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Risk of Rain 2
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Unified BepInEx all-in-one modding pack - plugin framework, detour library
Shows a sidebar in the Wandering CHEF crafting dialog listing everything you can craft, including through several crafts in a row. Click one to fill the slots. Client-side.
Client-side item recommendations in the Command menu: gold frame + star per survivor, proc-chain synergy hints, build path tile in the HUD. Other players don't need it.
DIO and The World from Part 3 as a survivor, from All-Star Battle R, with a time stop ultimate and a Road Roller cutscene on bosses.
Direct your personally owned drones, turrets and other AI summons toward enemies you hit with your primary attack. Stand-A-Lone; no Summon Snapshot required.
Fixes late-loop lag: caps runaway Meat Hook pulls, dead orbs, post-teleporter waves and the physics catch-up spiral. Optional proc limits (covers modded item tiers) and a built-in lag profiler.
Quality-of-life tweaks for Railgunner: variable scope zoom, focal length scaling sensitivity, and hide pointless HUD elements. Client-side, and every feature can be toggled.
Cocoa Final Boss, extended: after Ultra Instinct Cocoa he drags you through 24 game-inspired realms before Grand Supreme Cocoa. Replaces Cocoa Final Boss.
Jak from Jak 3 joins with Morph Gun weapons, Arc Wielder lightning, a Jet-Board, Dodge Roll and a timed Dark Jak transformation.
Naruto Uzumaki as a survivor: shadow clones, Rasengan, Rasenshuriken, chakra, wall walking and five forms up to Six Paths. Storm 4 animations. Everyone in the lobby needs it.
Your favourite death wielding bean. WIP. I intend on adding Thanatos as both Anima Harvester and as a summoneable stand with alternate special
Fork of Mordrog's TPVoting. Stops players leaving the stage by accident: pressing a charged teleporter or any portal starts a vote instead. The boss event starts freely. Host-only.