All mods
A bunch of tweaks to make the character more fun to play while kepping his identity intact, completely configurable via Risk Of Options.
Last updated: 3 days ago
Adds 2 new skills for Miner.
Last updated: a week ago
The Fourth Spikestrip DLL
Last updated: 2 weeks ago
Fixes, buffs, and customization for Chef
Last updated: 2 weeks ago
Adds a new set of skills, unlimited orbs, Sojourn with: damage timer indicator, directional input and cast skills during it, no QTE, targeted Unseen Hand, tranquility crosshair indicator, and more! Fully configurable.
Last updated: a week ago
Adds Bandit's classic Dynamite Toss from RoR1 as an alt skill.
Last updated: 2 weeks ago
Adds an alternate primary for chef, the Cleaverang
Last updated: 3 weeks ago
Chef's Kiss now has better effects with more cooking buffs.
Last updated: 3 weeks ago
Revival of Nuxlars EnemiesPlus
Last updated: a month ago
A set of Skills for the new Survivors, bringing all of them to 3 alt Skills like Hopoo intended
Last updated: a week ago
Adds skills from Rorr to Ror2.
Last updated: 2 days ago
Adds alternate Commando skills inspired by the Gunslinger from Trove. Patched for SotS. Same amount of jank as before!
Last updated: a month ago
Gives Commando iframes (invincibility frames) on roll and slide
Last updated: 4 months ago
Adds new skills. Has nothing to do with Christmas. Sorry! Reupload maintained by FortunesTeam.
Last updated: 2 weeks ago
Adds an alternate primary skill for REX
Last updated: 4 months ago
Adds content from Lobotomy Corporation. Currently adds 1 survivor, 7 enemies, 6 survivor variants, and 2 skills.
Last updated: a week ago
A mod that gives cooldowns to captain's beacons with config support. In the future, may give captain more tweaks such as orbital usage in areas such as the bazaar, or fix diablo strike to actually deal '40,000% damage to ALL characters'.
Last updated: a week ago
Adds a primary revolver skill for bandit.
Last updated: 4 months ago
Adds an Alternate primary as Bandit's Revolver with 6 shots for 600% damage each (Reload and firing speed scale with attack speed). not tested for multiplayer
Last updated: 6 months ago
Creates an alternate primary skill for Commando, where he wields dual revolvers and fires for more damage at a slower pace, with an ammo system similar to Bandit
Last updated: 6 months ago
Commando's primary will go through enemies 50% of the time, reduced damage/level slightly.
Last updated: 6 months ago
Adds a sticky grenade skill to Commando
Last updated: 3 months ago
Adds Commando's unused Special ability, Sweeping Barrage back into the game. Multiplayer Compatable
Last updated: 2 weeks ago
Adds a parry skill to Mercenary. Multiplayer compatible.
Last updated: 3 weeks ago