Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.
Multiplayer Functionality section now states plainly that this version requires
everyone in the room to have the mod installed, to avoid a crash for a crewmate who
doesn't.
1.0.1
Trimmed the Thunderstore description down to the mechanic; dropped the aside about
Survivor's generator.
Thunderstore icon now has the same outline box as Speedometer, Quickstart and Void
Tunnel Decay.
1.0.0
Stable release. No functional change from 0.2.0; the feature set is verified in game and
considered complete.
0.2.0
No longer marks the session as modded: progression and achievements stay enabled with
Insanity selected.
Insanity now grants +25% run XP, shown in the Mutators menu.
Adds one extra selectable mutator slot (F5 → Mod Settings toggle, on by default) so
Insanity does not cost a vanilla slot. Stacks with other mods that add a slot.
The Mutators-menu icon now draws (it was blank): the art ships inside the DLL instead of
being looked up from the game's loaded sprites.
Gold horns on the Thunderstore icon.
0.1.1
Initial release.
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