Valheim
Install

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Size
120KB
Dependency string
jg224-WorldStageDirector-0.2.6
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Changelog

0.2.6 - 2026-08-10

  • Remove the “Existing progress” and former-name migration section from the Thunderstore description.

0.2.5 - 2026-08-10

  • Replace the boss-trophy carrier instruction with: “All players who fought this boss must be present for the sacrifice to receive rewards.”
  • Display Valheim's non-teleportable inventory icon on portal-restricted boss trophies while preserving the configured wooden/stone portal behavior.
  • Reliably withhold non-trophy boss drops while the death-time progression key is suppressed, then multiply the altar reward set by the number of nearby players with open kill receipts.
  • Consume each credited player's kill receipt during sacrifice so prior participants and observers cannot generate duplicate rewards.
  • Remove already-credited receipt bits while loading existing registries and importing character progress, preserving genuinely open receipts without granting duplicate claims.
  • Honor ItemStand.m_netViewOverride for altar readiness, sacrifice state, and delayed-loot ownership so complete Forsaken-stone prefabs resolve the correct network identity.

0.2.4 - 2026-08-10

  • Complete the WorldStageDirector identity change across the plugin GUID, assembly, DLL, namespaces, projects, package, administrator command, and GitHub URL.
  • Automatically copy legacy configuration and per-world registry files to the new WorldStageDirector filenames without deleting or overwriting existing data.
  • Add wsd as the primary administrator command while retaining pg as a compatibility alias.
  • Prevent the renamed build and the legacy DLL from loading simultaneously.
  • Move the 60-second onboarding text lower so it does not cover alternate-slot menus.

0.2.3 - 2026-08-10

  • Publish the mod as the new WorldStageDirector package while preserving its existing progression data identity.
  • Show both boss-progression instructions together for 60 seconds on each of the first two character/world login sessions.
  • Clarify the kill-receipt eligibility message.
  • Keep Yagluth's long altar hover text on-screen and separate the WorldStageDirector status with a blank line.

0.2.2 - 2026-08-09

  • Clarify boss-progression wording and simplify the package description.

0.2.1 - 2026-08-09

  • Rewrite the package description to focus entirely on the mod's features and gameplay loop.

0.2.0 - 2026-08-09

  • Replace ZenBossStone with an integrated, server-authoritative Forsaken altar progression system.
  • Require a player to damage a boss and witness its death before recording that exact boss's kill receipt.
  • Delay the matching world-wide defeated_* key until a valid trophy sacrifice.
  • Grant personal boss credit only to nearby sacrifice witnesses who hold the matching kill receipt.
  • Drive personal boss-stone visibility, activation, and power access from exact server credits.
  • Withhold managed boss loot until sacrifice and reproduce the live boss drop table at the altar.
  • Apply configurable trophy weight, stack size, auto-pickup, and portal restrictions matching the existing server profile by default.
  • Preserve existing world keys, upgrade schema-1 registry tiers, and union exact legacy guardian-power keys without ever lowering progress.
  • Retry legacy imports until the server resolves and acknowledges the character, fixing the profile-load/character-replication race.
  • Add pg audit for connected-player migration verification and show exact kill/credit flags in registry commands.
  • Enable Valheim PlayerEvents automatically by default and synchronize all new settings to required clients.
  • Preserve vanilla E/Use power selection and make direct trophy-on-hook use the only sacrifice input.
  • Add guidance on the first two character/world login sessions, kill-receipt confirmation, trophy-carrier party announcements, personal altar status, and credit confirmation.
  • Query connected pending receipt holders before sacrifice: proceed immediately when everyone is in range, otherwise retain the trophy and show a missing-player warning before deliberate confirmation.
  • Removes ZenBossStone dependency

0.1.3 - 2026-08-09

  • Replace the package icon with updated WorldStageDirector artwork.

0.1.2 - 2026-08-09

  • Make client-side ambient spawn validation fail open until an authoritative server snapshot has been received.
  • Prevent an owning client from removing existing networked creatures using default enabled settings and progression tier None during the join synchronization window.
  • Preserve immediate server enforcement and run the existing loaded-creature sweep after the authoritative snapshot arrives.
  • Add regression checks for unsynchronized-client, synchronized-client, and server authority behavior.

0.1.1 - 2026-08-08

  • Add an optional least-progressed-online ceiling for managed random raids.
  • Stop an active managed raid if a newly connected character lowers the online ceiling below its required trophy tier.
  • Block new event Monuments of Torment outside the Ashlands and remove loaded event monuments found there.
  • Always allow the Monument-of-Torment raid and its monuments inside the Ashlands.
  • Map Hildir's quest raids to conservative boss-progression tiers.
  • Fix dedicated-server character identity resolution for legacy progression imports and online safety-tier calculation.
  • Let each required client report its own in-range ZenBossStone sacrifice observation to the authoritative server registry.

0.1.0 - 2026-08-07

  • Initial WorldStageDirector implementation.
  • Record per-character progression from in-range ZenBossStone trophy sacrifices.
  • Automatically import existing per-character ZenBossStone guardian-power keys on spawn.
  • Synchronize the authoritative world registry and gate configuration to required clients.
  • Gate post-Yagluth, post-Queen, and post-Fader ambient roamers outside their native biomes.
  • Make the least-progressed connected character the default server-wide ambient-spawn safety ceiling.
  • Enable early-game boss-key roamer protection by default.
  • Fail safe for new ambient entries that use recognized vanilla boss-unlock keys.
  • Remove already-loaded managed creatures that exceed the online ceiling outside their native biome, while exempting raids, bosses, tamed creatures, and native-biome enemies.
  • Preserve raids, native-biome spawns, dungeons, fixed spawners, and boss summons.
  • Add world-scoped atomic persistence and remote administrator commands.
  • Add pure behavior tests and installed-API compatibility checks.
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