All mods
A Risk of Rain 2 mod that changes the limit and storage of Engineer's mines as well as the turrets (thanks to the community effort). That's it. Configurable.
Last updated: 3 years ago
Allows you to change the price of newt altars
Last updated: 3 years ago
Auto buys the shop portal on loading a level. Check config for settings.
Last updated: 3 years ago
Want to nerf these SOTV enemies? Or even buff them? Go ahead! This mod is highly configurable! [Now including other SOTV enemies]
Last updated: 3 years ago
Generates a config file to allow autofiring when button is held for some skills.
Last updated: 3 years ago
Fixes the Artifact By Limiting The Amount of Items Shown
Last updated: 3 years ago
In command menu a 'new' label will appear near every item that has never been taken by the player, allowing to know which ones are needed for the logbook
Last updated: 3 years ago
Faster Printers, no need for R2API
Last updated: 3 years ago
Overrides the Level of Detail for collideable objects to reduce pop-in and restore clarity.
Last updated: 4 years ago
Adds a small lunage to acrid's bite. Inspired by DuckSurvivorTweaks.'
Last updated: 4 years ago
Change some survivor base stats to emphasize survivors playstyles
Last updated: 4 years ago
Mutes the Jade elephant and Blast shower items for those who embrace the Gesture cheese
Last updated: 4 years ago
Chests, 3D printers, shrines, etc. are no longer locked during the teleporter event.
Last updated: 5 years ago
A fix for underused Aspects.'
Last updated: 5 years ago
This mod adds difficulty dependent increased funds on starting a run.
Last updated: 5 years ago
Pings stay up for 20 minutes (configurable).
Last updated: 6 years ago
Fixes attacks from various enemies not scaling with attack speed.
Last updated: 2 weeks ago
Massive WIP rebalancing mod; Survivor, Item, and Equipment balance.
Last updated: 2 weeks ago
Dynamic barrier decay and an aegis rework. Features support for decay freezing and barrier generation.
Last updated: 3 weeks ago
A W.I.P collection of item edits by me that makes some items more fun, interesting, and/or better for performance.
Last updated: 3 weeks ago
Slight rebalance to make bad items at least feel impactful and make item scaling intuitive
Last updated: 3 weeks ago
Overhauls the behavior of AI-controlled Survivors to make them more competent. Goobo Jr. users rejoice!
Last updated: a month ago
Combat Director Tweaks and Elite Stacking
Last updated: a month ago