
				float num8 = Math.Min(a.x, Math.Min(b.x, c.x));
				float num9 = Math.Min(a.y, Math.Min(b.y, c.y));
				num10 = (Math.Max(a.x, Math.Max(b.x, c.x)) - num8) * 0.5f;
				num11 = (Math.Max(a.y, Math.Max(b.y, c.y)) - num9) * 0.5f;
				return new BoundingCircle(num8 + num10, num9 + num11, (float)Math.Sqrt(num10 * num10 + num11 * num11));
			}
			float num12 = (num4 * num5 - num2 * num6) / num7;
			float num13 = (num * num6 - num3 * num5) / num7;
			num10 = num12 - a.x;
			num11 = num13 - a.y;
			float num14 = (float)Math.Sqrt(num10 * num10 + num11 * num11);
			return new BoundingCircle(num12, num13, num14);
		}
	}
	public class BoundingSphere
	{
		public Vector3 center;

		public float radius;

		public BoundingSphere(Vector3 aCenter, float aRadius)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			center = aCenter;
			radius = aRadius;
		}

		public static BoundingSphere Calculate(Renderer rend)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			Bounds bounds = rend.bounds;
			Vector3 aCenter = ((Bounds)(ref bounds)).center;
			bounds = rend.bounds;
			Vector3 extents = ((Bounds)(ref bounds)).extents;
			float magnitude = ((Vector3)(ref extents)).magnitude;
			return new BoundingSphere(aCenter, magnitude);
		}

		public static BoundingSphere Calculate(GameObject obj)
		{
			Renderer[] componentsInChildren = obj.GetComponentsInChildren<Renderer>(true);
			BoundingSphere boundingSphere = null;
			Renderer[] array = componentsInChildren;
			foreach (Renderer rend in array)
			{
				if (boundingSphere == null)
				{
					boundingSphere = Calculate(rend);
					continue;
				}
				BoundingSphere boundingSphere2 = Calculate(rend);
				if (boundingSphere2.radius > boundingSphere.radius)
				{
					boundingSphere = boundingSphere2;
				}
			}
			return boundingSphere;
		}

		public static BoundingSphere Calculate(Transform xform, IEnumerable<Vector3> aPoints)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val2;
			Vector3 val;
			Vector3 val3 = (val2 = (val = Vector3.one * float.PositiveInfinity));
			Vector3 val5;
			Vector3 val4;
			Vector3 val6 = (val5 = (val4 = Vector3.one * float.NegativeInfinity));
			foreach (Vector3 aPoint in aPoints)
			{
				Vector3 val7 = xform.TransformPoint(aPoint);
				if (val7.x < val3.x)
				{
					val3 = val7;
				}
				if (val7.x > val6.x)
				{
					val6 = val7;
				}
				if (val7.y < val2.y)
				{
					val2 = val7;
				}
				if (val7.y > val5.y)
				{
					val5 = val7;
				}
				if (val7.z < val.z)
				{
					val = val7;
				}
				if (val7.z > val4.z)
				{
					val4 = val7;
				}
			}
			Vector3 val8 = val6 - val3;
			float sqrMagnitude = ((Vector3)(ref val8)).sqrMagnitude;
			val8 = val5 - val2;
			float sqrMagnitude2 = ((Vector3)(ref val8)).sqrMagnitude;
			val8 = val4 - val;
			float sqrMagnitude3 = ((Vector3)(ref val8)).sqrMagnitude;
			Vector3 val9 = val3;
			Vector3 val10 = val6;
			float num = sqrMagnitude;
			if (sqrMagnitude2 > num)
			{
				num = sqrMagnitude2;
				val9 = val2;
				val10 = val5;
			}
			if (sqrMagnitude3 > num)
			{
				val9 = val;
				val10 = val4;
			}
			Vector3 val11 = (val9 + val10) * 0.5f;
			val8 = val10 - val11;
			float num2 = ((Vector3)(ref val8)).sqrMagnitude;
			float num3 = Mathf.Sqrt(num2);
			foreach (Vector3 aPoint2 in aPoints)
			{
				Vector3 val12 = xform.TransformPoint(aPoint2);
				val8 = val12 - val11;
				float sqrMagnitude4 = ((Vector3)(ref val8)).sqrMagnitude;
				if (sqrMagnitude4 > num2)
				{
					float num4 = Mathf.Sqrt(sqrMagnitude4);
					num3 = (num3 + num4) * 0.5f;
					num2 = num3 * num3;
					float num5 = num4 - num3;
					val11 = (num3 * val11 + num5 * val12) / num4;
				}
			}
			return new BoundingSphere(val11, num3);
		}
	}
	public static class ExtensionMethods
	{
		public static StatusEffect GetStatusEffect(this ObjectDB db, string name)
		{
			return db.GetStatusEffect(StringExtensionMethods.GetStableHashCode(name));
		}

		public static TValue GetValueOrDefault<TKey, TValue>(this IDictionary<TKey, TValue> container, TKey key, TValue defaultValue)
		{
			if (!container.ContainsKey(key))
			{
				return defaultValue;
			}
			return container[key];
		}

		public static void AddToKey<TKey>(this IDictionary<TKey, int> container, TKey key, int toAdd)
		{
			container[key] = container.GetValueOrDefault(key, 0) + toAdd;
		}

		public static void AddToKey<TKey>(this IDictionary<TKey, float> container, TKey key, float toAdd)
		{
			container[key] = container.GetValueOrDefault(key, 0f) + toAdd;
		}

		public static void AddToKey<TKey>(this IDictionary<TKey, double> container, TKey key, double toAdd)
		{
			container[key] = container.GetValueOrDefault(key, 0.0) + toAdd;
		}

		public static bool ContainsRegex(this IList<string> container, string keyRegex)
		{
			Regex regex = new Regex(keyRegex);
			foreach (string item in container)
			{
				Match match = regex.Match(item);
				if (match.Success)
				{
					return true;
				}
			}
			return false;
		}

		public static void Merge(this IDictionary<string, Measurement> dict, IDictionary<string, Measurement> other)
		{
			foreach (string key in other.Keys)
			{
				if (!dict.ContainsKey(key))
				{
					dict.Add(key, other[key]);
				}
				else
				{
					dict[key].Merge(other[key]);
				}
			}
		}
	}
	internal class ColorUtils
	{
		private const byte k_MaxByteForOverexposedColor = 191;

		public static void DecomposeHdrColor(Color linearColorHdr, out Color32 baseLinearColor, out float exposure)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			baseLinearColor = Color32.op_Implicit(linearColorHdr);
			float maxColorComponent = ((Color)(ref linearColorHdr)).maxColorComponent;
			if (maxColorComponent == 0f || (maxColorComponent <= 1f && maxColorComponent >= 0.003921569f))
			{
				exposure = 0f;
				baseLinearColor.r = (byte)Mathf.RoundToInt(linearColorHdr.r * 255f);
				baseLinearColor.g = (byte)Mathf.RoundToInt(linearColorHdr.g * 255f);
				baseLinearColor.b = (byte)Mathf.RoundToInt(linearColorHdr.b * 255f);
			}
			else
			{
				float num = 191f / maxColorComponent;
				exposure = Mathf.Log(255f / num) / Mathf.Log(2f);
				baseLinearColor.r = Math.Min((byte)191, (byte)Mathf.CeilToInt(num * linearColorHdr.r));
				baseLinearColor.g = Math.Min((byte)191, (byte)Mathf.CeilToInt(num * linearColorHdr.g));
				baseLinearColor.b = Math.Min((byte)191, (byte)Mathf.CeilToInt(num * linearColorHdr.b));
			}
		}

		public static Color fromHSVVector(Vector4 vec, bool zeroToOne)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			if (!zeroToOne)
			{
				vec.x /= 360f;
				vec.y /= 100f;
				vec.z /= 100f;
				vec.w /= 100f;
			}
			Color result = Color.HSVToRGB(vec.x, vec.y, vec.z);
			result.a = vec.w;
			return result;
		}

		public static Color applyIntensity(Color color, float intensity)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			float num = Mathf.Pow(2f, intensity);
			return color * num;
		}

		public static Color fromVec(Vector4 vec)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			return new Color(vec.x, vec.y, vec.z, vec.w);
		}

		public static Texture2D duplicateTexture(Texture2D source)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			RenderTexture temporary = RenderTexture.GetTemporary(((Texture)source).width, ((Texture)source).height, 0, (RenderTextureFormat)7, (RenderTextureReadWrite)1);
			Graphics.Blit((Texture)(object)source, temporary);
			RenderTexture active = RenderTexture.active;
			RenderTexture.active = temporary;
			Texture2D val = new Texture2D(((Texture)source).width, ((Texture)source).height);
			val.ReadPixels(new Rect(0f, 0f, (float)((Texture)temporary).width, (float)((Texture)temporary).height), 0, 0);
			RenderTexture.active = active;
			RenderTexture.ReleaseTemporary(temporary);
			return val;
		}
	}
	public class DebugUtils
	{
		public static void LogIfNearPlayer(string content, Vector3 pos, float distance = 10f)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)Player.m_localPlayer == (Object)null) && Utils.DistanceSqr(((Component)Player.m_localPlayer).transform.position, pos) <= distance * distance)
			{
				Debug.Log((object)content);
			}
		}

		private static void getDebugObjectDetails()
		{
			PlayerRaycast playerRaycast = new PlayerRaycast(Player.m_localPlayer);
			if (playerRaycast.hit)
			{
				if ((Object)(object)((RaycastHit)(ref playerRaycast.hitInfo)).collider != (Object)null)
				{
					GameObject gameObject = ((Component)((RaycastHit)(ref playerRaycast.hitInfo)).collider).gameObject;
					printCompleteGameObject(gameObject);
				}
				else
				{
					Debug.Log((object)"Raycast returned true, but no hit");
				}
			}
			else
			{
				Debug.Log((object)"Raycast returned false");
			}
		}

		public static void printCompleteGameObject(GameObject obj)
		{
			while ((Object)(object)obj.transform.parent != (Object)null && !((Object)((Component)obj.transform.parent).gameObject).name.Equals("_NetSceneRoot"))
			{
				obj = ((Component)obj.transform.parent).gameObject;
			}
			printGameObjectDebugInfoHierarchy(obj, 0);
		}

		public static void printGameObjectDebugInfoHierarchy(GameObject obj, int level)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			string text = new string(' ', level * 6);
			if ((Object)(object)obj == (Object)null)
			{
				Debug.Log((object)(text + "Gameobject is null"));
				return;
			}
			printGameObjectDebugInfo(text, obj);
			if (obj.transform.childCount < 100)
			{
				foreach (Transform item in obj.transform)
				{
					Transform val = item;
					printGameObjectDebugInfoHierarchy(((Component)val).gameObject, level + 1);
				}
				return;
			}
			Debug.Log((object)$"Too many children: {obj.transform.childCount}");
		}

		public static void printGameObjectDebugInfo(string prefix, GameObject obj)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)$"{prefix}Gameobject: {((Object)obj).name}, active {obj.activeInHierarchy}, localPos {obj.transform.localPosition}, worldPos {obj.transform.position}");
			Debug.Log((object)$"{prefix}Layer: {obj.layer}, name: {LayerMask.LayerToName(obj.layer)}");
			Component[] components = obj.GetComponents(typeof(Component));
			Component[] array = components;
			foreach (Component val in array)
			{
				if (((object)val).ToString().Contains("(UnityEngine.Transform)"))
				{
					continue;
				}
				Debug.Log((object)(prefix + " Attached component: " + ((object)val).ToString()));
				Renderer val2 = (Renderer)(object)((val is Renderer) ? val : null);
				if (val2 != null)
				{
					Material[] materials = val2.materials;
					foreach (Material val3 in materials)
					{
						Debug.Log((object)(prefix + "Material " + ((Object)val3).name + " Shader: " + ((Object)val3.shader).name));
					}
				}
			}
		}

		public static void printParticleSystemDebugInfoHierarchy(GameObject obj, int level = 0)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			string text = new string(' ', level * 6);
			if ((Object)(object)obj == (Object)null)
			{
				Debug.Log((object)(text + "Gameobject is null"));
				return;
			}
			printParticleSystemDebugInfo(text, obj);
			if (obj.transform.childCount < 100)
			{
				foreach (Transform item in obj.transform)
				{
					Transform val = item;
					printParticleSystemDebugInfoHierarchy(((Component)val).gameObject, level + 1);
				}
				return;
			}
			Debug.Log((object)$"Too many children: {obj.transform.childCount}");
		}

		public static void printParticleSystemDebugInfo(string prefix, GameObject obj)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)$"{prefix}Gameobject: {((Object)obj).name}, active {obj.activeInHierarchy}, activeSelf {obj.activeSelf}");
			Debug.Log((object)$"{prefix}   localPos {obj.transform.localPosition}, worldPos {obj.transform.position}");
			Debug.Log((object)$"{prefix}   localRot {obj.transform.localEulerAngles}, worldRot {obj.transform.eulerAngles}");
			ParticleSystem[] components = obj.GetComponents<ParticleSystem>();
			ParticleSystem[] array = components;
			foreach (ParticleSystem val in array)
			{
				Debug.Log((object)$"{prefix}   playing {val.isPlaying}, paused {val.isPaused}, stopped {val.isStopped}, emitting {val.isEmitting}, alive {val.IsAlive()}");
				MainModule main = val.main;
				EmissionModule emission = val.emission;
				object[] obj2 = new object[4]
				{
					prefix,
					((MainModule)(ref main)).maxParticles,
					val.particleCount,
					null
				};
				MinMaxCurve rateOverTime = ((EmissionModule)(ref emission)).rateOverTime;
				obj2[3] = ((MinMaxCurve)(ref rateOverTime)).constant;
				Debug.Log((object)string.Format("{0}   maxParticles {1}, current# {2}, emission {3}", obj2));
				Debug.Log((object)$"{prefix}   culling {((MainModule)(ref main)).cullingMode} emissionEnabled {((EmissionModule)(ref emission)).enabled}");
			}
		}

		public static void deepObjectComparison(object a, object b)
		{
			List<string> list = new List<string>();
			foreach (PropertyDescriptor property in TypeDescriptor.GetProperties(a))
			{
				string name = property.Name;
				list.Add(name);
				object value = property.GetValue(a);
				object value2 = property.GetValue(b);
				Debug.Log((object)$"{name}: {value} | {value2}");
			}
			foreach (PropertyDescriptor property2 in TypeDescriptor.GetProperties(b))
			{
				string name2 = property2.Name;
				if (!list.Contains(name2))
				{
					object value3 = property2.GetValue(a);
					object value4 = property2.GetValue(b);
					Debug.Log((object)$"{name2}: {value3} | {value4}");
				}
			}
		}

		public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration = 5f)
		{
		}

		public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration = 5f)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			if (ValheimMod.DEV_MODE)
			{
				DrawLine(start, start + dir, color, duration);
			}
		}

		public static void DrawBounds(Bounds bounds, Color color, float duration = 5f)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			DrawBounds(bounds, color, color, color, duration);
		}

		public static void DrawBounds(Bounds bounds, Color top, Color bottom, Color sides, float duration = 5f)
		{
		}

		public static GameObject addDebugLocatorVFX(Vector3 position)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			GameObject prefabFromAssetBundle = AssetLoader.GetPrefabFromAssetBundle("vfx_DebugLocator");
			return Object.Instantiate<GameObject>(prefabFromAssetBundle, position, Quaternion.identity);
		}

		public static RaycastHit debugRaycast(Player player, bool ignoreRigidbody, int layerMask = -1)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			if (layerMask == -1)
			{
				layerMask = (int)Traverse.Create((object)player).Field("m_placeRayMask").GetValue();
			}
			Transform eye = ((Character)player).m_eye;
			float maxPlaceDistance = player.m_maxPlaceDistance;
			RaycastHit result = default(RaycastHit);
			if (Physics.Raycast(((Component)GameCamera.instance).transform.position, ((Component)GameCamera.instance).transform.forward, ref result, 50f, layerMask) && Object.op_Implicit((Object)(object)((RaycastHit)(ref result)).collider) && (ignoreRigidbody || !Object.op_Implicit((Object)(object)((RaycastHit)(ref result)).collider.attachedRigidbody)) && Vector3.Distance(eye.position, ((RaycastHit)(ref result)).point) < maxPlaceDistance)
			{
				return result;
			}
			return default(RaycastHit);
		}
	}
	internal class DecalManager
	{
		private static Dictionary<Camera, CommandBuffer> bufferMap = new Dictionary<Camera, CommandBuffer>();

		public static void registerCamera(Camera cam)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			if (!bufferMap.ContainsKey(cam))
			{
				CommandBuffer val = new CommandBuffer();
				val.name = "Deferred decals";
				bufferMap[cam] = val;
				cam.AddCommandBuffer((CameraEvent)20, val);
			}
		}

		public static CommandBuffer getBuffer(Camera cam)
		{
			return bufferMap[cam];
		}
	}
	internal class GameObjectUtils
	{
		public static ParticleSystem CopyParticleSystem(ParticleSystem original, GameObject destination)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			ParticleSystem val = GameObjectUtils.CopyComponent<ParticleSystem>(original, destination);
			ParticleSystemRenderer val2 = GameObjectUtils.CopyComponent<ParticleSystemRenderer>(((Component)original).gameObject.GetComponent<ParticleSystemRenderer>(), destination);
			CopyFields<MainModule>(original.main, val.main);
			CopyFields<EmissionModule>(original.emission, val.emission);
			CopyFields<ShapeModule>(original.shape, val.shape);
			CopyFields<VelocityOverLifetimeModule>(original.velocityOverLifetime, val.velocityOverLifetime);
			CopyFields<LimitVelocityOverLifetimeModule>(original.limitVelocityOverLifetime, val.limitVelocityOverLifetime);
			CopyFields<InheritVelocityModule>(original.inheritVelocity, val.inheritVelocity);
			CopyFields<ForceOverLifetimeModule>(original.forceOverLifetime, val.forceOverLifetime);
			CopyFields<ColorOverLifetimeModule>(original.colorOverLifetime, val.colorOverLifetime);
			CopyFields<ColorBySpeedModule>(original.colorBySpeed, val.colorBySpeed);
			CopyFields<SizeOverLifetimeModule>(original.sizeOverLifetime, val.sizeOverLifetime);
			CopyFields<SizeBySpeedModule>(original.sizeBySpeed, val.sizeBySpeed);
			CopyFields<RotationOverLifetimeModule>(original.rotationOverLifetime, val.rotationOverLifetime);
			CopyFields<RotationBySpeedModule>(original.rotationBySpeed, val.rotationBySpeed);
			CopyFields<ExternalForcesModule>(original.externalForces, val.externalForces);
			CopyFields<NoiseModule>(original.noise, val.noise);
			CopyFields<CollisionModule>(original.collision, val.collision);
			CopyFields<TriggerModule>(original.trigger, val.trigger);
			CopyFields<TextureSheetAnimationModule>(original.textureSheetAnimation, val.textureSheetAnimation);
			CopyFields<LightsModule>(original.lights, val.lights);
			CopyFields<TrailModule>(original.trails, val.trails);
			CopyFields<CustomDataModule>(original.customData, val.customData);
			return val;
		}

		public static T CopyComponent<T>(T original, GameObject destination) where T : Component
		{
			Type type = ((object)original).GetType();
			Component component = destination.GetComponent(type);
			T val = (T)(object)((component is T) ? component : null);
			if (!Object.op_Implicit((Object)(object)val))
			{
				Component obj = destination.AddComponent(type);
				val = (T)(object)((obj is T) ? obj : null);
			}
			CopyFields(original, val);
			return val;
		}

		public static void CopyFields<T>(T original, T dst)
		{
			Type type = original.GetType();
			FieldInfo[] fields = type.GetFields();
			FieldInfo[] array = fields;
			foreach (FieldInfo fieldInfo in array)
			{
				if (!fieldInfo.IsStatic)
				{
					fieldInfo.SetValue(dst, fieldInfo.GetValue(original));
				}
			}
			PropertyInfo[] properties = type.GetProperties();
			Dictionary<string, PropertyInfo> dictionary = new Dictionary<string, PropertyInfo>();
			PropertyInfo[] array2 = properties;
			foreach (PropertyInfo propertyInfo in array2)
			{
				dictionary[propertyInfo.Name] = propertyInfo;
				if (propertyInfo.CanWrite && propertyInfo.CanWrite && !(propertyInfo.Name == "name") && !(propertyInfo.Name == "material") && !(propertyInfo.Name == "materials"))
				{
					propertyInfo.SetValue(dst, propertyInfo.GetValue(original, null), null);
				}
			}
			if (dictionary.ContainsKey("material") && dictionary.ContainsKey("sharedMaterial"))
			{
				Debug.Log((object)"Setting material property");
				dictionary["material"].SetValue(dst, dictionary["sharedMaterial"].GetValue(original, null), null);
			}
			if (dictionary.ContainsKey("materials") && dictionary.ContainsKey("sharedMaterials"))
			{
				Debug.Log((object)"Setting materials property");
				dictionary["materials"].SetValue(dst, dictionary["sharedMaterials"].GetValue(original, null), null);
			}
		}

		public static GameObject copyGameObjectChain(GameObject root, GameObject leaf, GameObject attachTo = null)
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Expected O, but got Unknown
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Expected O, but got Unknown
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Expected O, but got Unknown
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_0229: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)root == (Object)(object)leaf)
			{
				GameObject val = new GameObject();
				val.transform.parent = root.transform;
				val.transform.localPosition = default(Vector3);
				val.transform.localRotation = Quaternion.identity;
				val.transform.localScale = new Vector3(1f, 1f, 1f);
				val.layer = leaf.layer;
				return val;
			}
			string name = ((Object)leaf).name;
			GameObject val2 = new GameObject(((Object)leaf).name);
			GameObject val3 = val2;
			GameObject val4 = new GameObject();
			val3.transform.parent = val4.transform;
			val3.layer = leaf.layer;
			val3.transform.localPosition = leaf.transform.localPosition;
			val3.transform.localRotation = leaf.transform.localRotation;
			val3.transform.localScale = leaf.transform.localScale;
			while ((Object)(object)leaf.transform.parent != (Object)null && (Object)(object)((Component)leaf.transform.parent).gameObject != (Object)(object)root)
			{
				leaf = ((Component)leaf.transform.parent).gameObject;
				val3 = val4;
				val4 = new GameObject();
				((Object)val3).name = ((Object)leaf).name;
				val3.layer = leaf.layer;
				val3.transform.parent = val4.transform;
				val3.transform.localPosition = leaf.transform.localPosition;
				val3.transform.localRotation = leaf.transform.localRotation;
				val3.transform.localScale = leaf.transform.localScale;
			}
			if ((Object)(object)leaf.transform.parent == (Object)null)
			{
				throw new Exception("Leaf " + name + " doesn't have " + ((Object)root).name + " in its hierarchy");
			}
			val4.transform.parent = (attachTo ?? root).transform;
			val4.layer = (attachTo ?? root).layer;
			val4.transform.localPosition = default(Vector3);
			val4.transform.localRotation = Quaternion.identity;
			val4.transform.localScale = new Vector3(1f, 1f, 1f);
			return val2;
		}
	}
	public class GradientUtils
	{
		public static void rescaleAlphaTimes(Gradient grad, float minBound, float maxBound)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			GradientAlphaKey[] alphaKeys = grad.alphaKeys;
			GradientAlphaKey[] array = (GradientAlphaKey[])(object)new GradientAlphaKey[alphaKeys.Length];
			for (int i = 0; i < alphaKeys.Length; i++)
			{
				array[i] = new GradientAlphaKey(alphaKeys[i].alpha, Mathf.Lerp(minBound, maxBound, alphaKeys[i].time));
			}
			grad.SetKeys(grad.colorKeys, array);
		}

		public static Gradient getNormalizedGradient(Material mat, Gradient grad, Color baseColor)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d8: Expected O, but got Unknown
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0215: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0418: Unknown result type (might be due to invalid IL or missing references)
			//IL_041d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0421: Unknown result type (might be due to invalid IL or missing references)
			//IL_0284: Unknown result type (might be due to invalid IL or missing references)
			//IL_028f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0296: Unknown result type (might be due to invalid IL or missing references)
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_0311: Unknown result type (might be due to invalid IL or missing references)
			//IL_0327: Unknown result type (might be due to invalid IL or missing references)
			//IL_0336: Unknown result type (might be due to invalid IL or missing references)
			//IL_0238: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Unknown result type (might be due to invalid IL or missing references)
			//IL_024b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0250: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_025c: Unknown result type (might be due to invalid IL or missing references)
			//IL_026d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0274: Unknown result type (might be due to invalid IL or missing references)
			//IL_0453: Unknown result type (might be due to invalid IL or missing references)
			//IL_0458: Unknown result type (might be due to invalid IL or missing references)
			//IL_045c: Unknown result type (might be due to invalid IL or missing references)
			//IL_04bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_04cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_04da: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_04fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0508: Unknown result type (might be due to invalid IL or missing references)
			//IL_0512: Unknown result type (might be due to invalid IL or missing references)
			//IL_05a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0536: Unknown result type (might be due to invalid IL or missing references)
			//IL_0540: Unknown result type (might be due to invalid IL or missing references)
			//IL_054a: Unknown result type (might be due to invalid IL or missing references)
			//IL_055b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0565: Unknown result type (might be due to invalid IL or missing references)
			//IL_056f: Unknown result type (might be due to invalid IL or missing references)
			//IL_057e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0585: Unknown result type (might be due to invalid IL or missing references)
			//IL_0598: Unknown result type (might be due to invalid IL or missing references)
			GradientColorKey[] colorKeys = grad.colorKeys;
			GradientAlphaKey[] alphaKeys = grad.alphaKeys;
			List<GradientColorKey> list = new List<GradientColorKey>();
			List<GradientAlphaKey> list2 = new List<GradientAlphaKey>();
			StandardShaderUtils.ParticleColorMode particleColorMode = (((Object)(object)mat != (Object)null) ? StandardShaderUtils.getColorMode(mat) : StandardShaderUtils.ParticleColorMode.Multiply);
			GradientColorKey[] array = colorKeys;
			foreach (GradientColorKey val in array)
			{
				Color color = val.color;
				switch (particleColorMode)
				{
				case StandardShaderUtils.ParticleColorMode.Multiply:
					color.r *= baseColor.r;
					color.g *= baseColor.g;
					color.b *= baseColor.b;
					break;
				case StandardShaderUtils.ParticleColorMode.Additive:
					color.r += baseColor.r;
					color.g += baseColor.g;
					color.b += baseColor.b;
					break;
				case StandardShaderUtils.ParticleColorMode.Subtractive:
					color.r = 1f - (baseColor.r - color.r);
					color.g = 1f - (baseColor.g - color.g);
					color.b = 1f - (baseColor.b - color.b);
					break;
				}
				list.Add(new GradientColorKey(color, val.time));
			}
			GradientAlphaKey[] array2 = alphaKeys;
			foreach (GradientAlphaKey val2 in array2)
			{
				list2.Add(new GradientAlphaKey(val2.alpha * baseColor.a, val2.time));
			}
			List<GradientAlphaKey> list3 = new List<GradientAlphaKey>();
			float num = 0.0001f;
			if (list.Count > 1)
			{
				GradientColorKey item = default(GradientColorKey);
				GradientColorKey item2 = default(GradientColorKey);
				for (int k = 0; k < list.Count; k++)
				{
					GradientColorKey val3 = list[k];
					if (val3.color != Color.black)
					{
						list3.Add(new GradientAlphaKey(1f, val3.time));
						continue;
					}
					if (k == 0)
					{
						list.Remove(val3);
						list.Insert(0, new GradientColorKey(getNonblackAfter(list, val3.time).color, val3.time));
						list3.Insert(0, new GradientAlphaKey(0f, val3.time));
						continue;
					}
					if (k == list.Count - 1)
					{
						list.Remove(val3);
						list.Insert(k, new GradientColorKey(getNonblackBefore(list, val3.time).color, val3.time));
						list3.Add(new GradientAlphaKey(0f, val3.time));
						continue;
					}
					list.Remove(val3);
					((GradientColorKey)(ref item))..ctor(getNonblackBefore(list, val3.time).color, Mathf.Max(0f, val3.time - num));
					((GradientColorKey)(ref item2))..ctor(getNonblackAfter(list, val3.time).color, Mathf.Min(1f, val3.time + num));
					list.Add(item);
					list.Add(item2);
					list3.Add(new GradientAlphaKey(0f, Mathf.Max(0f, val3.time - num)));
					list3.Add(new GradientAlphaKey(0f, Mathf.Min(1f, val3.time + num)));
					list.Sort((GradientColorKey x, GradientColorKey y) => x.time.CompareTo(y.time));
					k++;
				}
			}
			list2 = combineAlphas(list2, list3);
			list.Sort((GradientColorKey x, GradientColorKey y) => x.time.CompareTo(y.time));
			list2.Sort((GradientAlphaKey x, GradientAlphaKey y) => x.time.CompareTo(y.time));
			Gradient val4 = new Gradient();
			val4.SetKeys(list.ToArray(), list2.ToArray());
			HashSet<float> hashSet = new HashSet<float>();
			hashSet.Add(0f);
			hashSet.Add(1f);
			foreach (GradientColorKey item3 in list)
			{
				hashSet.Add(item3.time);
			}
			foreach (GradientAlphaKey item4 in list2)
			{
				hashSet.Add(item4.time);
			}
			List<float> list4 = new List<float>(hashSet);
			list4.Sort();
			List<GradientColorKey> list5 = new List<GradientColorKey>();
			List<GradientAlphaKey> list6 = new List<GradientAlphaKey>();
			Color val6 = default(Color);
			Color val7 = default(Color);
			foreach (float item5 in list4)
			{
				Color val5 = val4.Evaluate(item5);
				((Color)(ref val6))..ctor(val5.r * val5.a, val5.g * val5.a, val5.b * val5.a);
				float num2 = Mathf.Max(new float[3] { val6.r, val6.g, val6.b });
				float num3 = num2;
				if (num3 == 0f)
				{
					num2 = Mathf.Max(new float[3] { val5.r, val5.g, val5.b });
					list5.Add(new GradientColorKey(new Color(val5.r / num2, val5.g / num2, val5.b / num2, 1f), item5));
					list6.Add(new GradientAlphaKey(0f, item5));
				}
				else
				{
					((Color)(ref val7))..ctor(val6.r / num3, val6.g / num3, val6.b / num3, 1f);
					list5.Add(new GradientColorKey(val7, item5));
					list6.Add(new GradientAlphaKey(num3, item5));
				}
			}
			dedupeColorKeys(list5, num * 2f);
			dedupeAlphaKeys(list6, num * 2f);
			val4.SetKeys(list5.ToArray(), list6.ToArray());
			return val4;
		}

		private static List<GradientAlphaKey> combineAlphas(List<GradientAlphaKey> a, List<GradientAlphaKey> b)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Expected O, but got Unknown
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			a.Sort((GradientAlphaKey x, GradientAlphaKey y) => x.time.CompareTo(y.time));
			b.Sort((GradientAlphaKey x, GradientAlphaKey y) => x.time.CompareTo(y.time));
			Gradient val = new Gradient();
			val.SetKeys((GradientColorKey[])(object)new GradientColorKey[2]
			{
				new GradientColorKey(Color.black, 0f),
				new GradientColorKey(Color.black, 1f)
			}, a.ToArray());
			Gradient val2 = new Gradient();
			val2.SetKeys((GradientColorKey[])(object)new GradientColorKey[2]
			{
				new GradientColorKey(Color.black, 0f),
				new GradientColorKey(Color.black, 1f)
			}, b.ToArray());
			List<GradientAlphaKey> list = new List<GradientAlphaKey>();
			foreach (GradientAlphaKey item in a)
			{
				float num = item.alpha * val2.Evaluate(item.time).a;
				list.Add(new GradientAlphaKey(num, item.time));
			}
			foreach (GradientAlphaKey item2 in b)
			{
				float num2 = item2.alpha * val.Evaluate(item2.time).a;
				list.Add(new GradientAlphaKey(num2, item2.time));
			}
			list.Sort((GradientAlphaKey x, GradientAlphaKey y) => x.time.CompareTo(y.time));
			for (int i = 0; i < list.Count - 1; i++)
			{
				if (list[i].time == list[i + 1].time)
				{
					list.RemoveAt(i);
					i--;
				}
			}
			return list;
		}

		private static void dedupeColorKeys(List<GradientColorKey> keys, float timeEpsilon)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			while (keys.Count > 1 && approxEqual(keys[0].color, keys[1].color))
			{
				keys.RemoveAt(0);
			}
			while (keys.Count > 1 && approxEqual(keys[keys.Count - 1].color, keys[keys.Count - 2].color))
			{
				keys.RemoveAt(keys.Count - 1);
			}
			for (int i = 1; i < keys.Count - 1; i++)
			{
				if (approxEqual(keys[i - 1].color, keys[i].color) && approxEqual(keys[i].color, keys[i + 1].color))
				{
					keys.RemoveAt(i);
					i--;
				}
			}
			for (int j = 0; j < keys.Count - 1; j++)
			{
				if (approxEqual(keys[j].color, keys[j + 1].color) && Mathf.Abs(keys[j].time - keys[j + 1].time) < timeEpsilon)
				{
					keys.RemoveAt(j);
					j--;
				}
			}
		}

		private static bool approxEqual(Color a, Color b)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			float num = 0.04f;
			if (Mathf.Abs(a.r - b.r) < num && Mathf.Abs(a.g - b.g) < num)
			{
				return Mathf.Abs(a.b - b.b) < num;
			}
			return false;
		}

		private static void dedupeAlphaKeys(List<GradientAlphaKey> keys, float timeEpsilon)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			while (keys.Count > 1 && keys[0].alpha == keys[1].alpha)
			{
				keys.RemoveAt(0);
			}
			while (keys.Count > 1 && keys[keys.Count - 1].alpha == keys[keys.Count - 2].alpha)
			{
				keys.RemoveAt(keys.Count - 1);
			}
			for (int i = 1; i < keys.Count - 1; i++)
			{
				float num = Mathf.Lerp(keys[i - 1].alpha, keys[i + 1].alpha, Mathf.InverseLerp(keys[i - 1].time, keys[i + 1].time, keys[i].time));
				if (Mathf.Abs(num - keys[i].alpha) < 0.04f)
				{
					keys.RemoveAt(i);
					i--;
				}
			}
			for (int j = 0; j < keys.Count - 1; j++)
			{
				if (keys[j].alpha == keys[j + 1].alpha && Mathf.Abs(keys[j].time - keys[j + 1].time) < timeEpsilon)
				{
					keys.RemoveAt(j);
					j--;
				}
			}
		}

		private static GradientColorKey getNonblackBefore(List<GradientColorKey> colorKeys, float time)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			GradientColorKey val = colorKeys[0];
			for (int i = 0; i < colorKeys.Count; i++)
			{
				if (val.color == Color.black)
				{
					val = colorKeys[i];
				}
				else if (!(colorKeys[i].color == Color.black))
				{
					if (colorKeys[i].time >= time)
					{
						return val;
					}
					val = colorKeys[i];
				}
			}
			return val;
		}

		private static GradientColorKey getNonblackAfter(List<GradientColorKey> colorKeys, float time)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			GradientColorKey val = colorKeys.Last();
			for (int num = colorKeys.Count - 1; num >= 0; num--)
			{
				if (val.color == Color.black)
				{
					val = colorKeys[num];
				}
				else if (!(colorKeys[num].color == Color.black))
				{
					if (colorKeys[num].time <= time)
					{
						return val;
					}
					val = colorKeys[num];
				}
			}
			return val;
		}
	}
	internal class LayerMaskUtils
	{
		private static Dictionary<string, int> layerMap = new Dictionary<string, int>();

		public static int NameToLayer(string name)
		{
			name = name.ToLower();
			if (!layerMap.ContainsKey(name))
			{
				for (int i = 0; i < 32; i++)
				{
					layerMap[LayerMask.LayerToName(i).ToLower()] = i;
				}
			}
			return layerMap[name];
		}

		public static string LayerToName(int layerNum)
		{
			return LayerMask.LayerToName(layerNum);
		}

		public static int GetMask(params string[] layerNames)
		{
			int num = 0;
			foreach (string name in layerNames)
			{
				int num2 = NameToLayer(name);
				num += 1 << num2;
			}
			return num;
		}
	}
	internal class LocalizationManager
	{
		public static readonly string InternalTranslationFilename = "runemagic_english_translations.json";

		public static readonly string ExternalTranslationsFilename = "runemagic.json";

		private const string DEFAULT_LANGUAGE = "English";

		public static void LoadTranslations()
		{
			Dictionary<string, string> dictionary = parseJSON(AssetLoader.ReadEmbeddedResource(InternalTranslationFilename));
			addTranslationsToGame(dictionary);
			if (ValheimMod.DEV_MODE)
			{
				validateNoDuplicateTranslations(dictionary);
			}
			if (Directory.Exists(getTranslationsFolder()))
			{
				Directory.CreateDirectory(getFolderForLanguage("English"));
				File.WriteAllText(getFileForLanguage("English"), AssetLoader.ReadEmbeddedResource(InternalTranslationFilename));
				if (Localization.instance.GetSelectedLanguage() != "English" && File.Exists(getFileForLanguage(Localization.instance.GetSelectedLanguage())))
				{
					Dictionary<string, string> translations = parseJSON(File.ReadAllText(getFileForLanguage(Localization.instance.GetSelectedLanguage())));
					addTranslationsToGame(translations);
				}
			}
		}

		public static void FixPlayerKnowledge(Player player)
		{
			List<HashSet<string>> list = new List<HashSet<string>>();
			list.Add(Traverse.Create((object)player).Field("m_knownMaterial").GetValue() as HashSet<string>);
			list.Add(Traverse.Create((object)player).Field("m_knownRecipes").GetValue() as HashSet<string>);
			Dictionary<string, string> dictionary = parseJSON(AssetLoader.ReadEmbeddedResource(InternalTranslationFilename));
			foreach (HashSet<string> item in list)
			{
				foreach (KeyValuePair<string, string> item2 in dictionary)
				{
					if (item.Contains(item2.Key) || item.Contains(item2.Value))
					{
						item.Add(item2.Key);
						item.Add(item2.Value);
					}
				}
			}
			MethodInfo method = ((object)player).GetType().GetMethod("UpdateAvailablePiecesList", BindingFlags.Instance | BindingFlags.NonPublic);
			method.Invoke(player, null);
		}

		private static void validateNoDuplicateTranslations(Dictionary<string, string> englishTranslations)
		{
			HashSet<string> hashSet = new HashSet<string>();
			foreach (KeyValuePair<string, string> englishTranslation in englishTranslations)
			{
				if (hashSet.Contains(englishTranslation.Value))
				{
					throw new Exception("Found duplicate translation: " + englishTranslation.Key + ":" + englishTranslation.Value);
				}
				hashSet.Add(englishTranslation.Value);
			}
		}

		private static string getTranslationsFolder()
		{
			string pluginPath = Paths.PluginPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			return pluginPath + directorySeparatorChar + "Translations";
		}

		private static string getFolderForLanguage(string language)
		{
			string translationsFolder = getTranslationsFolder();
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			return translationsFolder + directorySeparatorChar + language;
		}

		private static string getFileForLanguage(string language)
		{
			string folderForLanguage = getFolderForLanguage(language);
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			return folderForLanguage + directorySeparatorChar + ExternalTranslationsFilename;
		}

		private static void addTranslationsToGame(Dictionary<string, string> translations)
		{
			Localization instance = Localization.instance;
			MethodInfo method = ((object)Localization.instance).GetType().GetMethod("AddWord", BindingFlags.Instance | BindingFlags.NonPublic);
			foreach (KeyValuePair<string, string> translation in translations)
			{
				string text = translation.Key;
				if (text.StartsWith("$"))
				{
					text = text.Substring(1);
				}
				method.Invoke(instance, new object[2] { text, translation.Value });
			}
		}

		private static Dictionary<string, string> parseCSV(string[] lines)
		{
			Dictionary<string, string> dictionary = new Dictionary<string, string>();
			foreach (string text in lines)
			{
				string[] array = Regex.Split(text, ", *");
				if (array.Length != 2)
				{
					Debug.LogWarning((object)("Unparsable translation entry: " + text));
				}
				else
				{
					dictionary[array[0]] = array[1];
				}
			}
			return dictionary;
		}

		private static Dictionary<string, string> parseJSON(string json)
		{
			Dictionary<string, string> dictionary = new Dictionary<string, string>();
			foreach (KeyValuePair<string, object> item in Json.Deserialize(json) as Dictionary<string, object>)
			{
				dictionary.Add(item.Key, (string)item.Value);
			}
			return dictionary;
		}
	}
	public class MathUtils
	{
		public class MeshRaycastHit
		{
			public bool hit;

			public RaycastHit closest;

			public RaycastHit farthest;
		}

		public static MeshRaycastHit findRayMeshIntersection(Ray raycast, MeshFilter[] filters)
		{
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			MeshRaycastHit meshRaycastHit = new MeshRaycastHit();
			((RaycastHit)(ref meshRaycastHit.farthest)).distance = 0f;
			((RaycastHit)(ref meshRaycastHit.closest)).distance = float.MaxValue;
			Ray ray = default(Ray);
			foreach (MeshFilter val in filters)
			{
				Mesh sharedMesh = val.sharedMesh;
				if (!sharedMesh.isReadable)
				{
					continue;
				}
				Vector3[] vertices = sharedMesh.vertices;
				Vector3[] normals = sharedMesh.normals;
				int[] triangles = sharedMesh.triangles;
				for (int j = 0; j < vertices.Length; j++)
				{
					ref Vector3 reference = ref vertices[j];
					reference += normals[j] * 0.1f;
				}
				((Ray)(ref ray))..ctor(((Component)val).transform.InverseTransformPoint(((Ray)(ref raycast)).origin), ((Component)val).transform.InverseTransformDirection(((Ray)(ref raycast)).direction));
				for (int k = 0; k < triangles.Length; k += 3)
				{
					if (IntersectRayTriangle(ray, vertices[triangles[k]], vertices[triangles[k + 1]], vertices[triangles[k + 2]], bidirectional: true, out var hit))
					{
						Vector3 val2 = ((Component)val).transform.TransformDirection(((RaycastHit)(ref hit)).normal);
						float num = ((Vector3)(ref val2)).magnitude * ((RaycastHit)(ref hit)).distance;
						if (num < ((RaycastHit)(ref meshRaycastHit.closest)).distance)
						{
							meshRaycastHit.closest = hit;
							((RaycastHit)(ref meshRaycastHit.closest)).point = ((Component)val).transform.TransformPoint(((RaycastHit)(ref hit)).point);
							((RaycastHit)(ref meshRaycastHit.closest)).distance = num;
							meshRaycastHit.hit = true;
						}
						if (num > ((RaycastHit)(ref meshRaycastHit.farthest)).distance)
						{
							meshRaycastHit.farthest = hit;
							((RaycastHit)(ref meshRaycastHit.farthest)).point = ((Component)val).transform.TransformPoint(((RaycastHit)(ref hit)).point);
							((RaycastHit)(ref meshRaycastHit.farthest)).distance = num;
							meshRaycastHit.hit = true;
						}
					}
				}
			}
			return meshRaycastHit;
		}

		public static bool IntersectRayTriangle(Ray ray, Vector3 v0, Vector3 v1, Vector3 v2, bool bidirectional, out RaycastHit hit)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: U