Simple Tidy and Unique Ward to protect your base from other players without pushing them out. Auto closing doors within ward area. Best to use with Guild mod.
Fixed ward activation and deactivation VFX/SFX on dedicated servers by assigning the single networked effect spawn to the requesting client after server authorization.
1.2.6
Added a server-side prefab fallback for ward toggle effects when no live ward instance was loaded.
1.2.5
Fixed networked ward activation and deactivation effects multiplying by the number of nearby players.
Simplified blocked-action warnings to flash only the nearest denying ward and coalesced each ward's warning effects into a 0.5-second client cooldown.
1.2.4
Simplified authoritative ward-limit counting to scan only STUWard prefabs.
Removed redundant global ZDO placement tracking and diagnostic logging configuration.
Reduced diagnostic-only state and synchronization plumbing while preserving ward access behavior.
1.2.3
Fixed ward owner and admin+debug controls on dedicated servers when another peer owns the ward ZDO.
Restored authoritative per-account ward limit enforcement across world and zone loading.
Routed managed ward settings, enabled state, and permitted-player changes through the server.
1.2.2
Fixed automatic pickup and ward removal checks to follow each ward's effective restriction and owner-control rules.
Hardened server-authoritative guild, RPC, map-state, and permitted-player synchronization.
Made core Harmony patch startup transactional and simplified duplicated config, map-state, registry, and snapshot code.
1.2.1
Added per-ward restriction toggles with server-side forced/not-forced controls.
Separated hammer-placed consumable and feast consumption from normal item pickup.