DiscordRichPresence
Adds Discord Rich Presence functionality to Risk of Rain 2
CHANGELOG
1.2.1
- Added Nemesis Enforcer, Nemesis Commando, Chirr, Executioner, An Arbiter, and Red Mist character icons
- Fix lunar detonation presence
- Add outro (credits) presence
- Fixed an issue where multiplayer would be broken if the user was using EOS
- This mod's EOS support is still in testing, please let me know if you encounter any game- or mod-breaking issues
- If you still encounter issues with multiplayer, please make sure you are signed into your Epic Games account if you have enabled crossplay -- this is not a mod issue!
- Fixed an issue where multiplayer clients would have their stage number behind by one
- Fixed an issue where Steam lobbies would update presence incorrectly after a user joins
- Fixed a few behind-the-scenes errors that did not affect gameplay
1.2.0
- Added Epic Online Services (EOS) support
- Ensures lobby presence will work if crossplay is ON
- May have issues, please let me know if you encounter any!
- Discord invites and joins may not work while crossplay is enabled
- Added new, higher-resolution images for stages, as well as 7 modded character images (thanks Zan!)
- Fixed display images for Scorched Acres, Abyssal Depths, Void Locus, Planetarium, and Simulacrum
- Simulacrum runs will now display the image of the current environment being simulated
- Fixed presence not updating from lobby to in-game if the user is a multiplayer client
- By extension, this streamlines the character selection process for the small image and fixes it entirely on multiplayer clients
- Added a unique presence for the lunar detonation sequence on Commencement
- Unknown/custom characters will now display a question mark and the name of the character (if the character does not have an image in the rich presence database)
- Unknown/custom difficulties will now display the name of the difficulty instead of "Unknown"
- Fixed an issue where bosses would only update on the presence after pausing after the boss is spawned
- Fixed an issue where dying while a boss was alive and starting a new run would not update the presence
- Fixed an issue where exiting to the menu from a multiplayer game would cause the main menu presence to display, rather than the lobby presence
- Fixed an issue where the presence would reset to lobby when another player leaves in a multiplayer game
- Fixed an issue where the user could still receive join requests and send game invites after the run has started
1.1.0
- Added Risk of Options support, as a soft dependency
- Added Discord join support (BOTH the host and the person joining need the mod for this to work, this is very finnicky and only works some of the time)
- Updated Teleporter Charge to use enums instead of bytes
1.0.1
- (Re)Release