Valheim
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Latest version
1.0.9
Last Updated
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8.5K
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Size
338KB
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Changelog

1.0.9

  • Fix Path of Valheiman 4.10.1 world records being blocked or converted into personal keys: monolith layout, placement, reset, completion and cooldowns, plus runestone discovery, dungeon completion and legacy place records.
  • Preserve PoV's native character records and YNW's personal boss progression. Only the identified world-key families are shared; no PoV dependency is added. Update YNW on the host/server and clients.
  • Keep public API v2 and its existing signatures and result values. The reserved PoV keys now return shared-key results and cannot be configured as personal requirements.
  • Add regression checks for PoV key families, long layouts, cooldown/total queries and similarly named personal keys.
  • Existing saves are not migrated or repaired. Back up affected worlds before loading: if PoV's reset marker is missing, its own initialization can remove existing world monolith completion records.

1.0.8

  • Add read-only API v2 item-use checks for the local character and authenticated server peers, allowing integrations to waive item costs while preserving progression requirements. Unavailable item or character data does not authorize use; existing key-query contracts are preserved.
  • Support BossRules 1.1.2 personal first-victory Queen and inner Frozen King summons. The external Frozen King gate remains paid, and final completion uses defeated_frozenking_p3. Install both updated mods on the host/server and clients.
  • Reuse the existing item-tier cache and personal-key snapshots without changing saved keys or progression YAML. The new strict item-use API does not apply an administrator/debug bypass; existing native item restrictions are unchanged.
  • Add API contract and result regression checks, and update the BepInEx package requirement to 5.4.2351.

1.0.7

  • Increased the personal-key grant radius from 32 to 64 metres so nearby players can receive progression credit from large or airborne enemies more reliably.
  • Simplified item-reference write states and centralized console-command registry ownership checks without changing commands, permissions, or network behavior.
  • Added regression checks for console-command registration, replacement safety, repeated shutdown, and client/server game-assembly compatibility.
  • Rewrote the package description with concise Valheim multiplayer, personal progression, raid, spawn, item-tier, and server-sync search terms.

1.0.6

  • Added compatibility with Valheim 1.0.7, including updated spawn, tooltip, item-stand, location-icon, and private Harmony targets.
  • Fixed Vanilla boss progression keys being misclassified after the GlobalKeys layout changed.
  • Updated the embedded ServerSync implementation for the new ZRoutedRpc.Everybody constant contract.
  • Kept YouAreNotWorthy active when an installed InventorySlots version fails before registering its own patches; only the unavailable optional hooks are skipped.
  • Added 42 Valheim 1.0.7 resources to the default progression map, including Deep North materials under defeated_fader, while preserving production-path inheritance and existing tier assignments.
  • Expanded compatibility checks to validate original client and dedicated-server assemblies, Harmony targets, transpilers, and both embedded and installed progression configuration.

1.0.5

  • Reduced allocations during repeated item-tier checks and personal-key grants while preserving progression rules.
  • Consolidated identical administrator RPC checks without changing authorization or network messages.
  • Added a reproducible managed regression harness for item-tier resolution and spawn/death transpilers.
  • Added automatic local game DLL updates after successful Debug builds with DeployToGame=true.
  • Removed outdated resource counts from the progression documentation.

1.0.4

  • Added per-character minimap visibility rules through the new ServerSynced locations.yml.
  • Added Expand World Data location-prefab resolution while preserving custom icon, size, and animation tokens.
  • Added independent validation, hot reload, and last-known-good handling for location rules.

1.0.3

  • Fixed personalized GlobalKey queries for remote players on dedicated servers.
  • Fixed boss and event personal keys not reaching nearby remote players on dedicated servers.

1.0.2

  • Fixed dedicated-server admins being rejected by client-side ServerSync checks for ynw:keys and ynw:items refresh.
  • Fixed runtime peer authentication to use Valheim's public connected-peer APIs.
  • Fixed ynw:keys players excluding connected characters whose Player object was not instantiated on the dedicated server.

1.0.1

  • Fixed personal progression restrictions for ItemStand-style boss altars such as Moder and Yagluth.
  • Hardened personal-key distribution and fallback handling to avoid lost progression on failed requests.
  • Improved item-tier resolution, generated item references, and InventorySlots compatibility diagnostics.
  • Improved startup cleanup and compatibility with modded SpawnSystem patches.

1.0.0

  • Initial release.
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