Valheim
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Latest version
1.1.2
Last Updated
First Uploaded
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1.7K
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4
Size
382KB
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€1
Version Update Notes
1.1.2 - Fix HarnessPrefabs tab entries selecting the previously selected vanilla piece instead of the clicked prefab.
- Initialize the HarnessPrefabs tab as inactive so its yellow selected state appears only while that tab is active.
1.1.1 - Generate and cache missing icons per prefab so visually distinct chests, black-marble pieces, and other public pieces no longer share a fallback snapshot.
- Remove the broken Trailership from public and admin/debug discovery together with its build defaults, speed setting, placement profile, and runtime fixups.
- Simplify prefab requirement parsing, owner-bundle lookup, and placed-piece ZDO marker handling while preserving their external formats and policies.
1.1.0 - Fix new nature prefabs being available to non-admin clients.
1.0.9 - Update HarnessPrefabs for Valheim 1.0.7 and compile against the original game assemblies.
- Remove the Jotunn dependency and replace the prefab registration, asset lookup, build-menu grouping, and missing-icon snapshot features used by this mod.
- Put non-public prefabs in a top-level HarnessPrefabs section with Nature, Structures, and Props groups; show it only to administrators in debugmode and keep its pieces out of Categories, Materials, Recent, and Favorites.
- Keep known MVBP public defaults and explicit YAML public categories available to ordinary players, while new unreviewed discoveries default to the admin section.
- Update armor-stand item serialization and visual RPC handling, including native durability quantization and malformed-payload checks during transactional swaps.
- Update the internalized ServerSync build for Valheim 1.0.7 and preserve configuration keys, synchronized policy data, and the public API surface.
1.0.8 - Avoid redundant Hammer refreshes during configuration file reloads and apply changed settings even if reloading or saving fails.
- Clean up file watchers, configuration events, and Harmony patches on shutdown even if saving the config fails.
- Clean up partially created barrel fermenter objects when setup fails.
- Simplify prefab classification and armor-stand swap state while preserving existing categories, slot selection, and rollback behavior.
1.0.7 - Move dvergrprops_barrel to the Crafting tab and enable its fermenter patch at 70% duration by default.
- Enable player-built MVBP bed patches by default.
- Remove the Verbose Logging option and routine detailed logs while continuing to report refreshes that take at least one second.
1.0.6 - Separate player-built Harness pieces from creator-less world objects across placed-piece runtime patches and armor-stand equipment swapping; natural dvergrprops_barrel instances remain ordinary barrels.
- Preserve natural prefab removal flags, container dimensions, and vanilla resource drops while applying configured removal and container behavior only to player-built instances.
- Harden creator assignment, ZDO persistence, and prefab materialization tracking across refreshes and scene reloads.
- Route ArmorStand_Female and ArmorStand_Male swaps exclusively through their hand slots regardless of the player's drawn or sheathed state, preserve their back-slot displays, and honor item-specific attachment overrides such as AxeBerzerkr.
1.0.5 - Route ArmorStand_Female and ArmorStand_Male hand-set swaps by player state: drawn equipment uses hand slots and sheathed equipment uses back slots.
- Preserve the unselected hand/back pair and safely resolve empty-player retrieval while keeping the base ArmorStand routing unchanged.
1.0.4 - Add synchronized Alt+Use equipment swapping for vanilla and Harness armor stands, including safe Utility handling and preservation of drawn or sheathed hand sets.
- Remove missing armor-stand effects and declare MoreVanillaBuildPrefabs incompatible to prevent overlapping prefab registration and runtime patches.
1.0.3 - Fix Pickable and ItemStand removal drops, and limit secret-door recovery to player-built Harness pieces.
- Harden fermenter setup, temporary runtime state restoration, config reloads, and retryable MVBP fixups.
- Normalize Hammer category aliases and casing while reducing repeated discovery, cleanup, category growth, and rule serialization work.
- Refresh generated reference ownership correctly and fix the Pickable_Flax_Wild default entry.
- Generate versioned Thunderstore and Nexus packages automatically for Release builds while keeping game deployment opt-in.
1.0.2 - Format public prefab fallback names with MVBP-compatible naming rules instead of exposing raw prefab IDs.
- Preserve explicit display names and YAML localization overrides.
1.0.1 - Require players to know a public piece's build materials before showing it in the Hammer.
- Keep the last valid prefab and localization policy when a live YAML edit is malformed.
- Reject unresolved requirement items, invalid amounts, and missing crafting stations instead of registering a broken piece.
- Track Harness-added pieces by prefab identity to avoid removing same-named pieces owned by other mods.
- Improve refresh performance, file reload debouncing, prefab discovery, and component-based Hammer sorting.
1.0.0 - Initial Release
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro