Personal progression for Valheim multiplayer and co-op. Unlock weapons, armor, food, trader items, doors, boss summons and map icons with personal keys. Control raids and creature spawns by player progress. Includes server sync and custom item tiers.
Fix Path of Valheiman 4.10.1 world records being blocked or converted into personal keys: monolith layout, placement, reset, completion and cooldowns, plus runestone discovery, dungeon completion and legacy place records.
Preserve PoV's native character records and YNW's personal boss progression. Only the identified world-key families are shared; no PoV dependency is added. Update YNW on the host/server and clients.
Keep public API v2 and its existing signatures and result values. The reserved PoV keys now return shared-key results and cannot be configured as personal requirements.
Add regression checks for PoV key families, long layouts, cooldown/total queries and similarly named personal keys.
Existing saves are not migrated or repaired. Back up affected worlds before loading: if PoV's reset marker is missing, its own initialization can remove existing world monolith completion records.
1.0.8
Add read-only API v2 item-use checks for the local character and authenticated server peers, allowing integrations to waive item costs while preserving progression requirements. Unavailable item or character data does not authorize use; existing key-query contracts are preserved.
Support BossRules 1.1.2 personal first-victory Queen and inner Frozen King summons. The external Frozen King gate remains paid, and final completion uses defeated_frozenking_p3. Install both updated mods on the host/server and clients.
Reuse the existing item-tier cache and personal-key snapshots without changing saved keys or progression YAML. The new strict item-use API does not apply an administrator/debug bypass; existing native item restrictions are unchanged.
Add API contract and result regression checks, and update the BepInEx package requirement to 5.4.2351.
1.0.7
Increased the personal-key grant radius from 32 to 64 metres so nearby players can receive progression credit from large or airborne enemies more reliably.
Simplified item-reference write states and centralized console-command registry ownership checks without changing commands, permissions, or network behavior.
Added regression checks for console-command registration, replacement safety, repeated shutdown, and client/server game-assembly compatibility.
Rewrote the package description with concise Valheim multiplayer, personal progression, raid, spawn, item-tier, and server-sync search terms.
1.0.6
Added compatibility with Valheim 1.0.7, including updated spawn, tooltip, item-stand, location-icon, and private Harmony targets.
Fixed Vanilla boss progression keys being misclassified after the GlobalKeys layout changed.
Updated the embedded ServerSync implementation for the new ZRoutedRpc.Everybody constant contract.
Kept YouAreNotWorthy active when an installed InventorySlots version fails before registering its own patches; only the unavailable optional hooks are skipped.
Added 42 Valheim 1.0.7 resources to the default progression map, including Deep North materials under defeated_fader, while preserving production-path inheritance and existing tier assignments.
Expanded compatibility checks to validate original client and dedicated-server assemblies, Harmony targets, transpilers, and both embedded and installed progression configuration.
1.0.5
Reduced allocations during repeated item-tier checks and personal-key grants while preserving progression rules.
Consolidated identical administrator RPC checks without changing authorization or network messages.
Added a reproducible managed regression harness for item-tier resolution and spawn/death transpilers.
Added automatic local game DLL updates after successful Debug builds with DeployToGame=true.
Removed outdated resource counts from the progression documentation.
1.0.4
Added per-character minimap visibility rules through the new ServerSynced locations.yml.
Added Expand World Data location-prefab resolution while preserving custom icon, size, and animation tokens.
Added independent validation, hot reload, and last-known-good handling for location rules.
1.0.3
Fixed personalized GlobalKey queries for remote players on dedicated servers.
Fixed boss and event personal keys not reaching nearby remote players on dedicated servers.
1.0.2
Fixed dedicated-server admins being rejected by client-side ServerSync checks for ynw:keys and ynw:items refresh.
Fixed runtime peer authentication to use Valheim's public connected-peer APIs.
Fixed ynw:keys players excluding connected characters whose Player object was not instantiated on the dedicated server.
1.0.1
Fixed personal progression restrictions for ItemStand-style boss altars such as Moder and Yagluth.
Hardened personal-key distribution and fallback handling to avoid lost progression on failed requests.
Improved item-tier resolution, generated item references, and InventorySlots compatibility diagnostics.
Improved startup cleanup and compatibility with modded SpawnSystem patches.
1.0.0
Initial release.
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