Valheim
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WeaponArts

Active abilities ("arts") keyed to the weapon in your hands. Press one key (default C) and the effect depends on what you hold:

Weapon Art Effect
2H sword Onslaught more damage for a window
1H sword Bloodthirst lifesteal from damage dealt
Battleaxe Berserk take less damage and regenerate HP
1H axe Bleed physical damage over time
1H spear Rend the target is exposed: more damage from every player
Pike Impale ignore resistances + extra damage
Atgeir Crushing every hit staggers (not bosses)
Knives Envenom strong poison on every hit
Fists Fury a critical hit on every blow
Bow Focus the next shots are critical
Crossbow Piercing Bolts bolts ignore resistances + extra damage
2H sledge Rally heal yourself and allies around
1H mace Mend heal allies around (the greydwarf shaman's green heal)
Staves Eitr Surge more magic damage
Tower shield Taunt pull the monsters around onto you and take less damage
  • Strength and duration grow with the weapon's tier and your weapon skill. Every art has its own cooldown plus a shared global cooldown.
  • Effects only ever touch creatures (PvP-safe); bosses take a reduced share and are immune to stagger.
  • Players without the mod see every effect (vanilla prefabs) and receive heals. With 09 Proxy enabled, a nearby modded player can also act for them: they use the /challenge emote or type art in chat.
  • The server's balance settings apply to every client with the mod.
  • English and Russian text (follows the game's language, or set 01 General > Language).
  • All settings live in BepInEx/config/j1ga.weaponarts.cfg; with BepInEx ConfigurationManager (F1) they apply in game without a restart.

Install on every player who wants the arts and on the host / dedicated server.

Source, full documentation and the changelog: https://github.com/tbsj1ga/WeaponArtsValheim

Developed with the help of an AI assistant (Claude by Anthropic); the design decisions, verification against the game code and in-game testing are the author's.

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