HarnessPrefabs
Unlock and harness existing vanilla and modded prefabs with server-synced YAML policies, public Hammer access, admin-only debug tabs, and safer prefab filtering. Use the Dvergr barrel as a fermenter and swap equipment with armor stands.Version |
Update Notes |
|---|---|
| 1.0.4 | - Add synchronized Alt+Use equipment swapping for vanilla and Harness armor stands, including safe Utility handling and preservation of drawn or sheathed hand sets. - Remove missing armor-stand effects and declare MoreVanillaBuildPrefabs incompatible to prevent overlapping prefab registration and runtime patches. |
| 1.0.3 | - Fix Pickable and ItemStand removal drops, and limit secret-door recovery to player-built Harness pieces. - Harden fermenter setup, temporary runtime state restoration, config reloads, and retryable MVBP fixups. - Normalize Hammer category aliases and casing while reducing repeated discovery, cleanup, category growth, and rule serialization work. - Refresh generated reference ownership correctly and fix the Pickable_Flax_Wild default entry.- Generate versioned Thunderstore and Nexus packages automatically for Release builds while keeping game deployment opt-in. |
| 1.0.2 | - Format public prefab fallback names with MVBP-compatible naming rules instead of exposing raw prefab IDs. - Preserve explicit display names and YAML localization overrides. |
| 1.0.1 | - Require players to know a public piece's build materials before showing it in the Hammer. - Keep the last valid prefab and localization policy when a live YAML edit is malformed. - Reject unresolved requirement items, invalid amounts, and missing crafting stations instead of registering a broken piece. - Track Harness-added pieces by prefab identity to avoid removing same-named pieces owned by other mods. - Improve refresh performance, file reload debouncing, prefab discovery, and component-based Hammer sorting. |
| 1.0.0 | - Initial Release |
