Valheim
Install

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Dependency string
sighsorry-STU_Ward-1.2.7
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Changelog

1.2.7

  • Fixed ward activation and deactivation VFX/SFX on dedicated servers by assigning the single networked effect spawn to the requesting client after server authorization.

1.2.6

  • Added a server-side prefab fallback for ward toggle effects when no live ward instance was loaded.

1.2.5

  • Fixed networked ward activation and deactivation effects multiplying by the number of nearby players.
  • Simplified blocked-action warnings to flash only the nearest denying ward and coalesced each ward's warning effects into a 0.5-second client cooldown.

1.2.4

  • Simplified authoritative ward-limit counting to scan only STUWard prefabs.
  • Removed redundant global ZDO placement tracking and diagnostic logging configuration.
  • Reduced diagnostic-only state and synchronization plumbing while preserving ward access behavior.

1.2.3

  • Fixed ward owner and admin+debug controls on dedicated servers when another peer owns the ward ZDO.
  • Restored authoritative per-account ward limit enforcement across world and zone loading.
  • Routed managed ward settings, enabled state, and permitted-player changes through the server.

1.2.2

  • Fixed automatic pickup and ward removal checks to follow each ward's effective restriction and owner-control rules.
  • Hardened server-authoritative guild, RPC, map-state, and permitted-player synchronization.
  • Made core Harmony patch startup transactional and simplified duplicated config, map-state, registry, and snapshot code.

1.2.1

  • Added per-ward restriction toggles with server-side forced/not-forced controls.
  • Separated hammer-placed consumable and feast consumption from normal item pickup.
  • Simplified hostile creature structure protection config surface.
  • Cleaned up ConfigManager ordering, patch safety, UI layout, and diagnostic logging.

1.2.0

  • Refactoring and optimizations.

1.1.9

  • Fixed errors that could happen with floating itemdrops within the ward area.

1.1.8

  • Refactored some codes.

1.1.7

  • Added config option for hostile creature to not damage warded pieces always.

1.1.6

  • Fixed ward icons sometimes not showing on map on dedi.

1.1.5

  • TSV file is no longer needed, and YAML files are integrated into one STUWard.yml.
  • Organized configs.
  • Refactored some codes for better performance.

1.1.4

  • Fixed wards not being able to place close enough to each other.
  • Fixed ward range not showing on map.
  • Fixed some guild related bugs.

1.1.3

  • Fixed guild members not having authorities on guild wards on dedi.
  • Updated README with more specific info.

1.1.2

  • Fixed some errors that would happen when placing ward.
  • Resolved framedrop while holding preview of the ward.
  • Players can view ward icons even though they didn't load the zone after server reboot.
  • Ward circle projection segment count was reduced to 36 from 80.
  • Refactored some per-check codes.

1.1.1

  • Admin+debug mode has the same authority as the ward owner.
  • Added ward icon and range on map and minimap for guild members, registered players, and owners.

1.1.0

  • Added server-synced BepInEx/config/STUWard.ItemPrefabs.yml for item prefab policy.
  • Added Pickup Block Mode config: BlockAllExceptWhitelist and AllowAllExceptBlacklist.

1.0.9

  • Fixed some guild related behaviors.

1.0.8

  • Reduced some excessive logs that could happen on dedi.

1.0.7

  • Fixed the E button not working on dedi.
  • Fixed guild related behaviors on dedi.

1.0.6

  • Improved overall performance.

1.0.5

  • Changed the method of E button appearing on players.

1.0.4

  • Fixed the E button not working on server.

1.0.3

  • Pieces within active area don't get damage from mobs when no trusted player is near ward area.

1.0.2

  • Fixed guild players not having authorities on guild wards on dedi.
  • Fixed debug mode not working for the ward on dedi.
  • Made it so that players and tamed animals won't damage pieces within the protected area.
  • Feasts are no longer consumable within the ward area.

1.0.1

  • Only the owner and debug admin can remove the ward.
  • The ward itself is invulnerable to damage.

1.0.0

  • Initial release.
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