Decompiled source of Larger Chest Range v1.0.3

WWAG_LargerChestRange.dll

Decompiled 2 months ago
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("WWAG_LargerChestRange")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Increases the range in which workbenches can see chests")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("WWAG_LargerChestRange")]
[assembly: AssemblyTitle("WWAG_LargerChestRange")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
namespace WWAG_LargerChestRange;

[BepInPlugin("com.NikoTheFox.LargerChestRange", "Larger Chest Range", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	public static ConfigEntry<int> configRange;

	private void Awake()
	{
		configRange = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Range", 6, "How far workbenches can see chests");
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin WWAG_LargerChestRange is loaded!");
	}

	private void OnEnable()
	{
		Debug.Log((object)"Plugin enabled");
		SceneManager.sceneLoaded += OnSceneLoaded;
	}

	private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Expected O, but got Unknown
		ManualLogSource logger = ((BaseUnityPlugin)this).Logger;
		Scene activeScene = SceneManager.GetActiveScene();
		logger.LogInfo((object)("Currently in scene: " + ((Scene)(ref activeScene)).name));
		if (((Scene)(ref scene)).name == "scene-tower")
		{
			GameObject val = new GameObject("ModUpdater");
			val.AddComponent<YourModScript>();
			Object.DontDestroyOnLoad((Object)(object)val);
		}
	}
}
public class YourModScript : MonoBehaviour
{
	private void OnEnable()
	{
		Debug.Log((object)"[LargerChestRange] Script Enabled");
		((MonoBehaviour)this).StartCoroutine(DelayedComponentCheck());
	}

	private IEnumerator DelayedComponentCheck()
	{
		yield return (object)new WaitForSeconds(5f);
		Debug.Log((object)"[LargerChestRange] Looking for object");
		AdditionalStorageGameData asgd3 = FindComponentInDontSaveObjects();
		if ((Object)(object)asgd3 == (Object)null)
		{
			Debug.LogError((object)"[LargerChestRange] I didnt find the object to change stuff, will try again in 3 seconds");
			yield return (object)new WaitForSeconds(3f);
			asgd3 = FindComponentInDontSaveObjects();
			if ((Object)(object)asgd3 == (Object)null)
			{
				Debug.LogError((object)"[LargerChestRange] I didnt find the object to change stuff, will try again in 3 seconds");
				yield return (object)new WaitForSeconds(3f);
				asgd3 = FindComponentInDontSaveObjects();
				if ((Object)(object)asgd3 == (Object)null)
				{
					Debug.LogError((object)"[LargerChestRange] I didnt find the object to change stuff, so the mod wont work. Sorry!");
				}
			}
		}
		else
		{
			asgd3.connectionAreaWidth = Plugin.configRange.Value;
			asgd3.arcHeight = 3f;
		}
	}

	private AdditionalStorageGameData FindComponentInDontSaveObjects()
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Invalid comparison between Unknown and I4
		GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>();
		foreach (GameObject val in array)
		{
			if ((int)((Object)val).hideFlags == 0)
			{
				AdditionalStorageGameData component = val.GetComponent<AdditionalStorageGameData>();
				if ((Object)(object)component != (Object)null)
				{
					return component;
				}
			}
		}
		Debug.LogError((object)"[LargerChestRange] Found nothing, this is bad");
		return null;
	}
}
public static class PluginInfo
{
	public const string PLUGIN_GUID = "WWAG_LargerChestRange";

	public const string PLUGIN_NAME = "WWAG_LargerChestRange";

	public const string PLUGIN_VERSION = "1.0.1";
}