All mods
Fixes the Artifact By Limiting The Amount of Items Shown
Last updated: 4 years ago
In command menu a 'new' label will appear near every item that has never been taken by the player, allowing to know which ones are needed for the logbook
Last updated: 4 years ago
Faster Printers, no need for R2API
Last updated: 4 years ago
Overrides the Level of Detail for collideable objects to reduce pop-in and restore clarity.
Last updated: 4 years ago
Adds a small lunage to acrid's bite. Inspired by DuckSurvivorTweaks.'
Last updated: 4 years ago
Change some survivor base stats to emphasize survivors playstyles
Last updated: 4 years ago
Mutes the Jade elephant and Blast shower items for those who embrace the Gesture cheese
Last updated: 4 years ago
Chests, 3D printers, shrines, etc. are no longer locked during the teleporter event.
Last updated: 5 years ago
A fix for underused Aspects.'
Last updated: 5 years ago
This mod adds difficulty dependent increased funds on starting a run.
Last updated: 5 years ago
Pings stay up for 20 minutes (configurable).
Last updated: 6 years ago
A Part of @ItsZenEXE's modpack which edits the character select screen's and in-game UI's descriptions of abilities to be more informative and user-friendly.
Mods
Tweaks
Language
Client-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
Last updated: 2 weeks ago
CamFreeModifier is a mod for Risk of Rain 2 that lets you adjust the camera view during gameplay.
Last updated: a month ago
Allows you to mark items in your inventory that will be automagically scrapped the next time you use a scrapper.
Last updated: a month ago
Purchased drones repair themselves over time after death like Operator's. Can be configured to take money.
Last updated: a month ago
Allows mando to cook his nades by holding down the skill button. The crosshair ticks for every fourth of the maximum cook time, at which point, when commando throws, the grenade will explode instantly. Deals no self damage.
Last updated: a month ago
Take full control of the Evolution artifact! Configure exactly what items monsters gain on each stage instead of random items.
Last updated: 2 months ago
Slight rebalance to make bad items at least feel impactful and make item scaling intuitive
Last updated: 2 months ago
Gives the Wandering CHEF additional semi-random recipes each run. Configurable!
Last updated: 2 months ago
Makes the glass frog spawn a regular void portal rather than a deep void portal.
Last updated: 2 months ago
Massive WIP rebalancing mod; Survivor, Item, and Equipment balance.
Last updated: 2 months ago
Makes Access Nodes a chance to spawn on stage 3, instead of guaranteed. Still guaranteed later in the run.
Last updated: 2 months ago
Set max uses for scrapper, printers, and more. Configurable.
Last updated: 3 months ago
Adds in a bunch of potential enemies to Void Fields with configs & modded enemy supports! Fixed SS2 Beta content support.
Last updated: 3 months ago