DeepNorthHotSprings
Enables vanilla Deep North Hot Springs with comfort level 5, Rested after one minute, and additional health regeneration.Deep North Hot Springs
A small BepInEx 5 mod that enables Valheim's three disabled vanilla Deep North Hot Spring locations:
HotSpring1HotSpring2HotSpring3
The mod preserves Iron Gate's biome, altitude, distance, terrain, spacing, group, and quantity constraints. TheDarkestHole remains disabled.
Pool effects
While a player is standing, sitting, or walking in a Hot Spring pool, the mod:
- applies Resting at comfort level 5;
- grants Rested after 60 continuous seconds, with the comfort-level-5 duration;
- regenerates an additional 2 HP per second.
Leaving the pool resets the 60-second Rested timer. An already earned Rested effect remains for its normal duration.
Build
The default build path expects Valheim at:
~/.local/share/Steam/steamapps/common/Valheim
Build with:
dotnet build DeepNorthStructures/DeepNorthStructures.csproj -c Release
For a different installation, pass the path explicitly:
dotnet build DeepNorthStructures/DeepNorthStructures.csproj -c Release \
-p:ValheimPath="/path/to/Valheim"
Install
Install with a Thunderstore-compatible mod manager, or copy DeepNorthStructures.dll into BepInEx/plugins/ on the server and on every client. Clients need the mod for the pool status effects.
No asset bundle is required because all three prefabs are already part of Valheim.
Existing worlds
Back up the world before adding any world-generation mod.
No genloc command is required. When an existing world is loaded on the server, the mod automatically generates only missing Hot Spring candidates in unexplored zones. The candidates are saved with the world during the next normal save. Already generated zones and placed locations are left untouched.
The prefabs are unreleased content. They may be incomplete, unbalanced, or changed or removed by a later Valheim update.


