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Loaders Heavy Slam
Makes Loader's Thunderslam scale Size, Damage and Knock-Up based on fall speed
| Last updated | 4 years ago |
| Total downloads | 26385 |
| Total rating | 1 |
| Categories | Mods Tweaks Server-side |
| Dependency string | AndrewToaster-Loaders_Heavy_Slam-1.0.2 |
| Dependants | 22 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Loader's Heavy Slam
Makes the Loader's Thunderslam more satisfying.
What does this mod do ?
It makes Thunderslam's Radius, Damage and Knock-Up Force scale with downwards speed.
How is this calulated ?
By default when Thunderslam is activated you gain -100 velocity in the y axis (i.e. Downwards). When we hit the ground, we take the absolute value of that speed and fed into the formula for calculation.
The Formula
newValue = (value * baseCoefficient) + ((value * baseCoefficient) * (speed / 100) * valueCoefficient)
Where:
- value = the normal value that would be used (e.g. 210 for damage)
- speed = the velocity in the y axis (100 for each second falling)
- valueCoefficient = the coefficient as specified in the config (e.g. 0.478 for damage by default)
- baseCoefficient = the coefficnet as specified in the config (by default always 1)
Notes:
- speed may be reduced by the minimal speed if specified in the config
Changelog
1.0.2
- Added the ability to finish Thunderslam mid-air, highly customizable via configs
1.0.1
- Added the ability to scale base values (https://github.com/AndrewToaster/LoadersHeavySlam/issues/1)
- Added particle scaling for speed (can be disabled)
1.0.0
- Initial Release