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WeaponArts
Active abilities keyed to the weapon in your hands: crits, bleed, poison, stagger, lifesteal, exposed targets, berserk, group heals and a tower-shield taunt. Players without the mod see the effects and get healed.WeaponArts
Active abilities ("arts") keyed to the weapon in your hands. Press one key (default C) and the effect depends on what you hold:
| Weapon | Art | Effect |
|---|---|---|
| 2H sword | Onslaught | more damage for a window |
| 1H sword | Bloodthirst | lifesteal from damage dealt |
| Battleaxe | Berserk | take less damage and regenerate HP |
| 1H axe | Bleed | physical damage over time |
| 1H spear | Rend | the target is exposed: more damage from every player |
| Pike | Impale | ignore resistances + extra damage |
| Atgeir | Crushing | every hit staggers (not bosses) |
| Knives | Envenom | strong poison on every hit |
| Fists | Fury | a critical hit on every blow |
| Bow | Focus | the next shots are critical |
| Crossbow | Piercing Bolts | bolts ignore resistances + extra damage |
| 2H sledge | Rally | heal yourself and allies around |
| 1H mace | Mend | heal allies around (the greydwarf shaman's green heal) |
| Staves | Eitr Surge | more magic damage |
| Tower shield | Taunt | pull the monsters around onto you and take less damage |
- Strength and duration grow with the weapon's tier and your weapon skill. Every art has its own cooldown plus a shared global cooldown.
- Effects only ever touch creatures (PvP-safe); bosses take a reduced share and are immune to stagger.
- Players without the mod see every effect (vanilla prefabs) and receive heals. With
09 Proxyenabled, a nearby modded player can also act for them: they use the/challengeemote or typeartin chat. - The server's balance settings apply to every client with the mod.
- English and Russian text (follows the game's language, or set
01 General > Language). - All settings live in
BepInEx/config/j1ga.weaponarts.cfg; with BepInEx ConfigurationManager (F1) they apply in game without a restart.
Install on every player who wants the arts and on the host / dedicated server.
Source, full documentation and the changelog: https://github.com/tbsj1ga/WeaponArtsValheim
Developed with the help of an AI assistant (Claude by Anthropic); the design decisions, verification against the game code and in-game testing are the author's.