using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using ToolClasses;
using UnityEngine;
using VoidManager;
using VoidManager.CustomGUI;
using VoidManager.MPModChecks;
using VoidManager.Utilities;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("InGameRoomMenu")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Template")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InGameRoomMenu")]
[assembly: AssemblyTitle("InGameRoomMenu")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace InGameRoomMenu
{
[BepInPlugin("InGameRoomMenu", "InGameRoomMenu", "1.0.0")]
[BepInProcess("Void Crew.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BepinPlugin : BaseUnityPlugin
{
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin InGameRoomMenu is loaded!");
}
}
internal class UGRMGUI : ModSettingsMenu
{
private string RoomName;
private bool RoomIsPrivate = false;
private float PlayerLimit;
public override string Name()
{
return "In-Game Room Menu";
}
public override void Draw()
{
if (!Game.InGame)
{
GUILayout.Label("Must be in game", Array.Empty<GUILayoutOption>());
return;
}
if (RoomName == null)
{
((ModSettingsMenu)this).OnOpen();
}
GUILayout.Label("Usage: While in game and host, change values below and hit 'apply'. Loaded values are reloaded on menu open.", Array.Empty<GUILayoutOption>());
GUILayout.Label("Room Name:", Array.Empty<GUILayoutOption>());
RoomName = GUILayout.TextField(RoomName, Array.Empty<GUILayoutOption>());
if (GUILayout.Button($"Private Room: {RoomIsPrivate}", Array.Empty<GUILayoutOption>()) && PhotonNetwork.IsMasterClient)
{
RoomIsPrivate = !RoomIsPrivate;
}
GUILayout.Label("Player Limit: " + PlayerLimit + "/4", Array.Empty<GUILayoutOption>());
PlayerLimit = GUILayout.HorizontalSlider(PlayerLimit, 0f, 4f, Array.Empty<GUILayoutOption>());
PlayerLimit = (int)PlayerLimit;
if (!PhotonNetwork.IsMasterClient)
{
GUILayout.Label("Must be host to change settings", Array.Empty<GUILayoutOption>());
}
else if (GUILayout.Button("Apply", Array.Empty<GUILayoutOption>()))
{
if (PunSingleton<PhotonService>.Instance.GetCurrentRoomPrivate() != RoomIsPrivate)
{
PunSingleton<PhotonService>.Instance.SetCurrentRoomPrivate(RoomIsPrivate);
}
if (RoomName != PunSingleton<PhotonService>.Instance.GetCurrentRoomName())
{
PunSingleton<PhotonService>.Instance.SetCurrentRoomName(RoomName);
}
if ((byte)PlayerLimit != PhotonNetwork.CurrentRoom.MaxPlayers)
{
PhotonNetwork.CurrentRoom.MaxPlayers = (byte)PlayerLimit;
}
}
}
public override void OnOpen()
{
if (Game.InGame)
{
RoomName = PunSingleton<PhotonService>.Instance.GetCurrentRoomName();
RoomIsPrivate = PunSingleton<PhotonService>.Instance.GetCurrentRoomPrivate();
PlayerLimit = (int)PhotonNetwork.CurrentRoom.MaxPlayers;
}
}
}
public class VoidManagerPlugin : VoidPlugin
{
public override MultiplayerType MPType => (MultiplayerType)3;
public override string Author => "Dragon";
public override string Description => "Allows host to manage room settings during gameplay. Accessed with F5 menu.";
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "InGameRoomMenu";
public const string PLUGIN_NAME = "InGameRoomMenu";
public const string PLUGIN_VERSION = "1.0.0";
}
}