WeaponArts
Active abilities keyed to the weapon in your hands: crits, bleed, poison, stagger, lifesteal, exposed targets, berserk, group heals and a tower-shield taunt. Players without the mod see the effects and get healed.WeaponArts
Active abilities ("arts") keyed to the weapon in your hands. Press one key (default C) and the effect depends on what you hold.
![]() |
![]() |
| Crushing (atgeir): every hit staggers | Taunt (tower shield): the monsters come to you |
![]() |
![]() |
| Rally (sledge): heal yourself and your allies | Berserk (battleaxe): less damage taken, HP regenerates |

Focus (bow): the next shots are critical, counted in the HUD

The HUD: ready, active, cooldown
Arts by weapon:
| Weapon | Art | Effect |
|---|---|---|
| 2H sword | Onslaught | more damage for a window |
| 1H sword | Bloodthirst | lifesteal from damage dealt |
| Battleaxe | Berserk | take less damage and regenerate HP |
| 1H axe | Bleed | physical damage over time |
| 1H spear | Rend | the target is exposed: more damage from every player |
| Pike | Impale | ignore resistances + extra damage |
| Atgeir | Crushing | every hit staggers (not bosses) |
| Knives | Envenom | strong poison on every hit |
| Fists | Fury | a critical hit on every blow |
| Bow | Focus | the next shots are critical |
| Crossbow | Piercing Bolts | bolts ignore resistances + extra damage |
| 2H sledge | Rally | heal yourself and allies around |
| 1H mace | Mend | heal allies around (the greydwarf shaman's green heal) |
| Staves | Eitr Surge | more magic damage |
| Tower shield | Taunt | pull the monsters around onto you and take less damage |
- Strength and duration grow with the weapon's tier and your weapon skill. Every art has its own cooldown plus a shared global cooldown.
- Effects only ever touch creatures (PvP-safe); bosses take a reduced share and are immune to stagger.
- Players without the mod see every effect (vanilla prefabs) and receive heals. With
09 Proxyenabled, a nearby modded player can also act for them: they use the/challengeemote or typeartin chat. - The server's balance settings apply to every client with the mod.
- English and Russian text (follows the game's language, or set
01 General > Language). - All settings live in
BepInEx/config/j1ga.weaponarts.cfg; with BepInEx ConfigurationManager (F1) they apply in game without a restart.
Install on every player who wants the arts and on the host / dedicated server.
Compatibility
Tested with Valheim 1.0.16 (network version 40), BepInEx 5.4.23.5 (BepInExPack_Valheim 5.4.2351).
Who needs it
| Who | What |
|---|---|
| Players with the mod | use their arts with the key (default C) |
| Host / dedicated server | recommended: its balance settings apply to every client with the mod |
| Players without the mod | see every effect and receive heals; to use arts themselves, 09 Proxy > Enabled must be on for a modded player near them (off by default) |
Known conflicts
- Combat overhauls that rework damage (
Character.RPC_Damage) or monster targeting may change how strong the arts are or override the taunt. - Another mod bound to C — change
01 General > AbilityKey.
Bugs and feedback
GitHub Issues: https://github.com/tbsj1ga/WeaponArtsValheim/issues — please attach BepInEx/LogOutput.log.
More mods by j1gA
| Mod | |
|---|---|
| LivingMap — Your buildings, roads and cleared forest on the map and the minimap. | |
| StationSpeed — Faster smelters, kilns, fermenters and crops — consistent even for players without the mod. | |
| ExtendedBosses — Raid-style boss fights: phases, adds, nests, shields, marks — built from vanilla parts. | |
| HostOwner — The host takes ownership of stations and bosses near it, so its mods work for everyone. |






