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CherryDye-MonsterMash-0.6.0 icon

MonsterMash

Adds all monsters and drones as playable survivors with QoL fixes! Now compatible with EliteVariety, more refined Monster Squads, and balance changes!

Date uploaded 2 years ago
Version 0.6.0
Download link CherryDye-MonsterMash-0.6.0.zip
Downloads 17527
Dependency string CherryDye-MonsterMash-0.6.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
KingEnderBrine-ScrollableLobbyUI-1.8.0 icon
KingEnderBrine-ScrollableLobbyUI

Adds scrolling to lobby UI (skills, loadout, character select, difficulty)

Preferred version: 1.8.0

README

A mod that allows you to select and start as any of the available monsters and drones in the game as playable survivors.

Want to obliterate everything as a Overloading Worm, challenge the moon man as a Beetle or Lemurian, or heck just fly around healing as a Healing Drone, it's all up to you!

Have fun~

Neat little features also include:

-All SURVIVOR-PLAYED Monsters have Passive Health Regen scaled by type of monster they are, Drones although have 3% as Regen instead

-Allowing all monsters have increased interaction distance to be able to reach and interact with chests, drones, barrels, teleporters, etc

-Providing some of the monsters with stronger jump power to compensate with their heavier and larger sizes

-Allowing all monsters, bosses, as well as drones to use equipment items

-Added alternative skills to some monsters for players to try out

--Play as the Elite-type of most Monsters, even Drones can be Elite because why the heck not! (Even works with Elite Aspects with an Activable Slot!)(Note)

--Use a trait to possibly change the playstyle of your favorite monster/drone! (Note)

--Have a team of AI-controlled monsters that follow you around and fight for the cause! (Note)

--Note:"Please keep in mind that most of these features may not be balanced for Vanilla sake, you may still may play as close to the Vanilla version of withever monster by not using these said features. Have Fun!"

Updates

v0.6.0 -Forgot to mention before, but monsters have empty skill slots to allow Heresy Item/Skills.

-Removed the Elite Equipment Use restriction, now every time you try to swap out your Aspect Equipment, it will be immediatly replaced back. This is mainly for equipment aspects with active abilities!

-Added the rest of the monsters for Monster Squads! Overloading Worm? Scavenger? The Moon Man himself? Yeah, they're all in now!

-Redone the Monster Squad function! New squad allies spawn periodically and scaled based if its a minion, miniboss, or champion (i.e Beetle, Beetle Guard, Beetle Queen). On top of new members spawning, they have a chance to spawn as the elite counterparts of themselves (You can set the configuration weight value of how often they spawn).

-Added Essences; which allows you to Invoke the ability of a monster passively.

-Rebalanced the health regen of most monsters and elite variants; After playing a couple rounds as Malachite Lemurians, Overloading Stone Golems or just Normal Titans, it's near to impossible to die due to the insane scaled regen granted by the Elite Regen Multiplier I implemented. So to least give some sort of reasonable challenge, the Elite Regen Multiplier is removed and instead of all monsters having a general 1% of their Max Health as Regen, minibosses are now 0.5%, while champions are now 0.25%, minions may keep the 1%.

-Updated the traits! With the Scout Trait, you start off slow but you gain speed overtime as you sprint. With the Astro Trait, you deal double damage twice as fast while you are in the air! With the Scavenger Trait, you lose gold over time, but you gain a item periodically as if you opened a regular chest. With the Broker Trait, you can gamble and invest your gold to see if you may gain or lose money!

v0.5.0 -Added another configurations for stationary monsters/drones as THEY ARE ONLY HOST-PLAYABLE.

-Fixed the skill selection window keeping false SkinSlots while slecting different monsters.

-Added some skill variety for some monsters.

-Added skill selection categories for monsters/drones for Elite Type, Trait Type, and Squad Type!

v0.4.0 -Added configurations for what monsters/drones you don't want to show up in character selections.

-Added a bit more entities like malachite urchins and squid turret.

v0.3.0 -Fixed dependencies.

-Added code to solve larger entities from unable to interact with scrappers and command essences (Mega Thanks to Mico27!).

-Added some unique end game quote for some monsters.

v0.2.0 -Added drones

-Added the function for bosses and drones to be allowed to use equipment.

-Gave stationary entities like Grandparent and Gunner Drones insane amount of Interaction Range.

-Adjusted some monsters like Bighorn Bison a little more jump power.

v0.1.0 -Initial release of the mod, only having access to all monsters and bosses.

Progress

Priority Introducing other Mods that have custom Elite Monsters Add skill descriptions for traits and monster squads

Passively Add victory end quotes for the monsters and entities Work on independant AIs for certain monster squad allies that don't seem to like the shared general AI I used

WorkingMods

EliteVariety by TheMysticSword