Remove the “Existing progress” and former-name migration section from the Thunderstore description.
0.2.5 - 2026-08-10
Replace the boss-trophy carrier instruction with: “All players who fought this boss must be present for the sacrifice to receive rewards.”
Display Valheim's non-teleportable inventory icon on portal-restricted boss trophies while preserving the configured wooden/stone portal behavior.
Reliably withhold non-trophy boss drops while the death-time progression key is suppressed, then multiply the altar reward set by the number of nearby players with open kill receipts.
Consume each credited player's kill receipt during sacrifice so prior participants and observers cannot generate duplicate rewards.
Remove already-credited receipt bits while loading existing registries and importing character progress, preserving genuinely open receipts without granting duplicate claims.
Honor ItemStand.m_netViewOverride for altar readiness, sacrifice state, and delayed-loot ownership so complete Forsaken-stone prefabs resolve the correct network identity.
0.2.4 - 2026-08-10
Complete the WorldStageDirector identity change across the plugin GUID, assembly, DLL, namespaces, projects, package, administrator command, and GitHub URL.
Automatically copy legacy configuration and per-world registry files to the new WorldStageDirector filenames without deleting or overwriting existing data.
Add wsd as the primary administrator command while retaining pg as a compatibility alias.
Prevent the renamed build and the legacy DLL from loading simultaneously.
Move the 60-second onboarding text lower so it does not cover alternate-slot menus.
0.2.3 - 2026-08-10
Publish the mod as the new WorldStageDirector package while preserving its existing progression data identity.
Show both boss-progression instructions together for 60 seconds on each of the first two character/world login sessions.
Clarify the kill-receipt eligibility message.
Keep Yagluth's long altar hover text on-screen and separate the WorldStageDirector status with a blank line.
0.2.2 - 2026-08-09
Clarify boss-progression wording and simplify the package description.
0.2.1 - 2026-08-09
Rewrite the package description to focus entirely on the mod's features and gameplay loop.
0.2.0 - 2026-08-09
Replace ZenBossStone with an integrated, server-authoritative Forsaken altar progression system.
Require a player to damage a boss and witness its death before recording that exact boss's kill receipt.
Delay the matching world-wide defeated_* key until a valid trophy sacrifice.
Grant personal boss credit only to nearby sacrifice witnesses who hold the matching kill receipt.
Drive personal boss-stone visibility, activation, and power access from exact server credits.
Withhold managed boss loot until sacrifice and reproduce the live boss drop table at the altar.
Apply configurable trophy weight, stack size, auto-pickup, and portal restrictions matching the existing server profile by default.
Preserve existing world keys, upgrade schema-1 registry tiers, and union exact legacy guardian-power keys without ever lowering progress.
Retry legacy imports until the server resolves and acknowledges the character, fixing the profile-load/character-replication race.
Add pg audit for connected-player migration verification and show exact kill/credit flags in registry commands.
Enable Valheim PlayerEvents automatically by default and synchronize all new settings to required clients.
Preserve vanilla E/Use power selection and make direct trophy-on-hook use the only sacrifice input.
Add guidance on the first two character/world login sessions, kill-receipt confirmation, trophy-carrier party announcements, personal altar status, and credit confirmation.
Query connected pending receipt holders before sacrifice: proceed immediately when everyone is in range, otherwise retain the trophy and show a missing-player warning before deliberate confirmation.
Removes ZenBossStone dependency
0.1.3 - 2026-08-09
Replace the package icon with updated WorldStageDirector artwork.
0.1.2 - 2026-08-09
Make client-side ambient spawn validation fail open until an authoritative server snapshot has been received.
Prevent an owning client from removing existing networked creatures using default enabled settings and progression tier None during the join synchronization window.
Preserve immediate server enforcement and run the existing loaded-creature sweep after the authoritative snapshot arrives.
Add regression checks for unsynchronized-client, synchronized-client, and server authority behavior.
0.1.1 - 2026-08-08
Add an optional least-progressed-online ceiling for managed random raids.
Stop an active managed raid if a newly connected character lowers the online ceiling below its required trophy tier.
Block new event Monuments of Torment outside the Ashlands and remove loaded event monuments found there.
Always allow the Monument-of-Torment raid and its monuments inside the Ashlands.
Map Hildir's quest raids to conservative boss-progression tiers.
Fix dedicated-server character identity resolution for legacy progression imports and online safety-tier calculation.
Let each required client report its own in-range ZenBossStone sacrifice observation to the authoritative server registry.
0.1.0 - 2026-08-07
Initial WorldStageDirector implementation.
Record per-character progression from in-range ZenBossStone trophy sacrifices.
Automatically import existing per-character ZenBossStone guardian-power keys on spawn.
Synchronize the authoritative world registry and gate configuration to required clients.
Gate post-Yagluth, post-Queen, and post-Fader ambient roamers outside their native biomes.
Make the least-progressed connected character the default server-wide ambient-spawn safety ceiling.
Enable early-game boss-key roamer protection by default.
Fail safe for new ambient entries that use recognized vanilla boss-unlock keys.
Remove already-loaded managed creatures that exceed the online ceiling outside their native biome, while exempting raids, bosses, tamed creatures, and native-biome enemies.
Preserve raids, native-biome spawns, dungeons, fixed spawners, and boss summons.
Add world-scoped atomic persistence and remote administrator commands.
Add pure behavior tests and installed-API compatibility checks.
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