Valheim
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551KB
Dependency string
ontrigger-ValheimPerformanceOptimizations-1.0.2
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Changes in 1.0.2

  • New physics patch that saves ~50kb of allocations per frame

Changes in 1.0.1

  • Fixed certain objects being erroneously marked as transparent, causing them to fall through the floor

Changes in 1.0.0

Major rewrite for current Valheim:

  • Rewritten ZNetScene object streaming - no per-frame overhead when creating/destroying world objects when not needed
  • Burst-accelerated water wave jobs - cheaper wave math for floaters, fish, and surface queries
  • Burst terrain vertex color generation with fewer Color[] allocations
  • Modernized threaded terrain collision baking - less hitching while exploring
  • ZSFX optimizations for audiosources that keep playing while outside audible range
  • Light flicker culling - skip expensive flicker updates for point lights outside the camera
  • WearNTear support caching - slightly lower structural integrity CPU cost in large bases
  • Time-sliced reflection renderer - render cubemap faces over multiple frames
  • Prefab/particle cleanup - fire particles no longer render outside view frustum
  • Faster server-side ZDO ownership release scans
  • VisEquipment ZDO int caching and BinarySearchDictionary allocation fix

Changes in 0.7.6

  • Fixed conflict with SharedMap
  • Fixed pickable objects sometimes not visually appearing as regrown
  • Fixed camps never respawning enemies within them

Changes in 0.7.5

  • Jotunn is no longer required to use the mod
  • Fixed more EffectArea errors

Changes in 0.7.4

  • Fixed crazy spawnrates
  • Fixed being unable to breed animals
  • ValheimRaft compatibility (at the cost of performance)
  • Fix errors after logging out/quitting

Changes in 0.7.3

  • Another attempt at fixing the roof checks

Changes in 0.7.2

  • Fixed the 'Collection was modified' error
  • Potential fix for leaking roofs

Changes in 0.7.1

  • Fixed snow storm particles appearing inside buildings
  • Fixed being unable to sleep
  • Fixed other related AOE effects not working

Changes in 0.7

  • Optimizations for structural integrity
  • New object pooling system for build pieces - less lag when entering bases
  • New smoke rendering solution - less lag rendering smoke puffs
  • Snow storms no longer tank fps
  • Fixed grass not appearing in the main menu
  • Fixed objects spawning at 0 0

Changes in 0.6.1

  • Fixed an incompatibility with BetterWards causing mobs inside the ward radius to flee
  • Fixed the GPU being invoked on the server causing an exception at startup

Changes in 0.6.0

  • Optimized rendering of build pieces with straw materials
  • Rewrote the threaded terrain collision baking to use all cores (enable it in the config)
  • Fixed incompatibility with ValheimRAFT
  • Fixed crash when only terrain collision baking was enabled

Changes in 0.5.2

  • Fixed certain objects respawning upon relog

Changes in 0.5.1

  • Fixed certain objects disappearing

Changes in 0.5.0

  • Object pooling makes loading vegetation in new and old chunks much smoother

Changes in 0.4.2

  • Fixed incompatibility with EpicLoot

Changes in 0.4.1

  • Fixed optimized terrain disappearing upon relogging

Changes in 0.4.0

  • Threaded terrain collision generation
  • Threaded world loading
  • Smoke rendering performance improvements
  • Small memory allocation and performance improvements for chunk generation

Changes in 0.3.1

  • Fixed multiple crashes caused by logging out and back in into any world
  • Tiny performance improvement for comfort level calculation

Changes in 0.3.0

  • First public release
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