All mods
That item count not enough to show your dedication? Try these skins!
Last updated: a day ago
Stackable elite aspects with new effects.
Last updated: a day ago
BETA RELEASE - Standalone Hud from HUNK
Last updated: a day ago
A late but festive skin for seeker.
Last updated: a day ago
Tweaks to the Child Enemy
Last updated: a day ago
A work in progress skinpack mod planned to have both simple changes and complete reskins.
Last updated: 2 days ago
A mod that replaces ROR2's OST with the Neon White OST using Penumbrah's CustomOST mod as a base.
Last updated: 2 days ago
An adequate assortment of anomalous additions: acquisitions, artifacts, and abilities abound.
Last updated: 2 days ago
New GameMode based on Risk of Rain Returns. Now with multiplayer support!
Last updated: 2 days ago
A simple skin mod because I wanted an excuse to play engineer, also because I like dinosaurs :]
Last updated: 2 days ago
Adds Nero as a skin for Dante with several breaker options!
Last updated: 2 days ago
Adds Gay Commando, who gays all over the enemies using his curved attacks.
Last updated: 2 days ago
*Finally Updated for Seekers!* Adds 3 new monster variants to the game using Nebby's VarianceAPI.
Last updated: 2 days ago
A small mod focused on synergistic items and effects. Now with Red Alert support!
Last updated: 3 days ago
Replaces False Son's lame yellow laser with the one used in the phase 3 bossfight. Also displays a tracer while charging (configurable)
Last updated: 3 days ago
Перевод множества модификаций ROR2 на русский язык.
Last updated: 3 days ago
A simple skin mod, part of a skin series being made for all survivors
Last updated: 3 days ago
Adds a block foxgirl as Commando skin, featuring dynamic bones!
Last updated: 3 days ago
Changes stage skybox when playing Eclipse. Configurable to apply in non-Eclipse runs (on by default).
Last updated: 4 days ago
API for manipulating Character Stats
Last updated: 4 days ago
Improves targeting of Seeker's Unseen Hand (Secondary) ability. Allowing you to hit flying enemies easily.
Last updated: 4 days ago
OSP no longer counts shields and can trigger from multihits. Originally from RiskyMod.
Last updated: 4 days ago
Adds yellow hitmarkers to indicate critical hits and red hitmarkers to indicate kills.
Last updated: 4 days ago