WorldStageDirector
Server-side progression control. Protects players from content beyond their progress and provides expanded boss-stone progression management.WorldStageDirector
WorldStageDirector adds server-authoritative personal and world progression to multiplayer Valheim while protecting less-progressed players from advanced ambient enemies and raids.
Two-stage boss progression
Every boss follows a two-stage progression loop:
- A player must damage the boss and witness its death to earn that boss's personal kill receipt.
- A receipt holder must return the matching trophy to its Forsaken altar to commit world progression.
Boss death alone does not set the world-wide defeated_* key. At the offering, nearby players with open receipts receive personal boss credit and access to the Forsaken power, the world key is committed, and one withheld boss reward set is released per open receipt. Credited receipts are then consumed, preventing observers or prior participants from generating duplicate rewards.
Party-ready offerings
Before accepting the trophy, the server checks every connected receipt holder who still needs credit. If everyone is within the configured altar range, the offering proceeds immediately. If someone is outside the radius, the trophy is retained and the carrier is told how many players are missing. A second use within 15 seconds deliberately proceeds without them.
In-game guidance
Players can follow the progression loop without reading external documentation:
- the first two login sessions for each character and world show both kill-receipt and altar-range instructions together for 60 seconds;
- qualified players receive a clear kill-receipt confirmation;
- the trophy carrier is told: “All players who fought this boss must be present for the sacrifice to receive rewards.”;
- connected receipt holders are told who has the trophy;
- altar hover text shows personal receipt and credit status;
- every eligible witness receives a personal progression confirmation.
Progression safety
The least-progressed connected character sets the default server-wide ceiling for managed out-of-biome ambient enemies and random raids. Bosses, event creatures, tamed creatures, native-biome enemies, dungeons, fixed spawners, and boss summons remain unaffected.
Event Monuments of Torment are blocked outside the Ashlands and allowed inside it. Clients wait for the authoritative server snapshot before applying ambient-spawn checks, preventing temporary join state from removing creatures.
Existing progress
WorldStageDirector preserves progression additively. Existing world keys are never cleared, existing personal guardian-power progress is imported, and older registry records are upgraded without lowering or erasing credit. Server administrators can verify connected characters with wsd audit.
Version 0.2.4 completes the WorldStageDirector name change. Existing settings and per-world registry data are copied automatically to the new filenames on first load without deleting the originals. Manual installations should remove the former ProgressGuard.dll before installing WorldStageDirector.dll.
Configurable server rules
Server owners can configure witness distance, altar range, delayed boss loot, trophy presentation timing, trophy weight and stacking, automatic pickup, portal restrictions, ambient-enemy gates, raid limits, and biome exceptions. Portal-restricted trophies display Valheim's non-teleportable inventory icon. Server settings are authoritative and synchronized to connected players.
