Easy way to configure recipes, items, pieces and effects by organized reference system. Item cloning with visual tweaks and localization. Weight, stack, amount multiplier for items. Shows comfort group and value in hammer tab.
Added stable numbered recipe identities so multiple recipes for the same result, including recipes with identical runtime names, are all written to references and can be overridden independently.
Made recipe application transactional: unresolved crafting stations or resources keep the safe existing state, and newly added recipes are registered only after complete validation to prevent accidental free crafting.
Made recipe removal and restoration fully live, refreshed connected clients' crafting UI correctly, isolated per-recipe failures, and reapplied overrides after external mods rebuild recipe objects.
1.1.11
Added top-level item toolTier overrides with baseline restoration and live synchronization, while omitting the vanilla minimum tier 0 from compact references.
1.1.10
Deferred server-synced item: status-effect icon validation until both effect and item payloads are ready, avoiding transient missing-item warnings while preserving genuine unresolved-reference diagnostics.
1.1.9
Stopped rebuilding ObjectDB item registers during shutdown restoration, avoiding cleanup warnings when Unity has already destroyed a registered prefab.
1.1.8
Breaking: Removed item visual.color and visual.emission. Existing item YAML must remove these keys and select an existing donor with visual.material instead.
Hardened cloned-item and status-effect reloads by ordering clone dependencies, blocking cycles, rebinding dependent references, and deferring network-unsafe clone identity changes until the next world.
Made startup, shutdown, and world transitions fault-isolated and ownership-safe across overrides, localization, icons, and VNEI refreshes.
Improved piece reload cleanup and visual ownership so DataForge-managed components are removed only when unused and later visual changes made by other mods are preserved.
Avoided a HarmonyX type lookup warning when the optional MagicPlugin dependency is not installed.
Reworked Thunderstore and Nexus packaging to synchronize the source manifest with the DLL version before staging, validating, and atomically promoting release archives.
1.1.7
Replaced the rarely used extraAmountOnlyOneIngredient recipe resource value with an exact-quality upgrade field, allowing requirements such as SurtlingCore: 0, 5, 2.
Added automatic reference and full-scaffold detection for exact-quality requirements supplied by compatible recipe frameworks.
Added the synced Upgrade Material Scaling setting with Vanilla, Flat, and Reduced modes while leaving exact-quality and custom-calculated requirements unchanged.
1.1.6
Added stats.maxStats: health, stamina, eitr for stackable maximum-stat bonuses on any active status effect, with localized tooltip lines and zero-value reference pruning.
Added MagicPlugin compatibility that maps native maximum-Eitr and Eitr-regeneration bonuses into stats.maxStats and stats.regenMultiplier, while preserving native behavior until explicitly overridden.
Removed the specialized healthUpgrade status-effect schema in favor of the generic stats.maxStats field.
1.1.5
Hardened server-synced localization across language changes, reconnects, world transitions, and live YAML reloads while preserving later token changes made by other mods.
Added strict validation and size limits to the versioned localization payload so invalid or excessive data keeps the last-known-good configuration.
Added source file and line numbers to server-side validation messages for item, recipe, piece, status-effect, and piece-category YAML.
1.1.4
Added whole-category moves between build tools through pieceCategory.yml, including optional localized labels and exact-name merging into existing destination tabs.
Made category moves reversible, hid emptied source tabs, and kept individual pieces.ymlpieceTable assignments as the final priority.
Improved category YAML validation to support one order/label entry plus multiple source mappings, reject ambiguous conflicts, and document explicit empty sections such as GB_Parchment_Tool: [].
1.1.3
Added pieceCategory.yml and pieceCategory.reference.yml for per-hammer category ordering and localized display labels.
Improved exact, case-sensitive category discovery so categories added by PieceManager, Jotunn, and other mods keep stable names instead of shifting to numeric tabs.
Added Homestead compatibility by leaving its category owner-managed, excluding it from DataForge category overrides, and keeping its tab last.
1.1.2
Removed DataForge's built-in startup and lobby profiler now that loading diagnostics are available in the standalone LoadTimeProfiler patcher.
Delayed reference and full-scaffold generation until the required game databases and piece tables are ready, avoiding premature or repeated generated-artifact work.
Skipped full baseline scans when an unchanged reference-state cache can be reused.
Reduced global item stack and weight multiplier overhead by keeping lightweight multiplier baselines separate from full item override baselines.
Refreshed targeted item, recipe, status-effect, and piece baselines when game database prefab instances are replaced across world transitions.
1.1.1
Improved incremental override reloads so only changed entries are reapplied while invalid YAML and localization payloads keep the last-known-good configuration.
Restored item, recipe, status effect, piece, PieceTable category, visual, and localization state cleanly across world and dedicated-server transitions.
Hardened DataForge-created item, recipe, and status-effect ownership so same-name objects supplied by other mods are not removed during cleanup.
Improved auto-icon cache invalidation, config reload coalescing, component topology refreshes, and first-apply consistency after reconnecting.
1.1.0
Added automatic custom hammer category creation for piece overrides, so entries like category: Storage can create usable hammer tabs.
Reduced effect reference noise by hiding no-op healthOverTime and attackDamage: None entries.
Optimized hammer category normalization and consolidated ZNetScene startup handling.
1.0.11
Fixed global item stack and weight multipliers restoring full item baselines on unrelated items.
Kept stack and weight multiplier application independent so each option only touches its own field.
Improved compatibility with mods that patch item durability or other shared item fields at runtime.
1.0.10
Fixed item attack health percentage costs being clamped to 1%, which could make BloodMagic weapons consume far less health than intended when applied through DataForge.
Clarified item attack cost comments so the fourth value is documented as a percent value, e.g. 40 means 40%.
1.0.9
Added visual.scale for item attach/drop meshes while keeping icon: auto snapshots readable.
Added status-effect icon reuse with icon: item:ItemPrefabName.
Removed item attack projectile and spawnOnTrigger YAML fields to keep attack overrides focused.
1.0.8
Added item attack projectile overrides for primary and secondary attacks.
Added full scaffold and reference output for projectile: prefab, velocity, velocityMin, count, accuracy, accuracyMin.
Kept default projectile tuples hidden from compact reference files.
1.0.7
Added spawnOnTrigger support for primary and secondary item attacks.
Improved auto icon cache invalidation with renderer fingerprints and stale cache pruning.
Fixed auto icon snapshots blending together when multiple icons are generated in the same startup pass.
Clarified recipe YAML header examples for result amounts and suffixed recipe keys.
1.0.6
Changed DataForge's VNEI compatibility lookup to resolve only the required VNEI types from the VNEI plugin assembly.
Reduced HarmonyX reflection warnings caused by VNEI's optional EpicLoot compatibility type when EpicLoot is not installed.
1.0.5
Delayed item, recipe, piece, and status-effect override application until the game data is fully ready.
Improved status-effect VFX/SFX prefab resolution for effects referenced by other status effects.
Suppressed missing custom icon warnings on headless dedicated servers.
Improved status-effect clone cleanup and refresh across reloads and world transitions.
1.0.4
Added tooltip lines for status-effect attack damage and skill experience modifiers.
Added localization defaults and improved missing localization fallback for status-effect tooltips.
Added piece scale and visual material overrides, plus stationExtension: None support.
Added automatic VNEI reindexing after DataForge item, recipe, and piece changes.
Improved piece crafting-station component overrides for adding and removing DataForge-managed stations.
1.0.3
Added a client-side hammer highlight for crafting stations and their station extensions.
Changed the weight multiplier option to apply to all item weights while preserving explicit item YAML weight overrides.
Kept stack multiplier behavior limited to stackable items.
1.0.2
Changed the mod author/GUID to sighsorry.DataForge.
1.0.1
Removed dynamic loading of UnityEngine.ImageConversionModule from item and status-effect icon loaders.
Added a static UnityEngine.ImageConversionModule build reference so custom icon loading and auto-icon cache PNG export keep working without runtime module probing.
Improved package validation compatibility for Thunderstore by avoiding dynamic Unity module loading.
Added status-effect ownership interop support so DataForge-owned status effects can be treated as exclusive by companion mods.
Improved hammer comfort UI behavior, including same comfort-group highlighting and hidden-piece masking compatibility.
Documented stationExtension add/remove behavior for piece overrides.
1.0.0
Initial public release of DataForge.
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